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ZhanDou (VR and Non-VR)

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ZhanDou (VR and Non-VR) screenshot 1
zhandou4 trailerWatch trailer on Steam ↗

ZhanDou (VR and Non-VR)

KX Games · Published by KX Games · Official site ↗

Mixed — 62% positive (29 reviews)

Last updated 27 Sept 2026

Developed by KX Games, Zhandou is one of the first MOBA style games available on VR and Non-VR platforms. Along with Zhandou's unique theme, playable characters, environments, and fighting system, Zhandou will be the first game based on ancient Chinese civilization and mythology. The game is considered "early release"

Co-opPvPVRFull Controller Support

£7.19

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £7.19 · Highest: £7.199 Oct 2026

Action · 2017 · More £5 - £15 games

Explore epic confrontations inspired by Chinese mythology in ZhanDou, an action-packed MOBA where you can engage in thrilling skirmishes on both VR and traditional platforms.

About this game

Notice

New we have suspended the development and maintenance of this project. We will suspend server renewals at 0:00 on September 18, 2020, It has been three years after the game's release. I would like to say sorry to you all.
the players who purchased the game after the server was shut down. please apply for a refund by your self as well .
Thank you for your understanding and support!
please stay tuned of other games that we releasd on Steam!


About the Game

Notice

New we have suspended the development and maintenance of this project. We will suspend server renewals at 0:00 on September 18, 2020, It has been three years after the game's release. I would like to say sorry to you all.
the players who purchased the game after the server was shut down. please apply for a refund by your self as well .
Thank you for your understanding and support!
please stay tuned of other games that we releasd on Steam!


Developed by KX Games, Zhandou is one of the first MOBA style games available on VR and Non-VR platforms.

Along with Zhandou's unique theme, playable characters, environments, and fighting system, Zhandou will be the first game based on ancient Chinese civilization and mythology.

What you get when you purchase Zhandou at this point.
Currently Zhandou is considered a "early release". Features (at this point) include:
* The game at this point has 4 characters to choose from.
* There are two maps you can play on.
* Zhandou supports up to 8 players (4 v 4) and up to 4 on the PvE map.
* Instructions on what to do and how to play Zhandou appears on the first screen when you start the game.

We have big plans for Zhandou.
With this being the first release of Zhandou, many features are still in development. However, if you purchase the game now you will get to see just how talented our team is and you will get a good idea as to where the game is headed. With this version, players who purchase the game will get in on the "ground floor".

For a limited time players who purchase the game, will receive the first major DLC patch for free. As we develop the DLC, we will continue to make updates and bug fixes. So what you get with the initial purchase will only get better.

We thank you!
On behalf of everyone at KX Games and KX Games USA we want to thank you for your interest in Zhandou. We are a small indie game company. Instead of going on sites like Kickstarter we decided to release the game in its present state (early release). This way our fans will actually get something for their money. Not just some interviews and flashy trailers. Generating revenue now will help us develop what promises to be an incredible MOBA style game for both VR and Non-VR platforms sooner than later.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: window7 64bit
  • Processor: 2.8GHz dual-core CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • VR Support: SteamVR. Keyboard or gamepad required

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Patch 1.6 Released 更新日志

    Update Log The machine nail refresh position now moves to the center of the map. The portal position now moves to the base blood stream. Optimized drop bloow effects. Optimized and improved burning particle effects. Optimized the special effects of death energy. Increasing the distance to lock the monsters. Optimized and increased dragon attack animation and intesity. Optimize monster running animation. Opimized running animation and special effects to improve the number framte rate. Optimize the zoom function in the VR version. Collision detection improved. Optimized lens transparency objects. Combat UI has been tweaked. Adjust the hero's blood to the left and right. Enlarge the skill icon. Optimized the Flash light and NeZa (hero skill special effects and action). Optimized the common attack animation. Optimize the performance of special skills. Optimized the performance of NeZa skills Optimized the common attack animation of NeZa. According to the feedback and Suggestions of the players, We made adjustments to PVP desert map. The desert was replaced by a new sand. Rearrange the buildings on both sides. The dead grass was replaced. Remove the slopes on both sides of the main road. 更新日志 1. 机甲刷新位置移动到了地图中间 2. 增加了防御被摧毁的动画 3. 传送门位置移动到了基地血泉两侧 4. 优化了击杀小怪掉落的血包表现效果 5. 优化了燃烧的灰尘,提供了更好的视觉效果 6. 优化了小怪死亡能量特效 7. 增加扩大了锁定怪物的距离,现在玩家可以在更远处锁定怪物与玩家 8. 优化了大龙攻击动画,增加了力度感 9. 优化了脸谱怪跑步动画 10. 修改了脸谱怪喷火动画与特效,提高了游戏帧数 11. 优化了VR版镜头缩放功能 12. 对镜头做了碰撞判断,优化了镜头透明化物体 13. 战斗UI进行了一些调整 a) 将英雄的血条左右调宽 b) 放大了技能图标 14. 优化了电母,哪吒英雄技能特效与动作 a) 优化了电母普通攻击动画 b) 优化了电母待机时自身雷电特效 c) 优化了电母技能特效表现 d) 优化了哪吒 技能特效表现 e) 优化了哪吒普通攻击动作连贯性 15. 根据玩家的反馈与建议,我们重新制作了PVP沙漠地图 a) 重新制作了沙地替换了沙漠 b) 重新调整两旁的建筑地形 c) 重新制作了枯草进行替换 d) 移除了主道两旁的斜坡
    Read full article on Community Announcements (KXgame)
  • Patch NotesOfficial

    Patch 1.6 Released 更新日志

    Update Log The machine nail refresh position now moves to the center of the map. The portal position now moves to the base blood stream. Optimized drop bloow effects. Optimized and improved burning particle effects. Optimized the special effects of death energy. Increasing the distance to lock the monsters. Optimized and increased dragon attack animation and intesity. Optimize monster running animation. Opimized running animation and special effects to improve the number framte rate. Optimize the zoom function in the VR version. Collision detection improved. Optimized lens transparency objects. Combat UI has been tweaked. Adjust the hero's blood to the left and right. Enlarge the skill icon. Optimized the Flash light and NeZa (hero skill special effects and action). Optimized the common attack animation. Optimize the performance of special skills. Optimized the performance of NeZa skills Optimized the common attack animation of NeZa. According to the feedback and Suggestions of the players, We made adjustments to PVP desert map. The desert was replaced by a new sand. Rearrange the buildings on both sides. The dead grass was replaced. Remove the slopes on both sides of the main road. 更新日志 1. 机甲刷新位置移动到了地图中间 2. 增加了防御被摧毁的动画 3. 传送门位置移动到了基地血泉两侧 4. 优化了击杀小怪掉落的血包表现效果 5. 优化了燃烧的灰尘,提供了更好的视觉效果 6. 优化了小怪死亡能量特效 7. 增加扩大了锁定怪物的距离,现在玩家可以在更远处锁定怪物与玩家 8. 优化了大龙攻击动画,增加了力度感 9. 优化了脸谱怪跑步动画 10. 修改了脸谱怪喷火动画与特效,提高了游戏帧数 11. 优化了VR版镜头缩放功能 12. 对镜头做了碰撞判断,优化了镜头透明化物体 13. 战斗UI进行了一些调整 a) 将英雄的血条左右调宽 b) 放大了技能图标 14. 优化了电母,哪吒英雄技能特效与动作 a) 优化了电母普通攻击动画 b) 优化了电母待机时自身雷电特效 c) 优化了电母技能特效表现 d) 优化了哪吒 技能特效表现 e) 优化了哪吒普通攻击动作连贯性 15. 根据玩家的反馈与建议,我们重新制作了PVP沙漠地图 a) 重新制作了沙地替换了沙漠 b) 重新调整两旁的建筑地形 c) 重新制作了枯草进行替换 d) 移除了主道两旁的斜坡
    Read full article on Community Announcements (KXgame)
  • Patch NotesOfficial

    Message from the Producer - Big update to ZhanDou

    I am happy to say that that this update is the best one yet. Of course there are more but so far this is the most impressive. I want to point out some of the particulars here, they are: Optimized the fight feedback system. Uupdated the latest whole animation system and hero skills. Performance of special effects and maps updates. AI of the BOSS in PVE map improved. Added a prototype of the soul collection system. When you kill the monster, you can see the BUFF with follow add in to the hero. We're going to add these updates to the hero's upgrade system. with the numerical gameplay system. Currently we're making two new maps, new PVP models and some new game play modes on PVE. We welcome your continued comments and suggestions!
    Read full article on Community Announcements (KXgame)
  • Patch NotesOfficial

    Message from the Producer - Big update to ZhanDou

    I am happy to say that that this update is the best one yet. Of course there are more but so far this is the most impressive. I want to point out some of the particulars here, they are: Optimized the fight feedback system. Uupdated the latest whole animation system and hero skills. Performance of special effects and maps updates. AI of the BOSS in PVE map improved. Added a prototype of the soul collection system. When you kill the monster, you can see the BUFF with follow add in to the hero. We're going to add these updates to the hero's upgrade system. with the numerical gameplay system. Currently we're making two new maps, new PVP models and some new game play modes on PVE. We welcome your continued comments and suggestions!
    Read full article on Community Announcements (KXgame)
  • Patch NotesOfficial

    Patch 1.5 Released!

    As promised we continue development work on Zhandou. English Reduces the size of the Dragons. Modified the details and collisions detection on the map itstelf. Added plants to the Arena (PvP) Increased death effects and soul absorption. Modified the character's animation. Added hand effects. Modified the AI for the BOSS in the single map. Bug fixes for the BOSS in the single map. Add a preview of the new map to the hero selection map. Improved fox tail skills. Optimized combat feedback and strikes. Chinese 缩小了角色龙的大小 修改了地图模型的细节和碰撞 增加了植物在竞技场 增加了死亡特效,和灵魂吸收 修改了角色的动画 给角色添加了双手特效 修改了单人地图中BOSS的AI 修改了单人地图中BOSS的血量回复的BUG 在英雄选择地图中添加了新地图的预告。 优化了狐狸尾巴技能 优化了战斗反馈。打击感。
    Read full article on Community Announcements (KXgame)

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