
Screenshots

Watch trailer on Steam ↗STEEL SERAPHIM: PROVING GROUNDS
TYPE THREE INDUSTRIES · Published by TYPE THREE INDUSTRIES
Content notice: The game features a sexualized character, typical swearing, and deals in more mature themes not suitable for children.
6 user reviews — 100% positive (6 reviews)
Last updated 28 Sept 2026
STEEL SERAPHIM: PROVING GROUNDS: Play as Aster, a lonely young pilot as he controls a colossal mech to fight off volcanic monsters. In between missions, romance your fellow pilots aboard the massive Faraday Station. Find love, survive in this hybrid third-person shooter/visual novel.
£6.29
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Price history
Action · 2026 · More £5 - £15 games
About this game
STEEL SERAPHIM: PROVING GROUNDS
is a hybrid 3D mecha third-person shooter/visual novel with dating sim elements. Play as Aster; a confused, lonely, but curious young man trying to find his place in the world. Fight off the dangerous Volcan threat in a simulated environment with your colossal mech known as a Seraph. Uncover the conspiracy against you aboard the massive orbital Faraday Station, and find love with your fellow pilots to survive.
FEATURES:
-Fast paced third-person shooter mecha combat
-In-depth defensive options including dashes and parries
-Loadout system allowing you to personalize your arsenal
-Romance through dialogue choices
-An intimate and immersive narrative
-Multiple endings and special one-on-one content
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel(R) Core(TM) Ultra 5 125U (3.60 GHz)
- Memory: 8 GB RAM
- Graphics: Intel- 128 megabytes 8.8GB
- Storage: 1 GB available space
- Sound Card: Realtek High Definition Audio
Recommended
- OS: Windows 10
- Processor: AMD Ryzen 5 5500 (3.60 GHz)
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 6500 XT (4 GB)
- DirectX: Version 12
- Storage: 2 GB available space
- Sound Card: Realtek High Definition Audio
Supported Languages
Latest news
Patch NotesOfficial
PATCH 1.01//PROCESS
Hello pilots!This patch focuses on many issues that block player progression. Issues that have been fixed include:-Pilot affection tiebreaker failing to work. Now properly accomodates for tied values between pilots-Killing a boss enemy but failing to complete the mission. Missions will now properly complete five seconds after killing a boss.-Dialogue choices being auto-selected when advancing by pressing spacebar/bottom button. Advancing dialogue through this method now properly waits for a line to be finished before advancing.-Various typos-Fixed Clay's lack of animations.KNOWN ISSUESWe are aware of some UI scaling problems for other aspect ratios besides 16:9. This will be the focus of our next patch.Thanks for all your support, and we apologize for the inconvenience!Read full article on Community Announcements (strivy)Patch NotesOfficial
PROVING GROUNDS: FIRST PATCH SOON
BUGS NOTED, TO BE FIXED:Killing boss 2 and 3 may result in the boss reaching zero HP, refusing to die, and blocking progression.Cursor disappearing during intermission sections, resulting in difficulty advancing through dialogueClay lacking animationsSpreadshot and Energy Sword failing to highlight during loadout selectionInstances of invisible buildings in the cityMelee enemies caught in looping death animationMissing checkpoint in mission 3Occassional dialogue boxes missing when playing on hardest difficulty Sorry for the inconvenience, and thank you for your patience!Read full article on Community Announcements (strivy)






