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Vivid Intrusion

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Vivid Intrusion screenshot 1
Gameplay Trailer trailerWatch trailer on Steam ↗

Vivid Intrusion

fdots games · Published by fdots games

Positive — 96% positive (25 reviews) · 29 achievements

Last updated 28 Sept 2026

A fast paced FPS roguelike with an emphasis on movement. Imbue your weapon with unique effects that make each run different. Survive a variety of arenas, enemies, and boss fights. Are you able to stay ahead of the curve and complete all your trials?

DJCTQ 10

£5.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £5.29 · Highest: £5.2930 Sept 2026

Action · 2026 · More £5 - £15 games

About this game

Vivid Intrusion is a fast paced FPS roguelike with an emphasis on movement. Each run takes ~20 minutes. No wasting time on looting and exploration, instead get right into the action! Soak in the crystalline essence of those who oppose you and grow stronger. Want more weapons? Want more infusions? Complete the challenges of the cube and you will be rewarded.

ARE YOU WORTHY?

Choose from a variety of weapons. Destroy waves of enemies and bosses. Can you survive through the various challenges thrown at you?

  • 5 boss fights. Replay the game to experience them all

  • 10 unique enemies. No wave will feel the same

  • 6 arenas with distinct environmental effects to put you out of your comfort zone

MOVE OR DIE

Dash, jump, and slide around the arena using the extensive movement system.

THE FOG CONSUMES

The arena is constricted by an ever-shrinking wall of fog. Kill, or be suffocated.

PROVE YOUR WORTH

Claim the essence of your slain foes and infuse the your run with unique modifiers. With 40+ infusions, every run is different.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 11
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 250 MB available space

Supported Languages

English, German, Russian, Kazakh, French, Spanish - Spain, Dutch, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Turkish, Japanese

Latest news

  • Patch NotesOfficial

    Performance Options

    Two new options have been added in settings: Better fog: This is the existing fog. Disable to gain some performance Ambient occlusion: On by default. Disable to gain some performance
    Read full article on Community Announcements (fdots)
  • Patch NotesOfficial

    Patch v1.0.25

    - Slightly nerfed the swooping flying enemy. Reduced speed and turn rate, and increased hitbox / size - Enabled all languages in the demo version He'll swoop you no longer (as hard)
    Read full article on Community Announcements (fdots)
  • AnnouncementsOfficial

    Vivid Intrusion has released!

    Vivid Intrusion is now available for purchase! There is a launch discount, so now is a great time to buy. I plan on adding more content over the coming days, so expect patches! Found a bug? Please report it in the Steam discussions, any information would be much appreciated! Still on the fence? Try out the demo, it's been receiving updates this whole time too ;)
    Read full article on Community Announcements (fdots)
  • AnnouncementsOfficial

    Small Release Delay

    Hi everyone, Vivid Intrusion was supposed to release yesterday. Unfortunately there's been a delay in the Steam build review which means I was unable to launch :(The issues were minor (achievements, cloud saving) and it’s already been in the review queue for a few days, so I'm hoping it’ll be approved any minute now. In the meanwhile, I would really appreciate you giving the demo a try if you haven’t already! If you have, I’ve been updating it every day since its launch during next-fest and if you’ll take my totally unbiased word for it, the difference is night and day.Sorry for anyone who was waiting, I hope to get it into your hands very soon!As a treat, here's a little teaser of one of the new bosses
    Read full article on Community Announcements (fdots)
  • AnnouncementsOfficial

    Balance & Optimisation Changes

    Balance & OptimisationThank you for playing the demo, and if you haven't, now is a great time! Unfortunately the demo had pacing issues and optimisation issues. This update seeks to fix most of that, and also generally improve the quality of the game. The next updates will be focused on adding more items, enemies, bosses, and arena modifiers! BalanceEnemies spawn in a much more "wave" like fashion. This improves the late-game by preventing a constant spam of enemiesAdded limits to how many of 1 enemy type can be aliveTweaked item cost for better balance and pacingOptimisationFixed various enemies causing massive physics lag when intersectingRemoved physics calculations from exp crystals, as this caused lagOtherNew "Slicer" enemyArmored enemies now deflect instead of absorbing bulletsAdded tutorialAdded new main menu musicTweaks to starting statsAdded spawning sounds for enemies...many other small tweaks
    Read full article on Community Announcements (fdots)

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