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Watch trailer on Steam ↗Vivid Intrusion
fdots games · Published by fdots games
Positive — 96% positive (25 reviews) · 29 achievements
Last updated 28 Sept 2026
A fast paced FPS roguelike with an emphasis on movement. Imbue your weapon with unique effects that make each run different. Survive a variety of arenas, enemies, and boss fights. Are you able to stay ahead of the curve and complete all your trials?
£5.29
Lowest price we've ever recorded
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Price history
Action · 2026 · More £5 - £15 games
About this game
Vivid Intrusion is a fast paced FPS roguelike with an emphasis on movement. Each run takes ~20 minutes. No wasting time on looting and exploration, instead get right into the action! Soak in the crystalline essence of those who oppose you and grow stronger. Want more weapons? Want more infusions? Complete the challenges of the cube and you will be rewarded.
ARE YOU WORTHY?
Choose from a variety of weapons. Destroy waves of enemies and bosses. Can you survive through the various challenges thrown at you?
5 boss fights. Replay the game to experience them all
10 unique enemies. No wave will feel the same
6 arenas with distinct environmental effects to put you out of your comfort zone
MOVE OR DIE
Dash, jump, and slide around the arena using the extensive movement system.
THE FOG CONSUMES
The arena is constricted by an ever-shrinking wall of fog. Kill, or be suffocated.
PROVE YOUR WORTH
Claim the essence of your slain foes and infuse the your run with unique modifiers. With 40+ infusions, every run is different.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 11
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 250 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Performance Options
Two new options have been added in settings: Better fog: This is the existing fog. Disable to gain some performance Ambient occlusion: On by default. Disable to gain some performanceRead full article on Community Announcements (fdots)Patch NotesOfficial
Patch v1.0.25
- Slightly nerfed the swooping flying enemy. Reduced speed and turn rate, and increased hitbox / size - Enabled all languages in the demo version He'll swoop you no longer (as hard)Read full article on Community Announcements (fdots)AnnouncementsOfficial
Vivid Intrusion has released!
Vivid Intrusion is now available for purchase! There is a launch discount, so now is a great time to buy. I plan on adding more content over the coming days, so expect patches! Found a bug? Please report it in the Steam discussions, any information would be much appreciated! Still on the fence? Try out the demo, it's been receiving updates this whole time too ;)Read full article on Community Announcements (fdots)AnnouncementsOfficial
Small Release Delay
Hi everyone, Vivid Intrusion was supposed to release yesterday. Unfortunately there's been a delay in the Steam build review which means I was unable to launch :(The issues were minor (achievements, cloud saving) and it’s already been in the review queue for a few days, so I'm hoping it’ll be approved any minute now. In the meanwhile, I would really appreciate you giving the demo a try if you haven’t already! If you have, I’ve been updating it every day since its launch during next-fest and if you’ll take my totally unbiased word for it, the difference is night and day.Sorry for anyone who was waiting, I hope to get it into your hands very soon!As a treat, here's a little teaser of one of the new bossesRead full article on Community Announcements (fdots)AnnouncementsOfficial
Balance & Optimisation Changes
Balance & OptimisationThank you for playing the demo, and if you haven't, now is a great time! Unfortunately the demo had pacing issues and optimisation issues. This update seeks to fix most of that, and also generally improve the quality of the game. The next updates will be focused on adding more items, enemies, bosses, and arena modifiers! BalanceEnemies spawn in a much more "wave" like fashion. This improves the late-game by preventing a constant spam of enemiesAdded limits to how many of 1 enemy type can be aliveTweaked item cost for better balance and pacingOptimisationFixed various enemies causing massive physics lag when intersectingRemoved physics calculations from exp crystals, as this caused lagOtherNew "Slicer" enemyArmored enemies now deflect instead of absorbing bulletsAdded tutorialAdded new main menu musicTweaks to starting statsAdded spawning sounds for enemies...many other small tweaksRead full article on Community Announcements (fdots)






