Live from Steam
Game News
Patch notes and news for games in the catalog, aggregated from Steam. Excerpts only — follow the link to read the full piece at its original source.

Automon ArenaOfficial
Adventure Mode is now OUT!
Greetings,If you've been reading these, hopefully you know what this is so I'll get to the point:Adventure Mode Update is now live!Here's what's in it, in 3 quick bullet pointsADVENTURE MODE: A new way to play the game - streamlined single player experience with asynchronous multiplayer -Travel across the land, beating 40 areas in a linear map to reach the Champion. -Beat the Champion to have a chance to fight the Player Champion! Beat the Player Champion to take their place as the final boss! META PROGRESSION: A persistent player level that you increase by doing stuff -Unlock more character skins and name frames by levelling up! AUTODOX CHECKMARKS RETURN: Pretty self explanatory, no? Just look at this screenshotAnd here's what's in it, in dozens of long bullet points:More about Adventure:Beating the game will unlock a higher difficulty level. Beating that will-- oh come on, it's just ascension system from Slay the Spire, do I need to explain it?Gyms are optional, but every 10 nodes, you'll fight a ghost of another player. Player ghosts are slightly nerfed to prevent an ambush from a level 20 2-star Ladybuff from someone who got really lucky. You get healed before and after these fightsAreas 36-38 are a boss rush against the Pretty Good Three. There is actually 6 possible bosses there, but 3 are chosen at random. Then another PvP area, then finally, the mysterious Champion. Then, if you beat that, the Player Champion! Beating the NPC Champion is enough for the run to count as a winYou only have 2 lives in this mode, but you only lose 1 per battle loseThe run is saved as you go so you can quit and return to it. This feature isn't implemented in BR yet because there are a few more things to consider thereGameplay:Release is now available to do pre-battleWonder Trade and Dump rewards improved. Dump now also can't roll the fight outcome when you're at 1 lifeRefusing a capture now grants EXP equal to turn number, not static 3 per Automon anymoreAlpha Meishowl, Tongo and ...Read full article on Community Announcements (Gral Games)
Habbo Hotel: OriginsOfficial
Keystone Beta: The First Round of Fixes
The Keystone beta opened on 8 October, and you've been busy. Thank you for every report so far. This update brings Keystone to more Macs and Windows PCs and fixes a long list of the things you spotted. Steam downloads it for you.💻 MAC & WINDOWSKeystone now runs on Intel Macs as well as Apple silicon Macs, on macOS 13.3 Ventura or newer. If it wouldn't open on your Mac before, give it another go.Keystone now starts on PCs with older Intel graphics, such as 4th and 5th generation Intel Core processors.PCs without a DirectX 12 graphics driver now fall back to the software drawing built into Windows. It's slower, but the game runs.Fixed the game failing to start on Windows when it was installed in a folder with accented letters, or when your Windows user name had them.If Keystone can't start on Windows, it now tells you why and offers to open its log folder. The log is client.log in %LOCALAPPDATA%\Habbo\Origins\logs. Please attach it when you report a problem.🏠 ROOMSPublic rooms open faster. The loading bar now fills as the room is built, and you walk in as soon as it's ready instead of waiting about three seconds more.Fixed rooms sometimes never finishing loading when you entered one right after logging in.Fixed the login screen getting stuck connecting when you signed in again after a disconnect.The Welcome Lounge now plays its music, First Steps.Sci-fi doors now open properly: the panels sink into the floor instead of leaving slivers at head height.The minimised Info Stand now shows big hats, beards and head accessories at full size instead of squashing them.💡 LIGHTINGRooms whose owner hasn't chosen any lighting now keep the classic unlit Origins look, instead of turning grey under the Day preset.Shiny furni such as plastic chairs and tables, trophies, fans, the ice cream machine, elephant statues, drinks machines and coolers, the hot tub, geyser, waterfall and snow no longer light up the floor around them. They keep their shine, but they don't act as lamps any more....Read full article on Community Announcements (OriginsMatthew)
The Marvelous Raincaster of Yell HollerOfficial
Play the Raincaster Demo!
We’re very excited to share that you can go play the demo of our time-looping puzzle ballad Raincaster right now, as an official LudoNarraCon selection!This is Raincaster' first demo release, so we'd love to hear what you think. Join our Discord or find us elsewhere (@brainandbrain, most places), and please make sure to leave a review if you enjoy it!🌧️ The Marvelous Brain&Brain-castersRead full article on Community Announcements (Brain&Brain)
BioneersOfficial
Devlog #7. Roadmap to Open Demo: New Video & Playtests
Hey everyone!There’s something special about watching the cells you’ve connected start working together as a living organism. As developers, we want to bring that experience closer to real biology. We’re exploring how cells connect and communicate, and how different biological systems develop and work together inside one body to keep it alive. Our new roadmap video takes you through what we’re developing next on the way to the open demo. We’ve already shared the roadmap here on Steam; now we’re walking through those plans on video and talking about what they’ll mean for the organisms you create. You’ll also have more chances to help us test Bioneers along the way. Before the open demo, we’ll run several more closed playtest waves, giving a limited number of players access to our latest builds. Your feedback from these tests will help shape the game! Follow us for playtest news and development updates. Can't wait to share Bioneers with you! 👾 Bioneers Discord Instagram YouTubeRead full article on Community Announcements (info)
Silent StayOfficial
SILENT STAY: REWORKED — DEMO OUT NOW!
The Silent Stay: Reworked Demo is now available on Steam! Experience redesigned gameplay, improved visuals, enhanced atmosphere, and a reimagined horror experience.Play the demo now and step into the darkness.Thank you for supporting MixedUp Games!Play it here: Reworked DemoRead full article on Community Announcements (Zictorix)
FLASKOfficial
0.38.6 - Hidden Events, Visuals, QoL & Balance
Dear Alchemists,This patch is mostly a follow-up to the recent major patch. We’ve been gathering feedback and shoring up some holes, especially around hidden events. Almost every hidden event has been reworked, buffed, or otherwise adjusted to make them more competitive. More on that below.In addition, there are many new visual updates, QoL improvements, and some much-needed quick balance changes, with a bigger balance patch coming next week.EventsThe main goal of hidden events is to be on par with, or slightly higher value than, the generic gainer events. The main difference is their variance and randomness. They also give access to functionality not easily available through regular events. They should always feel competitive, but carry a slight risk. Each biome has its own unique events, balanced for that specific biome.The current iteration is mainly testing the mechanics and balance. The visuals are getting there but aren’t finished for all of them yet, though they should all work. Expect more visual polish in the future. With the new additions, there are now 10 unique hidden events to explore.Visuals & QoLA first pass at visually indicating “preview” flasks has been implemented in some events. There’s now a new, clearer visual for when something is in a preview state, meaning you don’t own it until you complete the event.Examine mode now works in combat. You can right-click flask icons to bring them up in full view.Hovers now show the full flask, including the elements and infusers it contains.You now click each object individually in the Forward Camp and Tabernacle events.BalanceThis is a first pass at fixing some outliers. New content has also been added around Organ Mutations: each character now has 3 unique, character-specific organs, along with a more curated list per character. Some organs have been removed entirely for now.Another big change is the Artificer Drone rework. Drones no longer drain your HP when you create them. Instead, they simply have a va...Read full article on Community Announcements (Dorathor)
Elliot's Show TimeOfficial
Discover Conquisterra Roguelie, Our Newest Release
A new adventure has joined the Gigantic G catalog!Conquisterra Roguelie is now available on Steam.Take control of Elias in a 2D roguelike platformer built around fast-paced combat, challenging bosses, different builds, and progression between runs.Fight with your physical and Spirit Scythes, master blocks, parries and dashes, discover Combat Blessings during each journey, and collect Memory Points to unlock permanent upgrades.If you enjoy roguelikes, action platformers, and learning from every defeat, take a look at our newest release.Check out Conquisterra Roguelie on Steam:Developed by Ilustreverso Published by Gigantic GRead full article on Community Announcements (Derefepo)
SplatchinkoOfficial
Splatchinko is part of the Punk Games Showcase! 💥
Quick heads-up: Splatchinko is taking part in the very first Punk Games Showcase on Steam, running from October 9 to 16.It’s an event highlighting over 100 alternative, weird, and DIY indie games that carve their own path. Pretty much the ideal company for a cosmic pinball-pachinko roguelite.The showcase kicks off today, but if you want to get your hands dirty early, the free Splatchinko demo is already playable right here on the store page. Take it for a spin, test out some crazy synergies, and see how far you can push a run.Definitely take some time to explore the other games in the lineup too—there's a lot of incredible independent talent in this showcase. And if you like what we're doing, tossing Splatchinko onto your Wishlist is always huge.Have fun with the demo, and catch you in the showcase! 🪐⚡Read full article on Community Announcements (madtly)
Cyber Cleaner SimulatorOfficial
1.02.5 Skill system fixed! cabin building reworked.
Patch Notes Reworked the skill system to ensure all abilities and mechanics function properly.Fixed a visual bug where placed furniture would display an unintended green material after changing level.Expanded the cleaning mechanics to allow players to clean up cardboard and other clutter (This is still work in progress).Resolved physics and collision issues, drastically reducing the chance of items falling through the ground.Optimized Teddy's shed level, significantly improving performance and FPS across all PC specifications.Fixed numerous additional bugs reported by our community.Read full article on Community Announcements (Andzi Proxy)
思恋与你的终焉Official
《思恋与你的终焉》游戏立项两周年特惠开启!
2024年8月,志同道合的开发者们走在一起,Fantasy Dream团队成立。2024年10月8日,《思恋与你的终焉》完成立项。2025年5月28日,Demo(试玩版)发布。2026年2月25日,游戏正式发售。立项至今两年,我们在游戏制作方面花了一年多(立项至游戏正式发售)的时间。一路以来一切动力,靠的是玩家们与团队内部的支持。一路以来,感谢各位支持!游戏商店现已开启特惠,仅需¥8.25 即可把艾琳娜搬回自己电脑!Read full article on Community Announcements (FantasyDreams)
ObserveOfficial
Observe 0.8.0: THE ULTIMATE GRAND STRATEGY SANDBOX!
Hello all! Observe began with a simple rule: the world moves without you. Countries build, fight, make peace and fall apart while you watch. God Mode lets you interfere, but I kept coming back to the same question: what if you wanted to stay with one of those countries and live with the consequences of its decisions? Observe 0.8.0 is available now. It adds a built-in Great War campaign, a way to make campaigns of your own, direct country control in ordinary scenarios and a naval system that can decide whether an army ever reaches the shore. Lead a country in any scenario Open God Mode, select a country and choose Control this nation. You take its treasury, government, construction, armies and fleets into the country-control interface while the rest of the world keeps running. You can switch to another country or hand control back to the AI and return to watching. This works in ordinary Observe scenarios. You do not have to start a campaign to take control of a country, and you do not have to commit to leading it for the rest of the game. If a war on the map catches your attention, you can step into it, make your decisions and step back out. The Great War begins before the war The first built-in campaign starts on 1 January 1912. Choose Austria-Hungary, Germany, France, the Russian Empire, Britain, Italy or the Ottoman Empire. Each begins with its own position and problems, while the world around it is moving toward a crisis. The campaign begins before the First World War. Face the war in Libya, the Balkan Wars, diplomatic demands, domestic pressures and choices about mobilisation as Europe moves toward a wider conflict. A capital can fall to a different power than history expected; a country can refuse the path that led it into the war; a settlement can leave a very different map behind. Campaign events appear in their own illustrated window. Decisions show their requirements and costs before you choose. Research and laws let you decide how to raise an army, what to...Read full article on Community Announcements (devobserve)
Timeless Artifact: mechAnubisOfficial
Demo Version 1.13
Fixes and changes:Tutorial wall materials changedSome sounds updatedA bug related to ricochet fixedA bug related to sting fixedSpike trap knockback fixedCombat tutorial reworkedMore instructionsPractical applicationsImproved flow of progressionBetter visual appearanceAnd more minor adjustments...Read full article on Community Announcements (moon.ata)
Deep Pixel MelancholyOfficial
LudoNarraCon 2026 x Deep Pixel Melancholy
Hey everyone! We’re here to share that our game is taking part in one of the coolest narrative game festivals, LudoNarraCon 2026 by Fellow Traveller ːneedy_heartːWe’re proud of the work we’ve done and really happy to be one of the participants. The festival starts today, so wish us luck and check out the other games here.And we’ll be back with more news soon ːcupheadː I think the biggest news will come in November, but for now I can say that development is almost finished. We just need enough energy, attention, and a little luck so we don’t get destroyed by some critical bug, and so Steam approves the release build on the first try.Okay, more details later. Bye for now!Read full article on Community Announcements (12_oz_senkin)
DERELIKTOfficial
DERELIKT Demo is now available
Demo Available - Contractors WantedFor those who have read our previous message this will come as no surprise, but to all those who have just joined us - we have just launched the very first public demo for DERELIKT.Von Neuman station beckons with all of its retro sci-fi glory and all of its lurking horrors. You will be able to enjoy 3 chapters of the full story albeit in a non-sequential order - we have to keep some secrets after all!For those who are returning after the playtest, first of all, thank you for the overwhelmingly positive reception. Secondly, you will find some of your feedback already implemented - albeit the scope of the demo did not change.We hope you enjoy your stay at Von Neuman StationMake sure to leave a review, every bit helps tremendously!Read full article on Community Announcements (Chaos)
Habbo Hotel: OriginsOfficial
The Keystone Beta Is Open on Steam
In June we introduced Project Keystone, our C++ recreation of the Habbo Hotel: Origins game client. Today the Keystone beta is open to everyone, and you can opt in through Steam.IT'S STILL A BETAKeystone isn't finished yet. You'll find bugs and rough edges, and some things won't behave exactly as they do in the original client. That's what the beta is for. The little details matter, and we know you'll spot things we've missed.If something goes wrong, you can switch back to the original client at any time.OPEN TO EVERYONEThe Keystone beta is only available through Steam. We recommend logging in with your Steam account, but you don't have to. You can also use your regular Habbo login and play on your everyday account.HOW TO JOINIf Habbo Hotel: Origins isn't in your Steam Library yet, add it from the Steam Store first. It's free.You'll need this access code. It's one word, all in lowercase:Step 1: In your Steam Library, open Habbo Hotel: Origins. Click the gear icon on the right and choose Properties...Step 2: Open Game Versions & Betas. Under Private Versions, enter the access code habbokeystone and click Check Code.Step 3: Make sure beta is selected in the list. Steam will update the game. When it's done, press Play and log in.To go back to the original client, return to Game Versions & Betas and select Default Public Version.TWO BADGES UP FOR GRABSGrey badge: awarded to everyone who takes part in the beta.Colour badge: awarded to everyone who spends more time on the Keystone beta client than on the original client during the beta.Thank you for helping us test Keystone.See you in the hotel!Origins StaffRead full article on Community Announcements (OriginsMatthew)
The Talos Principle 3Official
The Talos Principle 3 | Gameplay Reveal Trailer
A place that refuses to obey the laws of physics as we know them is about to open! Watch the official Gameplay Reveal Trailer for The Talos Principle 3. Wishlist Now!Read full article on Community Announcements (THE LAW)
KisaragiOfficial
KISARAGI Coming Within a Month
We are currently working through the final development schedule to complete KISARAGI in time for its upcoming release.With less than a month remaining, we will continue polishing the game and doing our best to deliver the best experience possible.We will share more details about the release date in a future announcement.Read full article on Community Announcements (moumue)
Ball MazeOfficial
Ball Maze has passed Steam review! Launching October 15!
After a lot of hard work, Ball Maze has finally passed Steam review!Our new release date is October 15.Thank you for your patience and support. See you on Steam on October 15!Read full article on Community Announcements (Taobe)
TBH: Task Bar HeroOfficial
[Emergency Notice] Server Outage (Resolved)
Hello.This is the development team.Server issue has been resolved. You should now be able to log in and play the game normally. We apologize for the inconvenience caused. A server security issue has been identified, and we are carrying out emergency server maintenance.Fixes will be applied immediately, and we will post a separate notice once the maintenance is complete.Thank you. development team.Read full article on Community Announcements (nugemstudio)
GRINDWORMOfficial
Demo Out Now!
Hello everyone!I'm happy to announce that the demo for GRINDWORM is now live on Steam, ahead of its participation in Steam Next Fest!Here's the trailer showing a little bit of what's in store.Watch the trailer on YouTubeThe demo is localized into 13 languages. Enjoy!And remember: DON'T. STOP. DIGGING.Feedback & Bug ReportsPlease share your feedback, bug reports, technical issues and suggestions on the Steam Community Hub or Discord. All feedback is greatly appreciated!PavelRead full article on Community Announcements (Snail Bite)
Toto's JourneyOfficial
Toto’s Journey Demo — Coming October 14! 🐾
Hello, players! 🐾Toto is back — and we finally have some news we’ve been waiting to share with you: the Toto’s Journey demo is coming to Steam on October 14!Everyone will be able to play it — no access requests, invitations, or waiting lists. Just head to the game’s Steam page, download the demo, and join Toto on his adventure.And while you’re waiting, check out our new demo trailer! 🎬A Little Dog. A Big Adventure.Play as Toto, a little dog who is separated from Dorothy and swept away to the Magical Land by a hurricane. Explore a world full of mysteries, solve puzzles, and help Toto find his way home.Add Toto’s Journey to your wishlist and get ready for the demo. See you on October 14! 🧡 Follow us on social media: DiscordXYouTube InstagramRead full article on Community Announcements (a.limonova)
The Seven Deadly Sins: OriginOfficial
Version 2.2 Known Issues (Updated on October 8 14:00 UTC)
Greetings, Star Guardians. We would like to inform you of the currently known issues in the game. We are currently investigating the causes of these issues and working on fixes. Any additional issues identified or resolved will be updated through this notice. Please refer to the details below for more information. ※ Last Updated: October 8, 2026 (Thu) ✦ Known Issues- An issue where the ‘Timespace Junction: Extra’ tab in ‘Version 2.2 Update Overview’ under the \ menu cannot be selected when a controller is connected to the iOS platform - An issue where the cursor may intermittently not appear when entering \ → \ while a controller is connected - An issue where the amount of ‘Hawk Pass XP’ obtainable from Hawk Pass Missions is applied incorrectly - An issue where error code ‘30021225-0’ is displayed and the game cannot be accessed when playing on the Steam platform * This issue can be resolved by updating the Steam build to the latest version. - An issue where leaving a party at a specific location moves the character to a specific area. * This issue can be temporarily resolved by reconnecting to the game. - An issue where characters may occasionally fall endlessly beneath the ground ※ This issue will be addressed in a future update. ✦ Resolved Issues- An issue where players may intermittently be unable to enter the Knighthood Headquarters (Resolved on October 8)- An issue where a tutorial pop-up appears during the Main Quest ‘Leave It to Me!’, preventing players from progressing (Resolved on October 8) We sincerely apologize for the inconvenience caused. We will continue to do our best to provide a stable gameplay experience. Thank you.Read full article on Community Announcements (gonghaza)
The Last Gas StationOfficial
Winter Resort DLC is Сoming — Wishlist Now!
Today, we're excited to reveal The Last Gas Station: Winter Resort, a brand-new DLC launching on November 18! Years have passed, and the old gas station has changed hands. This time, you'll return to these familiar grounds as a new protagonist — a raccoon with much bigger plans for this little roadside stop. Instead of serving travelers who only stay for a few minutes, you'll turn the station into a full-fledged winter resort where tourists come to spend their holidays. Winter Resort also shifts the focus a little more toward management. You'll still have familiar work to do around the store, register, and pumps, but now you'll have a much bigger operation to run, expand, maintain, and eventually automate. Here's some of what awaits you in the DLC: Build your winter resort: set up an ice rink and ski slopes, organize winter tours, and give tourists cozy places to stay. Open new services: clear out the old store's back rooms and turn them into a rental counter and a diner. Fit guests with winter gear, manage supplies, order ingredients, and prepare food for hungry vacationers. Keep the resort running: clear snow, maintain your new services and equipment, and make sure everything is ready for the next wave of guests. Expand and automate: develop the resort's power infrastructure and bring in automated helpers to take care of cleaning, restocking, and helping guests. And don't worry — the good old gas station isn't going anywhere. Even after all these years, not everyone out in the backwoods has switched to an EV. Wishlist the DLC now and get ready to spend your winter holidays at The Last Gas Station: Winter Resort!Read full article on Community Announcements (Amber Jam)
Sin & SiegeOfficial
Infernal Archives #3: How Hell Was Built
Greetings from the dark depths of Hell!We're continuing our review of the Infernal Bureau's reports following the recent large-scale reconstruction of the Infernal Groves. During another routine inspection, Bureau officials uncovered a collection of rare records dating back to the earliest years of Hell's construction.Naturally, we couldn't keep discoveries like these locked away in the archives. Today, we'd like to invite you to take a look into Hell's past and see where it all began.Below you'll find a timeline of the Torture Chamber—one of the very first buildings you'll construct while establishing your infernal settlement.Immediately after the Gates of Hell opened:Until recently:During the reconstruction:Current version:Looking back at these snapshots, it's easy to see just how far Hell has come. And its transformation is far from over. As the New Manager, it will be your job to lead the Underworld toward its greatest age yet.Development continues, and there's still plenty more to show. We'd love to hear what you think about Hell's new look, so let us know in the comments or drop by our Discord.And, of course, don't forget to wishlist Sin & Siege so you won't miss the next update.From the depths of Hell,The Sin & Siege TeamRead full article on Community Announcements (m.frantseva)
BeaterCoreOfficial
beaterCore - Version 1.3.0
New shelves in auto parts store containing shock absorbers, springs, and paintsTwo and three cylinder engines got their separate visualsAuto-parts store now has discounts on random itemsNew paint colors were addedSprings are now color coded based on their stiffnessThere's now a 10% chance of auto parts store having a completely random paint color on displayFix chat messages breaking from players using text formattingPaint names are now highlighted with their appropriate colorRead full article on Community Announcements (The HellBox)
Escape the Baby AlarmOfficial
Prepare to Escape the Baby Alarm on November 24
Let's start with the big news: Escape the Baby Alarm is launching on November 24th, 2026. The full release features 17 chapters, around 38 puzzles, and an original eight-track soundtrack.For both parents and those who have never been, Escape the Baby Alarm hopes to share the wild mix of emotions that come with parenthood. Tiny victories, everyday chaos, strange little moments, feeling overwhelmed, holding everything together, all of these feelings have a place and purpose to experience. And, of course, something that feels overwhelming or exhausting in the moment can become funny with a little distance.It'll be time to enjoy solving the puzzles, allow yourself to be surprised when things go in unexpected directions, laugh along the way, and maybe even get a little emotional very soon!Read full article on Community Announcements (violetzeecofreak)
Raccoon Cocoon: A Cozy Puzzle GameOfficial
Announcement: Oh Sheep! It's UFO 🛸
🛸Hi everyone, we are happy to announce our new game! If you are interested, you can add it to your wishlist!Read full article on Community Announcements (Kekik in the Bag)
Mulerun – Retro Bootlegger SimulatorOfficial
Did it run out of fuel?
Hey everyone,You can finally get your hands on MULERUN. The free demo is now available on Steam!Start with empty pockets, gather fruit, brew your first batch, and find customers willing to pay for it. Save up for transport, get your deliveries done, and work your way towards your first smuggling flight.Play solo or bring up to three friends. Just think carefully about who gets to fly the plane.I’m making MULERUN on my own, so seeing people finally play it is a big moment for me. I’d love to hear how your first run goes: what you enjoyed, what confused you, and anything that broke along the way.Try the free demo, and if you enjoy it, please wishlist the full game. It helps a lot.Thanks for sticking around. The island’s yours to explore.Read full article on Community Announcements (mulerun2025)
Sinking EternityOfficial
Playtest Completed!
Hey everyone, the Playtest is officially over! Thanks so much to all of you!A lot of you shared feedback through the Steam main game forums, the Steam Playtest forum, the Reddit page, and other platforms. I really appreciate it! You had such great feedback and observations. This will really help make the game much better!I'm pretty much done implementing all the suggestions you made. At least 90% of them are in the latest development build as of today (this build is not uploaded yet).Here are the improvements I've worked on over the past week that are now ready. I will try to upload this new build in a few days:-Decreased the default underwater maximum view distance-Added a slider to manage underwater view distance in the Options Menu (Options/Water tab)-Added a slider to manage water opacity in the Options Menu (Options/Water tab)-Added the bones of a giant (and I mean giant) sea creature on the way to the Cryostation-Added a full waypoint system (in the "Quests" tab) where you can turn on/off any waypoint you've discovered to easily find old locations-Moved Unique Items to their own tab in the Inventory menu-Expanded the dedicated Unique Item inventory slots to make it easier to add more as the game progresses through Early Access-Prevented some Cryostation objects from being visible from too far away before the terrain loads to correctly hide them-Added a crafting menu marker to crafting categories when you have a new, unviewed unlocked recipe-Added a crafting menu marker to recipes you've unlocked but never viewed/clicked-Bug: Added a few tentative fixes for players who had the blue menu cursor remain stuck in the middle of the screen-Blocked refuge building deconstruction when there isn't enough room in the inventory-Merged the island tutorial waypoint with the normal island waypoint and fixed the double waypoint glitch that could occur during a specific step of the tutorial when swimming far away from the starting island-Umbrox/Vaelith: Made sure they don't de...Read full article on Community Announcements (SinkingEternityOfficial)
Precious FeatherOfficial
Demo updates! (1.1.0)
Hi everyone! A big update to the Precious Feather demo is now live. Here's everything that's changed since the last demo release (1.1.0). Steam Deck supportThe demo is now fully playable on Steam Deck:Full controller support, including the menus and on-screen button prompts (more on that below).New 1280×800 resolution option to match the Deck's screen.The interface now scales to fit smaller screens, so menus and the HUD no longer get cut off.Store and Discord links now open in the Steam overlay, so you never have to leave the game. 9 new languagesThe demo is now available in 11 languages. Joining English and Japanese:Simplified ChineseTraditional ChineseSpanish (Latin America)Spanish (Spain)Portuguese (Brazil)Portuguese (Portugal)RussianGermanTurkishYou can switch language any time from Settings. Controller supportYou can now play with a gamepad, including the main menu, pause menu and settings.On-screen prompts show gamepad buttons when you're using a controller.New Controls menu (Settings → Controls): rebind every action for keyboard & mouse and gamepad separately. It warns you when two actions share a binding, and you can reset to defaults. Settings & displayNew master volume slider.Updated in-game font.Menu buttons now have click sounds.The game version is now shown on the main menu. GameplayThe ammo counter now shows reload and pump hints, and plays an animation when you're out of ammo.Turkey call: turkeys now walk over and gather around the spot you called from.You now move more slowly while dragging your husband.If you bring your husband food that isn't prepared the right way, or that he doesn't want, he'll now tell you. AtmosphereFog inside the house.The house is now filled with more clutter and detail, and there are new decals in the world and the house. Refreshed main menu scene. Bug fixesFixed the ammo count displaying incorrectly.Fixed a bug that could stop you from placing feathers.Fixed the "drag to bed" task appearing at the wrong time.Fixed a white s...Read full article on Community Announcements (clydemakesgames)
TytoOfficial
Tyto's Demo is Almost Here! 🦉
Hi guys. I wanted to say a few words from the heart.I've been developing Tyto for the past 3 years, and it's my greatest pride.I'm so incredibly excited to share Tyto with the world for the first time.Some of you have been patiently waiting for the past 18 months since the Steam page went up, and it's time to finally enjoy Tyto, or at least a part of it.The demo release is scheduled for October 9th, 2026 @ 10:00 AM PDT | 17:00 / 05:00 PM UTCIt is going to be the first part of the game as it is planned for the final release. It is not a prototype of a proof of concept - it has all the core mechanics, features, music and story that the full game's beginning will have.It takes between one to two hours to complete, depending on your skill and completionism. 😉I'm so thankful to everyone who wishlisted Tyto. I promise it is not taken for granted, and I'll do my best to give you the amazing game you deserve.Here's to a successful demo launch! I really can't wait for you guys to finally play Tyto.Read full article on Community Announcements (thelotanos)
DUMMY HOUSEOfficial
1.000 Wishlists!
Knowing that there are so many people around the world having fun and being interested in DUMMY HOUSE makes all our work worth it.I’m not good with words, expressing feelings, and much less putting myself in the spotlight. But I truly feel the need to thank you from the bottom of my heart and tell you a little about the game’s journey. I can say that both my associate and I are very happy with this achievement, DUMMY HOUSE is certainly a different and strange game that doesn’t have any appealing aesthetic of childish horror, sexualized women, or gore just to blow up in the algorithm. We want to make something different, memorable, and creative within our limitations, just like games used to be more daring and different in the past.Obviously, it’s still far too early to conclude anything, the full game will be released on October 30th, I’ve racked my brain thinking about the story and the endings. And there are still the enemies with several different mechanics that you haven’t seen yet, we’re working nonstop to make everything the best experience possible and without any unexpected bugs. We hope that all of you who added the game to your wishlist will also enjoy what’s coming!I don’t sympathize with gamedevs who keep complaining all the time about how difficult it is to develop a game while expecting pity from others, but it really is difficult. My associate and I have spent a lot of time on this, and sacrificed many things in our lives to risk everything. And we will always give our best, not because we expect the money from the game, but because of you who trusted the project and everyone who interacted with us in the most positive and nicest ways possible. We’ve been very lucky to reach such a welcoming community, thank you!Read full article on Community Announcements (The Crossover Studio)
Raccoon Valley TycoonOfficial
Raccoon Valley Tycoon is finally out! 🦝
Howdy! Raccoon Valley Tycoon is finally out! 🦝Now you can experience being a 100% raccoon too!Read full article on Community Announcements (Dumivid)
Habbo Hotel: OriginsOfficial
Titles on Trial: The Verdict
The titles poll closed on Wednesday 7th October at 12:00 UTC. Thank you to every Habbo Club member who voted, and to everyone who earned titles during the mushroom event.Titles are staying in Habbo Origins. Question 1 passed with 76.7% of the vote, two years after titles fell short in our first poll in August 2024.The other four questions didn't reach the 70% needed to pass. Your title will show on your infostand, and nowhere else.THE RESULTSVotes from all three hotels were counted together, and each question needed at least 70% approval to pass.1. Should titles stay in Habbo Origins? – PassedYes – 76.7% (148 votes)No – 23.3% (45 votes)2. Should your title also show on your Habbo profile? – Did not passYes – 59% (115 votes)No – 41% (80 votes)3. Should your title also show in your speech bubbles? – Did not passYes – 17.6% (34 votes)No – 82.4% (159 votes)4. Should your title also show in chat history? – Did not passYes – 17.4% (34 votes)No – 82.6% (161 votes)5. Should you be able to create your own title from two title words? – Did not passYes – 31.8% (62 votes)No – 68.2% (133 votes)WHAT HAPPENS NOWTitles are now a permanent part of Habbo Origins.You keep the titles you earned during the mushroom event.The title you choose shows on your infostand whenever another Habbo clicks on you.Titles won't show on your Habbo profile, in your speech bubbles or in chat history.Titles stay as single, ready-made words. You won't be able to create your own from two title words.Of the questions that didn't pass, Question 2 came closest: 59% of you voted to put titles on profiles, short of the 70% needed. Speech bubbles and chat history got the clearest answer, with more than 82% voting No on both.WHAT'S NEXT FOR TITLESNew titles will arrive with events and campaigns. You'll be able to earn them through Activity Track rewards and competition prizes, and some may go on sale for Stamps. Not every title will stay available: once an event ends, its titles may not come back.Titles staying a...Read full article on Community Announcements (OriginsMatthew)
BlackJack SaloonOfficial
BlackJack Saloon — 65% off in the Steam Autumn Sale
Hi everyone! BlackJack Saloon is 65% off in the Steam Autumn Sale! The offer ends October 8 at 10am Pacific / 19:00 CEST. Saddle up for classic 21 in BlackJack Saloon! Play against the dealer in a stylish Wild West setting with smooth gameplay, crisp visuals, and authentic saloon vibes. Bet smart, hit or stand, and walk away a legend—or busted. https://store.steampowered.com/app/3802930/ Open the store page to see the price in your currency. Thank you for playing and supporting the game! Dusty Rocket GamesRead full article on Community Announcements (Guardian322)
Mirror MatchOfficial
Mirror Match — 65% off in the Steam Autumn Sale
Hi everyone! Mirror Match is 65% off in the Steam Autumn Sale! The offer ends October 8 at 10am Pacific / 19:00 CEST. Slide and match adorable cats across mirrored puzzle boards! Every move reflects on both sides—so think ahead to solve 50 clever levels. With cute animations, relaxing music, and brain-teasing challenges, Mirror Match is purr-fect for puzzle fans! https://store.steampowered.com/app/3824550/ Open the store page to see the price in your currency. Thank you for playing and supporting the game! Dusty Rocket GamesRead full article on Community Announcements (Guardian322)
Whispers of Wings Jigsaw PuzzlesOfficial
Whispers of Wings Jigsaw Puzzles — 65% off in the Steam Autumn Sale
Hi everyone! Whispers of Wings Jigsaw Puzzles is 65% off in the Steam Autumn Sale! The offer ends October 8 at 10am Pacific / 19:00 CEST. Soar into "Whispers of Wings Jigsaw Puzzles"! Piece together stunning scenes of hawks, owls, and songbirds in vibrant habitats. Unlock bird facts and enjoy customizable puzzles. A delightful avian escape! https://store.steampowered.com/app/3661290/ DLC discounts Whispers of Wings Jigsaw Puzzles - Expansion Pack 1 — 50% off Whispers of Wings Jigsaw Puzzles - Expansion Pack 2 — 50% off Whispers of Wings Jigsaw Puzzles - Expansion Pack 3 — 50% off Whispers of Wings Jigsaw Puzzles - Expansion Pack 4 — 51% off DLC requires the base game. Check each DLC store page for its current price and offer end time. Open the store page to see the price in your currency. Thank you for playing and supporting the game! Dusty Rocket GamesRead full article on Community Announcements (Guardian322)
Geargrid Tile MatchOfficial
Geargrid Tile Match — 65% off in the Steam Autumn Sale
Hi everyone! Geargrid Tile Match is 65% off in the Steam Autumn Sale! The offer ends October 8 at 10am Pacific / 19:00 CEST. Match tiles to keep the gears turning in Geargrid Tile Match, dive into a stunning steampunk world of puzzles, precision, and clockwork strategy. Can you clear the grid before the system jams? https://store.steampowered.com/app/3810000/ Open the store page to see the price in your currency. Thank you for playing and supporting the game! Dusty Rocket GamesRead full article on Community Announcements (Guardian322)
Traces from AuralisOfficial
Tokyo Game Show Recap
Hello everyone! Today, we would like to look back at some of the exciting days we had at the Tokyo Game Show.Tokyo Game ShowWe went to Japan in the Tokyo Game Show event to show Traces from Auralis!Thanks to the initiative of Games From Spain, we went to a pre-event at Kanda Myojin for networking between the Spanish and Japanese video game industries. It has been a productive event, with a lot of enthusiasm, we were surprised by the amount of people eager to meet us and have the occasion to learn more about Auralis. In this event, we had many discussions about new opportunities for future collaborations, many of these "thirty-minute" reunions ended extending for hours. It has been a tight schedule (but totally worth it). Not only that, but for the main event, the Tokyo Game Show, we were selected at Indie 80! While we were networking with many publishers, people were able to play Auralis and the responses were positive. We are grateful for the Japanese audience for playing our game even when they were presented with the language barrier, ありがとう!Latest flyer with the new poster, our stand at Indie 80, and our cool devs!Game updatesWe've been implementing the feedback received from players to improve some mechanics, while adding new ones. Recording sounds is now more intuitive and representative of what they do.Thanks to the help of the mysterious cat-companion, our protagonist can capture and manipulate sounds. That’s all for now, see you soon this week at SAGA Barcelona Game Fest!Read full article on Community Announcements (Loadstar)
HuntsmanOfficial
DLC! FREE UPDATES! DOUBLE THE SPIDERS!
We told you we weren’t done with the world of Atherton Labs and their abhorrent (but sort of cool) experiments. Today we revealed the next BIG thing happening in the world of oversized arachnids - Hardcore Mode AND our first DLC add-on, Protect & Serve, launching Oct 26. First off, here’s the trailer. Spoiler, it’s ace.Hardcore ModeThis is something we knew would get added one day. Creating a core experience based around a phobia, focusing on stealth and cunning with limited save points and intelligent insta-kill enemies…clearly it was going to be too easy for some! Adding more spiders, finding ways to challenge people, punishing rewarding the dedicated players was the goal. So in Hardcore Mode, we’ve doubled up on all Huntsman spawns, increased the speed of some Orb Weavers AND added a new limited save system. One save = one save disk. And there aren’t many in the game! Top tip - use lots of distractions. Lots and lots of distractions. Protect & ServeThere are many many MANY more stories to tell in the world we’re creating and a big part of this DLC is to answer a few lingering questions while also giving what many of you have asked for; combat. Yes, this time you’re stepping into the shoes of a police officer, early on scene and looking for answers, you’re also packing a deadly six shooter. And no, you’re not three days from retirement! The DLC picks up shortly after the main game credits. Protect & Serve throws players into a new type of Huntsman experience and one we want to test for…future reasons. Our one tip for now - conserve your ammo. It really shouldn’t be treated as a luxury. Conserve that ammo More Spiders Pack & Nature PackOur social channels are swamped with suggestions for new spider types. Seriously, we didn’t know this many arachnologists even existed, with all the amazing types you show us (also your Latin is impeccable). We teased two new packs today and they’ll be available to buy soon but for now, the focus is on the free mode and the DLC. A bi...Read full article on Community Announcements (chris)
Saint Slayer: Spear of SacrilegeOfficial
Ravenous Greed Demo Available Now!
After an encounter with an enchanted artifact left our hero Pacer ensorcelled. It's up to you rebuild his nest, recruit his minions, and most importantly gather his gold! Ravenous Greed is a family friendly platforming caw-lectathon, packed with humor, wild characters, and loads of fun gameplay variety.In Ravenous Greed you play through 21 stages in a traditional platforming style gameplay, with the added benefits of being a bird! Jump, flap, swoop, dodge and caw your heart out to master the trials before you. Featuring a killer chiptune soundtrack that matches the art style perfectly.Some of the other gameplay styles you will encounter are:-Traditional platforming stages-Shoot 'em up style stages-Cooking mini games-Rhythm based gameplay sections-Skateboarding stages-Shooting Gallery and other Arcade gamesBetween missions you can kick back at your base to enjoy a variety of interactions with a host of unique characters, play mini games to earn even more coins, and spend resources to upgrade your abilities and stats. There are loads of things to do all in the ultimate pursuit of filling your money vault with enough coins to dive in and swim around in them. As the coins get deeper so does the gameplay. Can you collect enough coins to fill the vault?Play the demo and wishlist now!Read full article on Community Announcements (Barry M Johnson)
Abby Normalli in Mayhem MansionOfficial
SPECIAL BULLETIN! MAYHEM IS COMING TO STEAM!
Something truly wild has happened at the Normalli family estate. Miss Abby Normalli, the great niece of eccentric millionaire, Montague Percival Normalli, has been spotted wielding a hammer, rummaging through family possessions and conducting herself in a manner that this publication cannot endorse.Fortunately for the curious public, the whole affair is soon to be made available for all to see!Abby Normalli in Mayhem Mansion is coming to Steam Next Fest, as a playable demo!The occasion marks the first opportunity for our adventurous readers to step inside the Normalli estate and see what all the commotion is about. And commotion there certainly is. Reports from inside the estate have been described as chaos, involving running, jumping, collecting, puzzling, and the occasional application of a hammer. Dangerous contraptions lurk around seemingly innocent corners, the undead seem to have risen, and the mansion itself appears determined to give any potential explorers a very bad day.Why is this all happening? I'll tell you dear reader, We did some digging of our own in Montague Percival Normalli’s probate records. Turns out, if a Normalli wants a shot at the inheritance, it’s not some neat and tidy process. Montague, never one for simplicity, left behind a scavenger hunt, an estate stuffed with traps, and enough family secrets to keep the tabloids happy for years.Naturally, most of the family showed up, and every single one of them is ready to fight for the prize. So, what chaos is about to unfold inside the Normalli estate?The Abby Normalli in Mayhem Mansion demo gives you a taste of the opening chapter, and a proper introduction to some of the Normalli family.The Normalli's have opened the gates. Whether the mansion will still be standing afterward remains a matter for tomorrow's edition.Read full article on Community Announcements (midgear)
Springs, EternalOfficial
Springs, Eternal Opens Its Doors November 11th
We’re thrilled to have Springs, Eternal featured in the Harvest of Terror Showcase, and even more thrilled to finally share some exciting news:Springs, Eternal is coming to Steam this November 11th! 🎉We have a playable demo live NOW! 🎮Dive into a 2-3 hour narrative experience focused on exploration, conversation, and the mysteries of an eerie resort. Discover how the backstories of the other guests intertwine with yours, collect playable vinyl records, and relive the memories of a past love.If you’re interested in visiting Stillwater Springs, you can try the free demo now or wishlist the game and be notified when it arrives!Read full article on Community Announcements (Serenity Forge)
ParasensorOfficial
🐛 Play the Parasensor Demo Now!
Greetings, fellow ghouls!😈We're stoked to announce that the first public demo for Parasensor is officially live on Steam...right now!💥📞 What’s inside the demo?About 30-45min of gameplay!A sizeable chunk of the story's introductionA few light puzzlesAlmost certainly a few bugs📹 New TrailerParasensor's new short trailer for the demo was announced in The Horror Game Awards: Harvest of Terror showcase:🫀Wishlist to support us!If you enjoyed your first day on the job at Metcom, please consider adding Parasensor to your Steam Wishlist. Every wishlist tells the almighty Steam algorithms about us!💬 Got some feedback?We'd love to hear your feedback, theories, suggestions, and...bugs...🐌 The most direct way to share feedback is through our Steam discussion board.If you have bugs to report to us while playing, there's a button in the demo's pause menu linked to a Google form.There's already a number of bugs and missing pieces in the build that we're aware of and are actively fixing. We'll be pushing out patches as quickly as we can to improve the demo as we see new bugs/issues/requests coming from you!You can follow us on Instagram, Tiktok, and Youtube to stay up-to-date or get in touch with us.Cheers!Mickey & the Ghoulish team (Asha, Cecile, Chantel, Danna, Miles, Monica, Percy, and Ryan)Read full article on Community Announcements (Groggy Ghoul)
House Flipper Remastered CollectionOfficial
Features You May Have Missed in House Flipper Remastered Collection!
Hey Flippers! 🛠️ We're releasing a regular update today, but after some thinking - we decided to add a bit of... Flair to this devlog. Since launch, lots of new options have quietly landed in House Flipper Remastered through hotfixes and updates, and some of them are really easy to miss. So instead of posting another simple changelog (which we'll still include here, don't worry), here's a quick list of hidden features that can make your flipping faster, comfier and prettier. How many of them did you already know? ❓ Did You Know❓ 💡 Every light can change its color and intensityNo more hunting for the right lamp! Open the Pie Menu, pick the Variant Selector and click any light source. The menu on the right changes the lamp's material and color, while the Light Editing Menu on the left changes the color of the light itself and its intensity. Neon signs can be recolored too, and TV screens have adjustable brightness. :hfr_huh: The Duplicator has a second modeAim at an item and scroll your mouse wheel. Scroll up for Duplication, scroll down for Open in Shop, which takes you straight to that item's page in the catalog. Perfect for restocking or checking other variants. It works for doors, windows and wall-mounted items too. :hfr_creative: Tune the visuals to your tasteThe graphics settings hide much more than quality presets:Brightness, Gamma and Lift for midtones and deep shadowsTint Intensity and a Neutral / Classic color profile (Classic brings back the warmer look of the original)Light Range and Shadow Start DistanceDiscard Changes if you went a bit too farTurn off the Day/Night cycle and lock your favourite time of day :hfr_hammertime: Accessibility settingsA whole tab of options requested by you:Click instead of hold for cleaning, mowing, digging, cutting trees, painting and demolishing wallsAutomatic assembly of items for 20% of their valueWASD window cleaning with the squeegeeDon't Show Toilet Rat (you're welcome)Disable road traffic for full peace and quiet🏷️ Org...Read full article on Community Announcements (Frozen Way)
Megastore SimulatorOfficial
Massive Grocery Expansion & Customer Demand Rework
A Massive Megastore Simulator Update Is Here! 🛒Hi everyone, one of our biggest updates yet has arrived!This update focuses on two major parts of Megastore Simulator:A complete rework of the Customer Demand System and a massive expansion of the Grocery Department.Alongside them, we've made major performance improvements, added several highly requested quality-of-life features, improved progression, and fixed a large number of long-standing issues.🔄 Customer Demand System ReworkThe customer demand system has been significantly redesigned.The main goal is simple:Opening a new department should make your store more profitable — not hurt your existing sales.Previously, customers entered the store with a mostly predefined shopping list. Because demand was distributed across available products, opening a new department, especially one containing cheaper products, could sometimes take demand away from your existing departments without meaningfully increasing the customer's total basket value.This became an increasingly important limitation as Megastore Simulator grew, and it would have created a major bottleneck for the new departments we plan to add in the future.That system has now been reworked.Customers now choose a Primary Department and a Secondary Department, while the actual products they purchase are selected dynamically as they shop.There is still some randomization involved, so customers won't behave identically or purchase the same combinations every time.More importantly, departments now directly contribute to customer basket size.Roughly 60% of a department's basket contribution comes from having the department unlocked, while the remaining 40% comes from the product variety available inside that department.This means unlocking a new department creates additional demand, rather than simply redistributing your existing demand.As Megastore Simulator continues to grow, this system will allow us to introduce more departments while also naturally increasing how muc...Read full article on Community Announcements (Wudderda)
Cyber Cleaner SimulatorOfficial
The game has been released!
Give our game a tryShould you encounter any bugs, please let us know via the Steam discussions or our Discord server. We will probably release a patch in the next 1–3 days to address any mistakes we made.Read full article on Community Announcements (Andzi Proxy)
Decision Point: Battlegroup Operational SimulatorOfficial
Dev Diary #4 - Terrain and Line of Sight
Terrain and Line of SightWelcome back to Decision Point.In the previous diary, I looked at how players issue orders and how subordinate formations carry them out. This diary focuses on the ground those formations are operating on, how subordinate commanders use it, and the tools available to understand it.Terrain affects where units can move, what they can see, and how well they survive contact. A position that looks suitable on the map may have a restricted field of view. A quick route to an objective may also leave a formation exposed throughout its approach.The aim is to make assessing the ground a practical part of planning.Real World Terrain in Three DimensionsDecision Point uses real world terrain represented in three dimensions. Elevation matters even when the battlefield is viewed from above: ridgelines interrupt observation, valleys create covered approaches, and small changes in height can determine whether a position overlooks an objective.Moving a little further up a slope may open a useful field of view, while remaining behind the crest may help keep a reserve out of sight. The ground between two units matters just as much as the distance separating them.Players can switch between topographic mapping, satellite imagery, and a terrain classification view to examine the same area in different ways.The game includes vast terrain areas in Poland and Ukraine, giving formations space to manoeuvre and allowing the wider geography to influence the battle.Understanding the GroundThe landscape is classified into terrain types, including woods, buildings, roads, fields, cropland, and scrubland. These classifications describe how the ground behaves in the simulation.Each type has characteristics that affect:Concealment: how well it helps a unit avoid detection.Protection: how much cover it provides during combat.Going: how easily units can move through it.Height: the additional obstruction provided by features such as woods and buildings.Cropland, for example, can ...Read full article on Community Announcements (FremboT3)
WASD : The Adventure of ToriOfficial
TAKE MY BOMB Free Playtest Now Open! 💣
TAKE MY BOMB Free Playtest Now Open!TAKE MY BOMB Free Playtest runs until Oct 11, 23:59 (UTC)!Anyone can join! For free! We'd love for as many of you as possible to jump in :)Plus, if you complete the game feedback survey through the in-game pop-up,you'll be entered into a raffle to win a Steam key for TAKE MY BOMB!Thank you for your interest and support ❤️📌STEAM PAGE📌Read full article on Community Announcements (금태양승현이)
The Seven Deadly Sins: OriginOfficial
Version 2.2 Special Livestream
Greetings, Star Guardians!The Version 2.2 Special Livestream will be streamed on the official YouTube channel today at 11:00 (UTC).We’ll be sharing the Version 2.2 update details you’ve all been waiting to hear, along with a variety of special events and surprise rewards—so don’t miss out, Star Guardians!Make sure to tune in and join the fun, Star Guardians! ✨▶ Watch the Special Livestream on Steam* The special livestream will begin on October 7 (Wed) 11:00 (UTC). A waiting screen will be displayed until the livestream begins.* A replay will be available after the livestream ends.Thank you.Read full article on Community Announcements (gonghaza)
Harold Rabbit 2: The Case of the Pastry PirateOfficial
Harold Rabbit 3: The House of Mysteries!
Dear player, Tomorrow, our newest adventure game 'Harold Rabbit 3: The House of Mysteries' will be launched! Archibald Squirrel has learned that Harold Rabbit and Maud Bumblebee are the best detectives in the land, and has invited them to his mansion for a nice vacation. But with some challenges. Can Harold and Maud solve the riddles and puzzles Archibald has prepared for them? Which only real detectives could? Find out in 'Harold Rabbit 3: The House of Mysteries!' In 'Harold Rabbit 3: The House of Mysteries' you will explore the mansion of Archibald Squirrel. The mansion has many different rooms, each with its own puzzles. Solve music puzzles, drawing puzzles, mysterious riddles, jig-saws, and much more! The game is fully hand-drawn, and features many interesting locations and friendly creatures to interact with. See you at Archibald's mansion! Best regards, FabianRead full article on Community Announcements (Fasold)
Life SoulsOfficial
We're going to Mobidictum Indie Showcase
Join us at Mobidictum Conference 2026, which will take place on 7-8 October 2026 in Istanbul, Turkey.Read full article on Community Announcements (LipatoS)
GordianOfficial
2 New Worlds To Explore!
Improved Tutorials:See placement mechanics any time from the main menu, letting you get right into the deep end of puzzle knot solving mechanics.World 2:World 2 adds an entirely new placement method. Instead of one line, what if you could place as many as you wanted?Ropes are more like slime in World 2, opening up moves that you couldn't even dream of before.Study the placement rules carefully. As flexible as World 2 is, it can be tricky to do things that were basic in World 1.World 3:I'm going to keep it mysterious on this one, but you'll definitely have your mind blown if you make it this far.Leaderboards:Leaderboards now display in game. Show off to your friends that you could tie the knot the smallest, or maybe try your hand at topping my personal bests. I have a feeling World 2 still has some some room for improvement.General UI and Usability Updates:I've also made several improvements to Controller support, as well as rebalancing medal requirements after play-testing feedback.Read full article on Community Announcements (Dawncloak)
Stranded in the AbyssOfficial
Important announcement: Stranded in the Abyss is being delayed to April 6 2027
Hey everyone, I don’t know who’s gonna see this, but for everyone who does, I’m delaying stranded in the abyss. And in this announcement, I'm going to be honest and explain the reasons why. First off, it's been a really tough couple of months. I lost my job, I had to go no contact with my sister, and I'm still a 22-year-old struggling with being an adult. The second reason is I'm nowhere even close to done with the game. I can definitely finish it before January 6, but I need to slow down and give myself extra time because many features in the game are harder than I thought, and I am way to burnt out to handle a massive crunch again. And finally, 3 bullets took a lot out of me and I really should not have started this project when I did. I thought I wouldn't have any income for a while, so I rushed 3 Bullets to production and sometimes pulled 16 hour days to finish it. And then the moment it was done I immediately got onto Stranded in the Abyss with no break in between the two games. I'm incredibly burnt out and at the moment I'm having a lot of trouble being creative and making my games. I'm sorry for the delay and I will find a way to make it up to the people who were looking forward to it. Take care everyone: Cyber TurtleRead full article on Community Announcements (Cyberturtle)
The Seven Deadly Sins: OriginOfficial
「The Silent Village and the Guardian of Water」 Version 2.2 Maintenance Schedule
Greetings, Star Guardians. The maintenance has been completed, and the game is now available. Thank you to all Star Guardians for your patience while waiting for the update. We would like to inform you of the upcoming maintenance for the 「The Silent Village and the Guardian of Water」 Version 2.2 update. The game will be unavailable during the maintenance period. Please refer to the details below for more information. ✦ Maintenance Schedule - October 8 (Thu) 02:00 - 09:00 10:00 (8 hours) * The schedule may change depending on circumstances. Any updates will be shared through this notice. ✦ Maintenance Compensation - Star Fragment x300 ✦ Leaderboard Regular Season 5 Apology Compensation 1. General Participation Reward: Star Fragment x1,000 2. Sector Participation Rewards: - Timespace Junction Sector 3: Laurel of Glory x20 - Timespace Junction Sector 4: Laurel of Glory x20 * The compensation will be provided to Star Guardians who participated in Timespace Junction Sectors 3 and 4 of Leaderboard Regular Season 5 before the October 8 (Thu) maintenance. * The compensation can be claimed from the in-game mailbox after the October 8 (Thu) maintenance until October 28 (Wed) 14:59 (UTC). ✦ Maintenance Details 1. New Content - New Hero 'Lancelot' Added - New Exclusive Skin 'Guardian's Resolve' Added - Main Quest Act 17 Added - New Region 'Cordin Village' Added - Elaine Pick Up - Whispers of the WindWhisper of the Autumn Gale * The event name has been updated. (Updated on October 8 (Thu) 04:58 (UTC)) - Boss Challenge 'Draco King Drake' \, \, and \ Difficulties Added - Ranking Season - To the Top: Ranking Season 6 - Timespace Junction: Extra Sectors 1 - 12 Unlocked 2. New Events - Hero Lancelot - Hero Lancelot Trial Event - Check-In Event - Update Celebration Check-In Event - Draw Bingo - A cross between a prize draw and bingo! - A Joyful Moment - Exciting Cube Unboxing! 3. Daily Missions System and Rewards Revamped 4. New Products Added - Clotho's Supply Cart - Special Exclusi...Read full article on Community Announcements (gonghaza)
Elemental ShifterOfficial
We're Back: You Can Now Catch Enemy Spells
We're back! It's been over a year since our last update. We went quiet, but we never stopped working. Here's what's new in Elemental Shifter. ⚡ Catch enemy spells This is the big one. Time your absorb to catch an enemy's spell, and your weapon lights up with its element. Your next swing hits with your own version of it: Water: a wave that slams enemies into the walls Plasma: lightning that chains from enemy to enemy Void: a pull that crushes a crowd into one spot Geo: spikes that erupt from the ground {STEAM_CLAN_IMAGE}/45534726/d2a84c80ffdb4c452074c0748a69457a31b0debe.gif {STEAM_CLAN_IMAGE}/45534726/b06ed18e9c577694a771b1b3692bb738b5e35e2f.gif Aether, Fire and Aero have their own tricks. You'll find those in the demo. 🌲 A whole new world A procedurally generated forest, so every run plays out differently New lighting, with glow, shadows and fog Almost everything breaks. Bushes, crates and props all shatter when you hit them Heavier combat, with new weapon attacks, trails and impact effects 🎒 Gear worth fighting for A shop now turns up mid-run, and equipment has real effects. Our favourite is Protagonist Syndrome: take a hit that should kill you, and you shrug it off and heal instead. Once per run. 🤝 Better co-op Revive your friends when they go down Gather at camp with your group before a run starts Disconnected? Rejoin mid-run right where you left off 🎮 What's next: a demo A free demo is coming soon. Wishlist and follow Elemental Shifter so you don't miss it, and come hang out with us on Discord, where we share new clips and playtests first: https://discord.gg/vmtUMuj96W Thanks for sticking around! - BYG Bang GamesRead full article on Community Announcements (bygbanggames)
Harem Of ValeriusOfficial
After the itch.io Early Access Release
Hello everyone, I'm Val, the creator of Harem of Valerius. Two weeks ago, as promised, the game launched in Early Access on itch.io. To everyone who played — thank you, truly. It means a lot. I'm now working to bring my Steam Early Access forward to mid-November. The reason is simple: I really want to hear what players think. More people on Steam means more feedback — and that feedback is what will let me take Harem of Valerius further. Over these past two weeks I've added some important things. The biggest, I think, is the Crafting System.Valerius was wandering around like a naked barbarian — now, with the Blacksmith's help, he can forge proper gear and look like a real soldier. He can also sell off some of the pieces he picks up and earn a bit of coin along the way. The system passed its first tests; once I've checked the save/load side and the combat stat integration, I'll call crafting fully done. And this is only the beginning. Early Access — on itch now, on Steam soon — isn't a finish line for me. I'll keep developing, keep adding, and keep building on this world well beyond the Steam release. There's a lot more I want to do with Harem of Valerius. How can you help today? Share your thoughts about the game. If you haven't played it yet, give it a try. And you can support development directly on Patreon. Once again — endless thanks to everyone who's been here.— ValRead full article on Community Announcements (kinkylemurgames)
Off World RacingOfficial
🚀 OFF WORLD RACING v0.998 - THE NEXT LEVEL OF IMMERSION
🚀 OFF WORLD RACING v0.998 — THE NEXT LEVEL OF IMMERSIONOff World Racing v0.998 brings you closer to the race.Step inside the machine with a completely polished first-person driving experience, featuring unique vehicle cabs, smoother camera movement, improved sounds, and real-time HUD elements designed specifically for each vehicle.We've also reworked the race-ending cinematics, bringing them to life with the correct winning driver and racing team. New window views now reveal the world you just raced on, while dynamic lighting changes with each location—making the same cinematic feel different on the Moon, Mars, Europa, Io, and Titan.🏎️ FIRST-PERSON — GET INSIDE THE MACHINEFirst-person view has been taken to another level in v0.998.Every vehicle now has its own unique cab and interior, giving each machine a distinct feel from behind the wheel. Camera movement has been refined to feel smoother and more natural, while improved vehicle sounds add another layer of immersion.We've also introduced real-time HUD elements for each vehicle, bringing important vehicle information directly into the driver's view.Whether you're driving across the Moon, pushing through Martian dust or battling the extreme environments of the outer Solar System, first-person now feels like you're actually inside the machine.🏁 THE RACE DOESN'T END AT THE FINISH LINEThe race-ending cinematics have received a major overhaul.The winning sequence now correctly reflects the driver, vehicle, and racing team that actually won the race, replacing the previous generic racer used across the scenes.We've also added a new world-view window, allowing you to see the environment you've just raced through.Finished a race on Mars? Mars is outside the window.Race on Europa? The scene reflects Europa.Combined with lighting changes based on the world you're racing on, the same cinematic can now feel completely different depending on where your race took place.It's a small detail, but it helps connect the race, the wor...Read full article on Community Announcements (Drac)
Just Madness: Earth Apocalypse 1979Official
The Psychos of the Wasteland (Just Madness - Ep. 2) + new screenshots
Happy October / Halloween season!There is a brand new episode showcasing the psychos, intense combat scenes, and an exclusive new car. Yes, in our upcoming demo, you will be able to find and drive this vehicle to experience exactly what it feels like to navigate the wasteland. Every detail and bug is being meticulously polished to ensure you get the best experience possible. I have no intention of rushing the development or releasing a broken product. To help more players discover the world of Just Madness, you can find a lot of videos on our YouTube channel to explore and share with your friends. Below is a preview of how the world is shaping up, offering a glimpse into the story and some of the new vehicle options.Take a look at these new screenshots. The game now features a "Cinematic Dark Mode" in the options menu, adding a gritty, widescreen letterbox effect to the game.The game is heavily inspired by the worlds of the Fallout and Metro series, with cinematic influences from movies like The Book of Eli, The Road, and Mad Max. Our goal is to deliver a vast, dark open world driven by a deep narrative. If you want to dive deeper into the lore right now, you can read the Just Madness novel on Amazon: https://amazon.com/dp/B0HCVY66WSBlood and gore are an absolute must-have for this title. I have zero intention of turning this into a friendly or "cute" game. This is pure Madness: gore, visceral creatures, and dangerous psychos, alongside diverse factions and choices scattered across the wasteland.If you are looking for something fresh and different from the usual formula, this might be the game for you. Imagine Fallout 3 meeting Mad Max style, complete with V8 cars. As I always say, rushing the launch is not an option, it’s all about continuous hard work. To support the project or learn more, you can visit the official website: rodrigobanzato.comAnd finally, growing our Steam Wishlist is absolutely critical right now. It helps me secure the investment needed to make ...Read full article on Community Announcements (Rodrigo Banzato GameDev)
The BorderlessOfficial
Save & Load Added to the Demo
A new update is now live for The Borderless Demo! The biggest addition this time is Save & Load. I originally planned to add this feature with Early Access, but decided to add it to the demo as well. You can now save your progress and continue your island life anytime. The update also includes UI and quality-of-life improvements, general polish, and various bug fixes throughout the demo. Thanks to everyone who has been playing and sharing feedback!Read full article on Community Announcements (brcnsisli)
