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Watch trailer on Steam ↗Eternal Onslaught
RanduSoft · Published by RanduSoft · Official site ↗
4 user reviews — 100% positive (4 reviews) · 20 achievements
Last updated 28 Sept 2026
A vampire-survivors-style roguelike where bosses arrive every 90 seconds and the Butcher every 5 minutes Pick a hero, pick a weapon, then survive as the screen fills with the unkilled
DJCTQ 14Full Controller Support
£0.95
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£0.95
Price history
5 Sept 2026Lowest: £0.95 · Highest: £0.9512 Oct 2026
Action · 2026 · More under £5 games
About this game
A vampire-survivors-style roguelike. Pick a hero, pick a weapon, then survive as the screen fills with horrors that have one job: get to you
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again
Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again
What you do
- Walk. Aim. Don't get touched
- Pick upgrades each level. Stack weapons, stack passives. Find the build that survives 20 minutes
- Run again with a different hero, different starting weapon, different seed
What's in it
- 6 heroes, each with a different starting weapon
- 6 weapons across 7 levels each
- 11 passives that change how the build plays
- Distinct pixel-art enemies, weapons and bosses
- A procedural soundtrack that escalates with the enemy waves
- Full gamepad support, PlayStation, Xbox and Switch glyphs all native
- Cloud saves across machines via Steam
- 20 achievements
What it isn't
- A roguelite with permanent meta-progression. Every run starts fresh
- A long game. Runs are 5 to 20 minutes
Made by
A solo dev project by Radu Ursache (RanduSoft)Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.
System Requirements
Will my PC run this? →Minimum
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: 64-bit processor
- Memory: 2 GB RAM
- Graphics: Integrated graphics with hardware acceleration
- Storage: 300 MB available space
Recommended
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit) or later
- Processor: 64-bit processor
- Memory: 4 GB RAM
- Graphics: Dedicated graphics with hardware acceleration
- Storage: 1 GB available space
Supported Languages
English*
*languages with full audio support
*languages with full audio support
Latest news
Patch NotesOfficial
v1.3.5
Added - The Magnet pickup now has its own sound effect Changed - Vibration reworked: instead of buzzing on every hit (which became constant in the endgame swarm), it now gives a soft pulse at 30% HP and a stronger one at 10%. The vibration toggle is now also available to desktop players using a controller - Achievement progress no longer saves on every kill, removing frame hitches during large endgame swarms Fixed - Kills and Level labels no longer overflow on small mobile screens when the count gets large (mobile uses a compact display) - Fortitude (armor) and Haste (cooldown) upgrade cards now show the correct cumulative percentage instead of a misleading per-level value - Detonation's upgrade card now shows its per-level damage and radiusRead full article on Community Announcements (Radu Ursache)Patch NotesOfficial
v1.3.4
## Changed - The Butcher's reward chest is now tinted crimson so it stands out from ordinary chests ## Fixed - Fixed a hard freeze that could occur right after confirming a level-up upgrade - Fixed a crash that could happen when playing with sound effects muted - Restored a missing counter-melody layer in the menu musicRead full article on Community Announcements (Radu Ursache)Patch NotesOfficial
v1.3.3
In-game announcement banners (boss / The Butcher / Hellfire warnings, pickups, etc.) no longer wrap into a cramped, off-center stack on small windows. They now span the full width and stay centered and on-screen at any window sizeRead full article on Community Announcements (Radu Ursache)






