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POTUS Election Sim

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POTUS Election Sim

Dackers Studios · Published by Dackers Studios · Official site ↗

Mixed — 53% positive (45 reviews) · 12 achievements

Last updated 28 Sept 2026

The complete political career: win the primary, take the White House, govern all eight years. Sign treaties, issue executive orders, fight wars, even amend the Constitution. An on-device AI judges your decisions, written in your own words. No subscription. Every choice echoes.

DJCTQ 14Steam Workshop

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £9.09 · Highest: £9.0930 Sept 2026

Indie, Simulation, Strategy, Casual · 2026 · More £5 - £15 games

About this game

Type What You Would Actually Do. Live With It For Eight Years.

Most political games hand you four buttons. POTUS Election Sim hands you a blank box and an advisor waiting for an answer.

Your Chief of Staff briefs you on a real situation. You write your orders in your own words. An AI, that is running on your machine, not in somebody's cloud, reads what you actually wrote, weighs how decisive and how politically survivable it was, and builds the consequences out of it. The corner you cut in March is October's scandal. The senator you humiliated on camera remembers in the confirmation hearing.

And it is not one term. It is one career: a statehouse district, a city hall, a governor's mansion, a seat in Congress, the primary, the convention, 270 electoral votes, all 1,460 days of a term, the midterms that wreck it, re-election, and a second term if the country lets you keep it.

One character. One résumé. Everything you win and every scar you take follows you into the next race.

The Career Ladder

Each rung is a complete game with its own campaign and its own governing engine.

  • Statehouse — A sprint campaign for one district. Everybody starts somewhere.

  • City Hall — 24 real US cities with real ward counts and neighbourhood-level maps. Balance an actual municipal budget where every line has a constituency that votes.

  • The Governor's Mansion — Veto queues, state budgets, clemency petitions, a real state legislature with real chambers, and an electorate that will absolutely hand it to the other party if you get it wrong.

  • Congress — House or Senate. Whip votes on 71 floor-ready bills, fight leadership races, chair a committee, trade your vote for something you want more.

  • The Cabinet — The one rung nobody elects you to. Serve in Congress well enough and a President may appoint you; run a department, and find out how little that is worth when they stop taking your calls.

  • The Vice Presidency — Lose the nomination and you may be offered the ticket anyway. Serve. Wait. Know exactly what you are waiting for.

  • The White House — The top of the ladder and the hardest job in the game.

The Campaign

Build a ground game, hold rallies where the votes are, manage a war chest that runs out, survive debates and opposition research, and move real voter blocs across all 50 states.

  • Full primary season, convention floor drama, and a running-mate decision that matters

  • Run as a Democrat, a Republican — or found your own party, name it, colour it, write its platform, and watch it win real seats in Congress

  • Election Night as a live set piece: states report, networks call, and you sweat every tossup

The Presidency

Win and the real game starts. The First 100 Days set the tone, with cabinet confirmations (the safe pick, or the brilliant radioactive one?), your agenda, a flagship bill, the State of the Union, your first genuine crisis. Then the term grinds on: the year-one slog, brutal midterms, and a re-election year that fires up the entire campaign engine again.

The job can also be taken from you. Let scandal build and the House opens an inquiry, votes articles, and the Senate holds a trial with all 100 votes simulated one at a time. Two-thirds concurring and you are handed your coat. Or resign first, on your own terms, and spend the rest of your life explaining it.

The Full Powers of the Office

  • Treaties — Trade pacts, defence treaties, climate accords, arms control and peace deals with 14 world powers, then the real fight: a 67-vote Senate ratification. Whip it with public pressure, backroom deals or concessions — or lose, and gamble on an executive agreement the Senate will never forgive.

  • Executive Orders — Six policy areas, three scopes. A sweeping order moves policy overnight, enrages the opposition, and has a date with a federal judge. Struck down, and your credibility goes with the policy.

  • Constitutional Amendments — The Article V moonshot: 290 in the House, 67 in the Senate, then 38 state legislatures ratifying wave by wave. Twenty-seven have ever made it. Write the 28th — or stall at 35 states and die like the ERA.

  • The Supreme Court — Nine named justices with ideology, age, and a long memory of who appointed them. Appeal your struck-down orders, watch a seat open at the worst possible moment, and fight the nomination war: firebrand, moderate, or stealth pick. Stealth picks sometimes betray you.

  • Constitutional Hardball — Resize the House. Pack the Court. Kill the filibuster. Repeal the Twenty-Second and run for a third term. Admit new states and change the electoral map permanently. Everything here is legal. None of it is free.

  • The Budget — A real fiscal engine underneath the whole term. Deficits compound, debt service crowds out your agenda, and "fully funded" is a claim the game will check.

The World, and the War You Started

A grand-strategy world map runs beneath the presidency: diplomacy with foreign governments that remember exactly how you have treated them, sanctions, foreign aid, covert operations, alliances, and a UN Security Council where your veto is the loudest thing you own and every use of it costs you something.

Declare war and you command it on a theatre of operations map — cities, forts, ports and airbases linked by supply roads, where a position that cannot trace a line back to a headquarters bleeds out. Flanking beats grinding.

But the map has no clock of its own. You plot the offensive — march that garrison down this road, throw every adjacent position at that fortress, put a strike package on the dug-in ridge — then close the map and go govern. The days you spend being President are the days your orders are carried out in. One presidency day is one day at the front, so a war is a genuine months-long commitment grinding away behind everything else you are doing. Leave it on autopilot and you get precisely what that earns: a quagmire eating your approval, your budget and your term.

Nuclear Command

  • DEFCON 5 to 1 — Derived from the world you actually made: who you are fighting, whose relations you have wrecked, whose soil your operators are standing on. You can raise the alert yourself. Foreign capitals read that as preparation, not prudence.

  • The Football — A target, a doctrine (counterforce, countervalue, decapitation, or a demonstration shot over empty ground), a warhead count, a yield. The Joint Chiefs project the dead before you commit, and tell you how many of their warheads would survive to answer.

  • The Two-Man Rule — Your authority is not legally checkable, but the order travels through people. A Secretary of Defense who judges it unlawful will refuse it, resign, and be on every front page by morning.

  • It can come the other way — Every day of a reckless presidency carries a small chance of a first strike on the United States, and it is never a surprise: warnings escalate for months and a threat board itemises every single thing you did to earn it. If it lands, your presidency is over, and the last decision you ever make is whether to answer.

A Washington With People In It

360 real officeholders — senators, governors, mayors, leadership — populate your world with the political class that actually exists, each with their own way of operating and their own opinion of you. Cross one as a state legislator and meet them again twenty years later across the Resolute Desk. The relationship ledger outlives every office you hold.

And you are on the timeline like everyone else. Post in your own words and the feed answers: six brand voices you can grow into, tribes that spread you or bury you, foreign ministries that respond to being named, and staff who have your password and occasionally use it. A brand raises your floor and lowers your ceiling — decide which one you need.

Mods and the Steam Workshop

Build a whole election and share it in two clicks.

  • Elections — Any year, real or invented: the national environment, the state-by-state map, the electoral votes each state holds, the primary field on both sides, and the nominee you face in the general.

  • Worlds — Repaint the map, rewrite the countries, add territories, set the date and the divergence, and hand the player a presidency already in progress.

  • Parties — Create a playable party with its own name, colours and platform.

  • Event decks — Write your own campaign decision cards, with real effects and rolls that can go either way.

  • One-click Workshop — Subscribe and it is in your next run. Publish and it is in everyone's.

Almost every mod is pure data and cannot execute anything. A mod may also ship code, and those are labelled — nothing runs until you have read it and allowed it yourself.

Twenty Challenges

Twelve scenarios on the real presidency engine — fixed president, fixed crisis, one loud objective. Six gauntlet runs (38% approval and a year to save it; 486 electoral votes and no excuses; a 50-50 Senate and 270 exactly) and six inspired by history, with scripted mid-term shocks: a Depression-scale collapse and three laws in a hundred days; nine days into a term when everything changes; a president nobody elected; only a hawk can make peace with the dragon; a country tearing itself apart; four catastrophes and a punchline waiting.

Eight ladder challenges judged on your whole résumé rather than one term: every rung with no skips, no executive office ever, an entire career without a single scandal, win only where they hate your party, never lose an election.

The Political Playground

Six five-minute toys between runs, all built on the simulation's own engines.

  • Policy Lab — Type any policy you can imagine. It scores 20 stakeholder groups instantly, then puts your words in front of a live AI focus group of the game's own voters, who revise the verdict in their own voice.

  • The Situation Room — It is 3 A.M. and they woke you. Twelve crises, one clock each, two advisors who disagree. Type the order out loud, then read the next 72 hours — including the part that went wrong.

  • The Spin Room — Thirty seconds of airtime. Write the attack ad from a real opposition file, or the statement that saves you. Fact-checkers rate it, the other war room fires back, a swing voter tells you what actually landed.

  • The Cabinet Draft — Eight seats, three candidates each: loyalist, technocrat, wildcard. Nobody is the right answer. See who the Senate destroys, who detonates in the autumn, and who quietly does the work.

  • Which Voter Are You? — Eight honest questions against the simulation's own voter personas. Meet your political twin, then watch them judge your presidency.

  • Hall of Fame — Every presidency graded, every campaign counted, every challenge remembered. All local: your machine, your legend.

he AI Runs On Your Machine

No cloud. No subscription. No API key. Nothing leaves your computer.

  • Reads your free-text decisions and generates the consequences, the advisor reactions and the follow-up events

  • 20 named voter personas — a retired teacher in suburban Ohio, a union electrician in Detroit — who shift as you govern

  • 20 stakeholder groups from Wall Street to the gun lobby, all of them with memories

  • Generated headlines, social reactions, opposition research and a strategic campaign advisor

  • At the end: an AI-written encyclopaedia article about your presidency, and the historical verdict

Quality tiers scale it to your hardware, down to machines that cannot run a model at all — every screen has a written fallback, so nothing in the game is ever waiting on the AI to be playable.

Modes

  • Political Career — One politician, the whole ladder. Your record follows you.

  • Campaign Trail — The full presidential election against AI opponents. 270 to win.

  • Presidency Mode — Govern all eight years. Get destroyed in the midterms. Run it back.

  • Midterms · Governor · Mayor · Statehouse — Every elected rung, playable on its own, with its own campaign and its own governing engine.

  • Challenge Scenarios & Ladder Challenges — Twenty named dares.

  • Historical Elections — Replay 1980 through 2024 on real state margins and real period electoral votes.

  • Quick Play: Presidency — Skip the campaign, pick your Congress, govern from day one.

  • Quick Sim — Instant, fully customisable elections. Finally: Obama vs Trump.

  • The Political Playground — The six sandbox toys.

  • Interactive Tour — Learn the ropes with guided scenarios.

Two Ways To Play It

Story hides the numbers and gives you the scene. Analyst shows you every derivation — odds, thresholds, whip counts, the maths behind the verdict. Switch whenever you like; it is the same simulation either way.

Also In The Box

  • Deep 50-state electoral strategy on real partisan leans and real volatility

  • Impeachment, resignation, succession — and a career that can end the way real ones do

  • Custom candidate photos, custom parties, custom music, fully customisable simulations

  • Steam Achievements, a full save system, and one price with no subscription, ever

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3 / AMD Ryzen 5 (or equivalent) @ 2.5 GHz
  • Memory: 12 GB RAM
  • Graphics: Integrated graphics (no dedicated GPU required)
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • VR Support: No
  • Additional Notes: Internet required for initial set-up.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Intel Core i7/i9 or AMD Ryzen 7/9 @ 3.5+ GHz
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GTX 1660+ / AMD Radeon RX 5500XT+
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • VR Support: No
  • Additional Notes: Internet required for initial set-up.

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    POTUS Election Sim 2.0: The Career Just Got a Lot More Real

    Hey everyone, POTUS Election Sim 2.0 is here. This is probably the biggest update we've made to the game so far, and it feels like a good point to step back and explain what has changed. We've spent a lot of hours playing through different careers, trying completely different paths and seeing what happens when all of these systems interact. A lot of the work in 2.0 came from those runs. We'd start a career as a mayor, another as a state representative, another as a senator, then try building a new party or taking a completely different route to the presidency. Real politicians are now part of the game Starting in 2026, elections can feature real candidates and officeholders. Governor, Senate and presidential races can now pull from real political fields, and later elections can bring in real members of Congress and governors as your career progresses. Election night now tells you who won, who they beat and by how much. You can also face real incumbents rather than always playing against a generated opponent. Congress has also been rebuilt around individual members. Votes are now cast member by member, so you can see who supported a bill, who crossed party lines and who voted against their own party. That also makes relationships much more important. Build your own political party This is one of the biggest additions in 2.0. You can now found your own political party at the beginning of a career. You choose its name, colour, icon, slogan and ideology, then take it with you as you climb the career ladder. Your party can run candidates in future elections and eventually win state legislature seats, mayoral races, House seats, Senate seats and governorships. Those politicians can defend their seats in later elections, and eventually sitting politicians can even defect to your party. Your party now has its own history, members, upcoming elections and political geography. You can start with one candidate and a party nobody has heard of and gradually build it into an actua...
    Read full article on Community Announcements (DackersStudios)
  • Patch NotesOfficial

    Update 1.5 - The Political World

    POTUS Election Sim 1.5: The Political World Hey everyone! Update 1.5 is finally here. A lot of this update has been about making the world around your presidency feel more alive, especially when it comes to politicians, historical campaigns, diplomacy and modding. There are also many smaller changes and fixes behind the scenes, so let's get into it. Real Political Figures One of the biggest changes in 1.5 is the addition of a much larger roster of real political figures. The game now includes hundreds of real officeholders, including all 50 governors, all 100 senators, state legislative leaders and committee chairs, state capitol leadership, mayors from the playable cities and a selection of major national political figures. These aren't just names that get randomly thrown into events either. The game can now remember encounters with political figures and carry them forward as your career progresses. Someone you clash with as a state legislator can still matter when you eventually reach Congress. The system also reaches into elections. If you're running for Governor of Ohio as a Democrat, for example, Mike DeWine can now actually appear on the ballot rather than the game creating a fictional opponent. We've also been pretty careful with this system. Where we can't reliably establish who held an office, we'll use a fictional name rather than pretending a real person held it. Historical Candidates Now Have Portraits Historical campaigns have also received a pretty big visual upgrade. All 69 historical candidates covering elections from 1980 to 2024 now have portraits. We've also rebuilt the way the game matches portraits to candidates. This means things like "Gov. Reagan" and "Pres. Reagan" can correctly resolve to the same person instead of being treated as completely different people. There are also multiple candidates with the same surname, so the new system uses additional information to make sure the correct portrait is being shown. Historical Eras Historical cam...
    Read full article on Community Announcements (DackersStudios)
  • Patch NotesOfficial

    Update 1.4 - Mods, Stability, Third-parties

    Hey everyone! Update 1.4 is officially here, and it is by far the biggest, most ambitious update I've put together since launch. This patch brings three massive new headline features: full Steam Workshop & in-game modding support, The Feed (a fully reactive social media platform where your posting voice defines your presidency), and real Third-Party congressional caucuses that actually win seats and vote on your legislation. Alongside the new toys, this update is packed with huge under-the-hood stability improvements for the local AI, smarter GPU handling, big campaign balance reworks, and dozens of bug fixes directly requested by the community. Let's dive into what's new! Steam Workshop & In-Game Mod Tools Mod support is finally here, and it’s built directly into the game rather than tacked on. You don't need any external coding tools, everything can be built, tested, and published right inside POTUS and shared straight to the Steam Workshop! Here is what you can create and share: Custom Scenarios: Set up custom starting worlds, alternate history points of divergence, and unique presidential starting conditions. Election Decks: Craft custom decision cards and historical campaign dilemmas for any election year. Custom Name lists & Politicians: Add real or fictional figures complete with portraits, ready to populate generated offices throughout your run. Territories & New Countries: A built-in world map editor with a custom territory-cutting tool to carve new nations, paint custom terrain, and even generate biomes directly from uploaded map images! A quick note on mod safety: Mod content in POTUS is 100% data-driven, never executable code. Downloaded mods cannot run scripts on your PC—they only supply data (names, borders, dates, cards) that the game already understands. Subscribing to Workshop mods is completely safe! NEW: "The Feed" – Build Your Voice, Take on Trolls, and Watch Your Staff Go Rogue Until now, the social media column on the side of the Oval Office wa...
    Read full article on Community Announcements (DackersStudios)
  • Patch NotesOfficial

    Update 1.3.0 - Your Politics, Your Calendar, Your Game

    This update is about making the simulation line up with the game you thought you were playing: your platform means what you wrote, the calendar means the date on the screen, the next election is the real next election, and the AI should stop holding the whole game hostage when it is late. It also adds two big new ways to play: custom platforms on every career path, and Story Mode for players who want the consequences without every chart, margin and model readout on screen at once. Write your own politics - on every rung, not just the presidency The political compass and write-your-own-platform editor used to exist only in the presidential campaign setup. If you started as a state legislator, mayor, governor, senator, cabinet secretary or vice president, you never saw either of them. They are now part of building your politician, wherever you start: Pin yourself on a two-axis compass instead of a left-right slider, then name your own ideology. "Agrarian Distributist", "Prairie Populist", "Market Green", whatever you are actually running as. That name replaces the old quadrant label in the game and in AI-written text. Write your real position, in your own words, on eleven policy areas: economy, healthcare, immigration, climate, diplomacy, education, crime, guns, trade, civil rights and a final area for what the parties will not touch. The game scores those planks live as you type, using a deterministic offline keyword system. It then routes the result through the same policy machinery as every preset stance, so state effects, enthusiasm, electability and debate bonuses all work normally. The preset stances are untouched and still the default. If you never open the compass or custom platform editor, the old bar and old buttons behave exactly as before. Two calibration bugs were fixed while testing it: Domestic phrases like "let Medicare negotiate drug prices" no longer accidentally score as dovish foreign policy. Ordinary left positions no longer saturate the economic ...
    Read full article on Community Announcements (DackersStudios)
  • Patch NotesOfficial

    Update 1.2 — Presidency, Career Mode & Geopolitics

    This is a pretty big update. We’ve spent a lot of time going through the Presidency, Career Mode, elections, laws, foreign policy, military systems and AI responses, updating a lot of the things that made parts of the game feel repetitive, disconnected or just inconsistent. There’s a lot here, so let’s get into it. Presidency We’ve made a lot of changes to how presidential decision-making works. Stats and approval ratings now display properly without stray decimals. AI-generated text also checks the actual live approval number, so you shouldn’t get situations where the game says your approval is 28% while the sidebar says 39%. Milestone events like the Day 100 address, State of the Union, inaugurals and farewell now happen when they’re supposed to. They also use the speech system rather than generic decision buttons, so you can actually draft, edit and deliver these speeches yourself. You can now choose not to run for re-election and serve out your final term as a lame duck. Election nights have also been fixed so results don’t appear completely decided before votes have actually been counted. We’ve massively expanded the pool of random events too, including UN votes, cabinet events and plenty of other situations. This should make it much less likely that you’ll keep running into the same events during a presidency. The live social-media feed now stays active throughout your term, and the end-of-presidency historical writeup has been fixed. There’s also a rare, high-stakes homeland attack crisis that can have a major rally-around-the-flag effect on public approval. Decisions Now Have Consequences One of the biggest changes is that decisions now actually stay with you. Major decisions are recorded along with what they commit you to and what they can cause later. The new consequence system can trigger follow-up events if you reverse an earlier decision, repeatedly follow the same policy direction, or miss a deadline you set yourself. The new The Record system lets you...
    Read full article on Community Announcements (DackersStudios)

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