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Watch trailer on Steam ↗Scum's Errand
Pedro Sgobin · Published by Pedro Sgobin
2 user reviews — 100% positive (2 reviews)
Last updated 28 Sept 2026
Scum's Errand is a top-down bullet-hell roguelite where every choice shapes your run. Delve into cursed ruins, claim forgotten relics, and escape before it's too late.
£4.14
Lowest price we've ever recorded
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Price history
Action · 2026 · More under £5 games
About this game
Scum's Errand is a top-down bullet-hell roguelite where every choice shapes your run. Delve into cursed ruins, claim forgotten relics, and escape before it's too late.
CHOOSE YOUR PATH
Every expedition begins with a choice. Pick your route, face different encounters, find treasures, and decide which risks are worth taking. Every choice shapes your journey.
FIGHT ENEMIES
Survive fast-paced bullet hell dungeon combat. Fight deadly enemies using guns and spells while dodging waves of attacks.
COLLECT LOOT
Every run is a chance to become stronger. Find new guns and spells to create different builds and playstyles.
CRAFT YOUR BUILD
Visit the Fortune Teller and draw your destiny. Choose cards with powerful buffs and dangerous debuffs. Combine them to unlock unique Omens. Special buffs that changes the way you play.
EXTRACT OR GO AHEAD
The deeper you go, the greater the rewards. Keep exploring to find better loot, or leave before you lose what you've earned.
FACE POWERFUL BOSSES
Every expedition ends with a challenge. Defeat dangerous bosses, claim your rewards, and make it back alive.
THE AFTERMATH
After a few beers in Scumharbour, sell your loot, customize your character, and prepare for your next expedition.
FEATURES (MORE TO COME!)
Procedurally generated expeditions where no run is the same with 6 different encounter types, such as random decision events, treasure rooms, and more.
Top-down bullet-hell fast-paced combat with guns and magic items.
Progressive and scalable buildcrafting system.
Over 20 unique guns and 10+ unique spells.
Fight powerful and unique bosses.
Customize your character's appearance and clothing with 10+ cosmetic items.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
- Memory: 4096 MB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD R9 380
- DirectX: Version 11
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
The Roguelike Update Is Out!
The Roguelike Update Is Out!We finally released the Roguelike update, marking a great milestone in the game. With this update, we are replacing the default 5-levels run with a procedurally-generated map with random encounters, leading to great replayability. FeaturesProcedural-generated Roguelike expeditionCombat EncountersFortune Teller Build-crafting now evolve as you progress on your runShady Merchant EncountersCampfire Encounters with 10 new eventsTreasure EncountersTwo new BossesNew Arena Level for BossfightsWe also introduced changes to existing game mechanics such as:Auto-save after every encounter is finishedNew gun UI, showing weapon icon instead of a sillhouetePlayer level will reset to 1 after a run finishesEnemies now have a chance to drop an item after deathReduced treasure chest frequency from 25 per level to 8Dropped items will now be highlighted before picking upRead full article on Community Announcements (🕀 Kareka)Patch NotesOfficial
Two New Bosses and Roguelike Update Date
Hello everyone!The next major Scum's Errand update is near release introducing the Roguelike Journey. As we worked on this update, we also felt that boss fights needed a significant overhaul, leading to the addition of two brand-new bosses and a completely redesigned arena built specifically for these encounters.Meet the New BossesAnurix, the Lich KingOnce the High Sorcerer of the Sunken City, Anurix commands the battlefield through necromancy. He raises skeletal servants to overwhelm players and won't hesitate to sacrifice his own minions to restore his strength. If you focus only on him, don't be surprised when his army grows out of control.Hadrophagus, the Blind HunterA relentless predator driven by a demonic parasite that claimed his mummified corpse after death. Blind, but far from helpless, Hadrophagus hunts by sensing blood and life itself. He uses blood magic to trap his prey before closing the distance with brutal melee attacks.A New Boss ArenaBoss encounters now take place in a brand-new arena designed specifically for these fights.Compared to the previous level, this arena is much more open, giving players more room to dodge, reposition, and fully engage with each boss's mechanics without constantly fighting the environment.We finally have a release date for the Roguelike Journey update: August 3rd!To celebrate, Scum's Errand will be 25% OFF on launch day. If you've been waiting to pick it up, this will be the best opportunity, as the game's price will increase after the update to reflect all the new content.Everything we've showcased in our recent development articles—including the new roguelike progression, bosses, and other improvements—will be available on August 3rd.See you on August 3rd!Read full article on Community Announcements (🕀 Kareka)Patch NotesOfficial
Dev Update - The New Roguelike Journey
Hello everyone, Pedro here, the solo developer behind Scum's Errand.Over the past few weeks I've been reworking the game's core gameplay loop, and today I'd like to share the first update: the new Roguelike Journey Update.Instead of simply progressing from one dungeon to the next, each run now takes place on a procedurally generated map where you'll choose your own path, meet NPCs, discover random events, and plan your build before jumping back into combat. The goal is to make every run feel like an actual journey while also giving players short breaks from the constant action.Here's what you'll encounter along the way:Fortune Teller – The first stop of every run. Choose a new card to shape your build, with additional cards becoming available as you progress.Shop – Buy supplies or sell your loot. The shady merchant isn't exactly generous, so don't expect great prices.Treasure – A small memory-based minigame where you can earn powerful rewards like magical items, weapons, and cosmetics.Unknown – A mystery node that can become any other encounter.Campfire Events – Random story encounters where your decisions matter. You might choose to bury a dead merchant for a blessing, loot his body for gold, or face other choices that can permanently affect your run through buffs, debuffs, and items.Combat – The main action of the game, now featuring encounter-specific enemy rosters and modifiers so every fight feels different.This new system is meant to tie all of Scum's Errand's mechanics together while making each expedition more varied and replayable.I'm currently expanding the pool of Campfire Events and polishing the Journey system, and I'll be sharing more updates as development continues.Thanks for following the project, and as always, I'd love to hear your feedback!Read full article on Community Announcements (🕀 Kareka)Patch NotesOfficial
Early Access Release + Next Update
Hello everyone,The Early Access version was released! We will cover more about the features included in this release below, as well as what we are planning for the next update.FeaturesThe Early Access version contains the core features of the game, including:Shopping: You can buy and sell the loot you gather during the dungeons.Character Customization: You can customize your character according to your own liking, including skin color, eye color, portrait, and clothing.Build Progression: As you level up, your bonuses increases, making you stronger through each run.Arsenal of guns and magic items: As you loot for items, you may find +30 different guns and magic items to spice your gameplay.Next StepsThe game still needs more replayability though, so I am already designing how the progression will work in each run. I will share more details in our next dev diary. The next update will also include an additional boss. Since more features will be added, we will also ramp up the price slightly to match our efforts in adding content and new features. See you in our next dev diary!Read full article on Community Announcements (🕀 Kareka)AnnouncementsOfficial
Dev Diary #3: The World is starting to feel cursed.
Hey there, Pedro here, the solo developer of Scum’s Errand. The last two weeks was focused on making the world feel less repetitive and more memorable to explore.I’ve been heavily expanding room variety, especially in the Castle and Cave biomes. The goal is for every room to have its own identity instead of feeling like reused layouts with different props.Some rooms are now built around:Ruined barracksRitual chambersCollapsed hallwaysChained prison sectionsCave structuresI want players to recognize spaces instantly and slowly piece together what happened in the dungeons through exploration.Another huge milestone was starting work on the first major boss:Thalrix, The Last True ConquerorUnlike the undead remnants scattered across the world, Thalrix still carries the presence of a ruler who refused to let the kingdom die quietly.Designing him has been a mix of brutality and decay: A towering arrogant conqueror, bearer of electric magic. He is designed to always be the main nuisance towards the player among the horde, forcing the player to adopt a smart positioning and always keep motion.He’s still early in development, but he already feels like the kind of boss that defines the tone of the game.And finally:The demo is getting close. But there’s still a lot of polishing left:Item dropsBalancing in every aspectTransitions and pacingBut the game is finally starting to feel cohesive instead of experimental.I will share more soon next Friday.Read full article on Community Announcements (🕀 Kareka)






