
Screenshots

Watch trailer on Steam ↗CRYPTSHOOTER
Kronarc Engine Collective · Published by Kronarc Engine Collective
Content notice: Violence (Frequent / Intense) This is a first-person shooter with roguelike elements. Players engage in combat against biomechanical monsters ("prototypes") using firearms, melee attacks, and explosives. Enemies are destroyed with visual effects including blood splatter and screen vignettes. Dialogue frequently describes violence, pain, agony, and destruction. Killstreak announcements ("TRIPLE KILL", "RAMPAGE", "GODLIKE") reinforce combat intensity. The player character dies repeatedly as a core gameplay loop, with dialogue referencing past deaths. Horror / Disturbing Imagery The game is set in a desecrated crypt repurposed as a factory for biomechanical creatures. Enemies are described as abominations stitched from bone and machine parts with "too many joints" and "claws where hands should be." Environments feature skulls, bones, blood, and corpse imagery. The atmosphere is sustained by horror-themed environmental dialogue and fourth-wall-breaking meta-commentary. Language One instance of strong language: "Fuck."
Last updated 28 Sept 2026
A horror roguelike FPS where you descend through 20 procedurally generated levels of a desecrated crypt, fighting biomechanical monsters, choosing weapons and perks between each wave, and dying over and over while an omniscient narrator watches.
£1.79
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Price history
Action · 2026 · More under £5 games
About this game
Descend into the Crypt. Die. Learn. Descend again.
CRYPTSHOOTER is a fast, brutal horror roguelike FPS set inside a corrupted burial complex rebuilt into a biomechanical factory. Fight through 20 procedurally generated levels, survive escalating enemy swarms, and uncover why the Crypt remembers every death you leave behind.
You are not the first to enter. You will not be the last to die.
The Crypt Remembers
Once a sacred resting place, the Crypt has been repurposed by machine‑priests into a living assembly line. Altars became workbenches. Chambers became factories. Now it produces biomechanical prototypes—creatures of bone, steel, and something far worse.
Every death is canon. The Presence, an omniscient narrator, knows you’ve been here before. She’s been watching.
Roguelike Progression. Relentless FPS Combat.
Each run reshapes the Crypt with modular dungeon blocks, shifting corridors, and unpredictable ambush points. Clear waves, find the exit portal, choose your reward, and push deeper. Die, and start again—stronger, smarter, and more determined.
No two runs play the same.
Key Features
• Procedural Arenas
Every level is rebuilt from scratch—new layouts, new encounters, new threats.
• 20 Levels of Descent
Progress through escalating biomes with enemy families that evolve every few floors: Swarm, Rusher, Tank, Sniper, Exploder.
• Boss Fights Every 5 Levels
Face the Wardens guarding each depth. The SOURCE waits at the bottom.
• Build Your Arsenal
Unlock pistols, shotguns, rifles, rockets, beam weapons, melee tools, and grenades—each with rarity tiers from Common to Legendary.
• Perk Synergies
Combine perks like Adrenaline, Ghost Step, and Executioner to craft powerful builds and unique playstyles.
• AI‑Generated Voice Cast
All dialogue is performed by a multi‑voice AI system: Player, Presence, Enemies, and Environment.
• Difficulty Tiers
Choose Easy, Medium, or Hard, adjusting spawn rates, aggression, and overall intensity.
The dead don’t rest here. Neither will you.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-7400 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- DirectX: Version 12
- Storage: 2 GB available space
- Sound Card: DirectX Compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update
# Patch Notes## Fixes- **Fixed boss death freeze**: Removed the slow-motion effect that triggered when a boss died. The game was freezing/hanging because the 0.15× time scale for 1 second, combined with the 2-second death sequence coroutine, caused severe slowdown. Boss death sequence now runs at normal speed.Read full article on Community Announcements (Kronarc)






