
Screenshots

Watch trailer on Steam ↗Geometry Rift: Apocalypse
Víctor Vergara, Alex Vergara · Published by Dojo System, Dad & Son Games · Official site ↗
Last updated 28 Sept 2026
Imagine the frenetic chaos of Geometry Wars colliding with the addictive progression of Vampire Survivors. That's Geometry Rift — a relentless auto-fire action experience where geometric enemies flood the screen and your only option is to shoot, dodge, and survive.
Action · 2027 · More free games
About this game

Imagine the frantic chaos of Geometry Wars combined with the addictive progression of Vampire Survivors. That’s Geometry Rift: an explosive bullet hell roguelite where thousands of geometric enemies swarm the screen and your sole mission is to survive.
Destroy endless hordes of enemies, unlock new weapons, create absurdly powerful builds and become a true machine of destruction. With frantic gameplay, satisfying combat and that irresistible ‘just one more game’ effect,
Geometry Rift is designed for players seeking pure arcade action.
## WORLDS AND CHALLENGES
Make your way through 4 unique worlds, each with its own enemies, final boss and visual style. Take on massive bosses inspired by arcade and science fiction classics. From tributes to the Martian invaders to gigantic geometric machines of destruction capable of filling the entire screen with projectiles.
What’s more, each world includes 3 special challenges that completely change the rules of the game in original ways.
WEAPONS AND POWER-UPS
Unlock new weapons and power-ups in every game to create increasingly devastating combinations. Lasers, massive bombs, chain lightning, shields, time freeze, black holes… Experiment, combine and break the game.
18 UNLOCKABLE SHIPS
Each ship has its own unique abilities and characteristics that change the way you play. Discover new strategies and find your favourites.
PLAY YOUR WAY
Would you rather focus on dodging while the auto-fire does the rest? Or would you prefer to aim manually using twin-stick controls? Geometry Rift lets you choose.
LOCAL CO-OP AND INFINITE MODE
Play on your own or with a friend in 2-player local co-op. Looking for a bigger challenge? Put your skills to the test in Endless Mode and compete for your place on the global leaderboard.
STORY AND MUSIC
Discover the story of the Rift through comic-style scenes scattered throughout the adventure. The entire soundtrack has been composed by Awesome, a legendary composer from the demoscene, and includes a visual player so you can enjoy the music outside of gameplay.
MUSIC BY AWESOME
All the music has been composed by Awesome, a legendary composer from the demoscene era. We have created a music player so that you can enjoy the music whilst watching demoscene effects.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100 / AMD FX-6300 o equivalente
- Memory: 4 MB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 260X / Intel UHD 620 o superior
- DirectX: Version 11
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 o equivalente
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD RX 560 o superior
- DirectX: Version 11
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
When two weapons become one
My son and I had this stuck in our heads for a long time: that sacred survivor-like moment where you max out a weapon and it suddenly turns into something else.They're in the game now: 10 evolutions, each a fusion of two weapons. The rule we set ourselves is that every weapon is used exactly once, so no evolution is "free" — to unlock one you have to max out both its parents. When that golden card finally shows up in the level-up, you know you earned it.The balance nearly gave me a heart attack. Once they were working, my son started testing them the way only a kid tests — hunting for the broken one. He found it in five minutes. I sat down and measured what each one actually deals against the boss (8000 health): SOLAR FLARE took 6 to 8 MINUTES to kill it; HIVE MIND melted it in 6 SECONDS. The same batch of weapons, a 70x gap between the weakest and the nastiest. We rewrote them all.A couple that have us hooked: PRISM ARRAY fires a fan of colored shards that ricochet off the walls (the bouncing was my son's idea). And MAELSTROM is an endless spiral of bullets in the color of your ship — you become a galaxy of projectiles. There are eight more.We've had a blast making these. Try them and tell us which one drives you wild — and which you think is still broken, because we've definitely missed one.See you in the rift.Read full article on Community Announcements (DadandSonGames)AnnouncementsOfficial
From a Green Phosphor Prototype to a 4K Neon Universe
Hi everyone!I'm Awezoom. With almost 50 years under my belt, I've spent a lifetime tinkering with computers, programming, designing, and composing music since the days when games were nothing more than pixels, and the demoscene and trackers were among us.Throughout my life, one thing hasn't changed. Video games have always been my great passion—and they still are—and today I want to talk to you about one of the most special projects I've ever worked on: Geometry Rift, a game I am developing side by side with my 16-year-old son under our label, Dad and Son Games.To sum it up quickly, imagine the unmistakable neon-light visual style and the frantic ship-shooting gameplay in the purest Geometry Wars style, crossed with the addictive progression and extreme survival challenge of a Vampire Survivors. We’ve taken that arcade essence of piloting, dodging, and shooting in a hyper-colorful environment, and brought it into a modern roguelite universe where survival is everything.This means the key isn't just your skill with the controller, but how you evolve during combat to stay alive. As you play, you'll level up and upgrade your ship on the fly, choosing new weapons and power-ups to create devastating builds. You'll go from shooting a basic laser to becoming an absolute destruction machine capable of clearing the screen of thousands of enemies just to survive one more minute.The Origin: A Small Retro ExperimentIt all started very casually. I was working on another project, a narrative video game called Still Breathing. In one of the locations in that game, there is an old green phosphor computer that the player can use, and we wanted to include some interactive minigames in it. Thinking about what games to put into that console, I remembered Geometry Wars, a game I was heavily addicted to during the Xbox 360 era and which is already a modern classic. I thought to myself: "Man, it would be awesome to make a tribute to it."I made a very simple version, imitating that green p...Read full article on Community Announcements (DadandSonGames)AnnouncementsOfficial
Quest for perfect Glow: A short story behind Geometry Rift look
Chasing The Glow I’ve been obsessed with one thing since the beginning of Geometry Rift: I wanted the screen to fill with colored light.Not just a glow around each enemy. I wanted groups of enemies to create areas of color. If ten orange enemies are together, that area should feel orange. If a group of blue enemies is nearby, both colors should mix naturally. Bright near the vector lines, softer as it spreads out.It sounds simple, but getting there has been one of those small technical battles that ends up eating far more time than expected. Which is also, to be honest, one of the reasons I enjoy making games. - The first prototype of Geometry Rift started as a minigame in Still Breathing -I come from the demoscene, so this kind of thing matters to me. I like when visuals are not just decoration, but part of the feel of the game. Geometry Rift started as something I wanted to build with my son, but it also connects directly with the games I grew up loving: arcade games, shooters, vector graphics, particles, synth music, too many things happening on screen, and that feeling that the machine is doing something a bit excessive just because it looks good.First Attempt: Godot’s GlowAt first I used Godot’s built-in glow.In Godot 4.3 and 4.4 it actually gave a falloff very close to what I wanted. The glow was meant to spread nicely, with a soft gradient that looked great over the dark background. It had that kind of smooth color wash I was looking for.The problem is after Godot 4.6, the glow changed. The falloff I liked was gone, or at least it no longer behaved the way I needed. So the first solution was basically dead. The default Godot glow is just a shiny border, which is not bad, but it's very far of my goal.Going Back To Geometry WarsAt that point I started looking again at how older games solved this. Geometry Wars was the obvious reference. It is still one of the best examples of how to make simple shapes feel huge with color and bloom.The idea is very old-school a...Read full article on Community Announcements (DadandSonGames)






