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Eternal Onslaught

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Eternal Onslaught screenshot 1
Gameplay trailerWatch trailer on Steam ↗

Eternal Onslaught

RanduSoft · Published by RanduSoft · Official site ↗

4 user reviews — 100% positive (4 reviews) · 20 achievements

Last updated 28 Sept 2026

A vampire-survivors-style roguelike where bosses arrive every 90 seconds and the Butcher every 5 minutes Pick a hero, pick a weapon, then survive as the screen fills with the unkilled

DJCTQ 14Full Controller Support

£0.95

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £0.95 · Highest: £0.9512 Oct 2026

Action · 2026 · More under £5 games

About this game

A vampire-survivors-style roguelike. Pick a hero, pick a weapon, then survive as the screen fills with horrors that have one job: get to you

Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again

What you do

  • Walk. Aim. Don't get touched
  • Pick upgrades each level. Stack weapons, stack passives. Find the build that survives 20 minutes
  • Run again with a different hero, different starting weapon, different seed

What's in it

  • 6 heroes, each with a different starting weapon
  • 6 weapons across 7 levels each
  • 11 passives that change how the build plays
  • Distinct pixel-art enemies, weapons and bosses
  • A procedural soundtrack that escalates with the enemy waves
  • Full gamepad support, PlayStation, Xbox and Switch glyphs all native
  • Cloud saves across machines via Steam
  • 20 achievements

What it isn't

  • A roguelite with permanent meta-progression. Every run starts fresh
  • A long game. Runs are 5 to 20 minutes

Made by

A solo dev project by Radu Ursache (RanduSoft)
Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: 64-bit processor
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics with hardware acceleration
  • Storage: 300 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64-bit) or later
  • Processor: 64-bit processor
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics with hardware acceleration
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    v1.3.5

    Added - The Magnet pickup now has its own sound effect Changed - Vibration reworked: instead of buzzing on every hit (which became constant in the endgame swarm), it now gives a soft pulse at 30% HP and a stronger one at 10%. The vibration toggle is now also available to desktop players using a controller - Achievement progress no longer saves on every kill, removing frame hitches during large endgame swarms Fixed - Kills and Level labels no longer overflow on small mobile screens when the count gets large (mobile uses a compact display) - Fortitude (armor) and Haste (cooldown) upgrade cards now show the correct cumulative percentage instead of a misleading per-level value - Detonation's upgrade card now shows its per-level damage and radius
    Read full article on Community Announcements (Radu Ursache)
  • Patch NotesOfficial

    v1.3.4

    ## Changed - The Butcher's reward chest is now tinted crimson so it stands out from ordinary chests ## Fixed - Fixed a hard freeze that could occur right after confirming a level-up upgrade - Fixed a crash that could happen when playing with sound effects muted - Restored a missing counter-melody layer in the menu music
    Read full article on Community Announcements (Radu Ursache)
  • Patch NotesOfficial

    v1.3.3

    In-game announcement banners (boss / The Butcher / Hellfire warnings, pickups, etc.) no longer wrap into a cramped, off-center stack on small windows. They now span the full width and stay centered and on-screen at any window size
    Read full article on Community Announcements (Radu Ursache)

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