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The Acorn Protocol

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The Acorn Protocol screenshot 1
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The Acorn Protocol

Atlas Labs Games · Published by Atlas Labs Games · Official site ↗

Content notice: The Acorn Protocol contains frequent combat violence including gunfights, enemy kills, and related combat effects. The game features dark humor and mature themes throughout, including a death mechanic in which the player character is incapacitated and their equipment is confiscated by anthropomorphic squirrel bureaucrats. Dialogue and in-game text contain strong language. The game is intended for mature audiences.

Last updated 28 Sept 2026

An immersive sim looter-shooter where interdimensional squirrels confiscate your gear when you die. Infiltrate parody worlds, negotiate with bureaucratic rodents, and raid The Vault. Some things are worth dying for. Repeatedly.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

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About this game

You woke up here. You don't know why. Neither do we.

The Secret Squirrel Syndicate controls everything — the gear, the zones, the paperwork. You're a S.H.I.T. agent (Sanitary Health Inspection Team) and you've been sent to find Dessert Protocol One. Classified. Dangerous.

When you die — and you will — squirrels in suits will confiscate your equipment. All of it. Professionally. With documentation.

What happens next is up to you.

INFILTRATE PARODY WORLDS Fellout: Nut World. Castle Squirrelstein. Black Squirrel Mesa. GLaDOS Has Your Nuts. Every zone is a dimension unto itself — and every dimension has a Syndicate presence.

THREE WAYS TO PLAY Go loud, go quiet, or go smart. Combat, stealth, and tech approaches to every situation. The Syndicate adapts. So should you.

LOOT. LOSE IT. GET IT BACK. Gear drops in tiers — from Piece of Shit to The Shit. Bank your junk loot for Nuts. Upgrade your weapons. Try not to die before you reach a terminal.

NEGOTIATE WITH AGENT SQUIRREL Professional. Weary. In possession of all your things. How you handle this conversation matters.

RAID THE VAULT Procedurally generated security. One boss. The Nutmaster remembers you. He's not happy about it.

Coming 2028 to Steam and Xbox Series X|S. Developed by Atlas Labs Games.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8600K / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070 / AMD RX 5700
  • DirectX: Version 11
  • Storage: 20 GB available space

Recommended

Recommended:
  • OS: Windows 11 64-bit
  • Processor: Intel Core i7-10700K / AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA RTX 3070 / AMD RX 6800 XT
  • DirectX: Version 12
  • Storage: 20 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    From the Ground Up 🌰

    The Nut World isn't a blockout anymore. Roads, buildings, trees, ground cover — all of it generated on the real level for the first time, no placeholders left standing. It's the first time the zone has actually looked like a place instead of a proof of concept.The studio also finally got a proper introduction — the seal spins up out of a wireframe grid right before you hit the menu now, instead of just sitting there being static. And quietly, behind the scenes: some paperwork went out into the world this week. No names, no numbers, just a fair amount of hope mailed into the void. We'll let you know if the void writes back.Heads up: things may go quiet here for a bit. Paperwork backlogs wait for no one, and updates might slow down while it gets sorted. We're still here, just moving at bureaucratic speed for a while. Features added: 25 Features Finished: 10 Features remodeled: 6 Bugs added: 6 Bugs Removed: 88 Bugs reintroduced: 1 Times the editor crashed from something that was done: 7
    Read full article on Community Announcements (ThreatVelocity)
  • Patch NotesOfficial

    A Small Update to Break the Silence 🌰

    Hey folks — first post here, so let's start simple.We've refreshed the store page: new key art, a cleaner title lockup, and an updated look across the header and library capsule. Small change, but it's the first thing most of you will actually see, so it felt worth doing right before anything else went up here.We've also swapped out the screenshot carousel for a set that actually reflects where the game is right now — real in-engine captures instead of older placeholder shots. Nothing dramatic, just a more honest look at the current build.These four pieces used to live in the screenshot carousel — moving them here instead, since they deserve a proper introduction. Each one represents an actual zone you'll explore in the game, not just concept art for its own sake:CASTLE SQUIRRELSTEIN A castle. A war. A high-ranking officer with a magnificent tail. We've been asked not to elaborate further. BLACK SQUIRREL MESA Something went wrong at a research facility. No one will confirm what. The glasses remain regardless.FELLOUT: NUT WORLD A post-apocalyptic wasteland with an entire economy built on acorns. It makes more sense once you're standing in it.GLaDOS HAS YOUR NUTS An artificial intelligence has confiscated your acorns for testing. She insists this is for science. It is not for science.Here's a behind-the-scenes look at the buildout of one of the game's main areas — still early, still placeholder geometry standing in for real buildings, but it's where things are headed.More to come as things move forward. Thanks for keeping an eye on this one — the squirrels 🐿️ appreciate it, even if they won't say so directly.
    Read full article on Community Announcements (ThreatVelocity)

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