
Screenshots

Watch trailer on Steam ↗GRIP XR
Caged Element · Published by Caged Element · Official site ↗
Last updated 28 Sept 2026
GRIP XR is a blazingly fast futuristic combat racing game with rocket-powered, flippable vehicles. Race with unique movement tech and use powerful weapons and abilities to beat your opponents to the finish line. Sequel to GRIP, a spiritual successor of the Rollcage games.
Action, Racing · More free games
About this game
GRIP XR is the follow-up to GRIP: Combat Racing, a super fast, action-packed combat racing game with flippable, rocket-powered cars. Use an arsenal of weapons and abilities against opponents while driving ludicrous speeds down twisting tracks, racing to be first across the finish line.
GRIP XR takes the core of what made the original GRIP fun and aims to improve as much as possible: vehicle physics, level design, weapons/abilities, SFX, the campaign, overall vibes, and more.
We've read your GRIP feedback loud and clear and are taking it to heart in our development of GXR. The game is still in its early stages with much to do still, but it's shaping up to be a lot of fun 🤘

Check out below for a dive into some of the full game's key features.
A new demo will be coming for Steam NextFest in October 2026

Existing & planned features of GRIP XR:
Truly game-changing, this new ability lets you near-instantly jump to walls and ceilings, and acts as a great tool for wild stunts - while also helping a lot with recovery and dodging obstacles. It makes traversing the tracks much cooler overall, we guarantee it 👌
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(NOT IN THE DEMO)
This is a MULTIPLAYER LEVEL EDITOR, meaning you and your friends will be able to play a map that is being built in real time!
This has proven to be insanely fun in our previous game Speed Freeks, and the tools we created there will be upgraded to be used in GRIP XR - along with the ingame Workshop used to share maps.
We are very pumped to see what players will cook up, because we saw that many of the OG GRIP fans were asking for a track editor. We know y'all will make some crazy levels. 🔥
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Carkour is back in this expanded mode called Playground. It's basically a skatepark sandbox to drive around in doing stunts, completing challenges, and grabbing collectibles.
We'll be offering various playground maps as developers of the game, but we suspect that this mode will especially shine through the player-made maps using the level editor.
Point-to-point races, obstacle courses, tower climbs, meme objectives, psycho level challenges, combat arenas, or just somewhere to hang out with other flippable car friends - this mode will be a hell of a lot of fun.
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For this GRIP follow-up, we wanted to go with a bit of a different art style, so we've taken the visuals in a new direction from the original. It's kind of like how you thought your favourite childhood game looked like when you played it all those years ago.
So GRIP XR's look is not quite retro, but definitely retro-inspired. 📺
Some other things to look forward to later in development:
An ingame Workshop for sharing custom tracks + playgrounds
Car customization
Custom tournament creator
Campaign with racer rivalries
Unique game modes and mutators
Multiplayer madness
We can't wait to get people into the level editor to start making their maps. It's going to be awesome.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-4690K / AMD Ryzen 1500X
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 970 / AMD Radeon RX 470
- DirectX: Version 12
- Storage: 5 GB available space
Recommended
- OS: Windows 10
- Processor: Intel core i7-7700k / AMD Ryzen 3600
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 3060 / AMD Radeon RX 6600
- DirectX: Version 12
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
GRIP XR Demo being removed until October NextFest
Pilots!(still not 100% sure about that nickname honestly)The GRIP XR Kickstarter successfully funded last month, and we've been hard at work developing the game towards its next milestone: a Steam NextFest demo in OctoberConsidering the current demo is now out of date in terms of missing things we've improved or plan to change, we're taking it down on Monday (August 10th) as it's no longer a relevant representation of the game.As mentioned though, we'll be releasing a new and improved demo sometime before Steam NextFest in October!Thanks for playing the demo and supporting the game thus far! In case you missed it, we posted some details of upcoming development in our last Kickstarter update so be sure to check that out in full.Here's some rapid fire development roadmap details for you though:Improve the physics/driving model.Revisit the overall visuals. Already far along with this, with the cars looking especially better.Improve existing weapons functionality and visuals, plus add the Assassin MissileAdd more art-dressed maps + prototype levelsGet the Level Editor and Workshop ready for their big spotlight (again, we're so pumped)Add a garage - with paint and wheel customization as a startGet multiplayer up and runningPolish the gameplay in general to be the best possible foundation to work off of In that Kickstarter update we also posted a poll asking what players are most excited about from this list - of which they chose physics/driving model improvements. What would be your top priority after playing the demo?Let us know in the comments! Thanks for the support, and we hope you'll love what's coming with GRIP XR.To keep your hands on the wheel and see the twisting track ahead, be sure to join the DISCORD and chat with other GRIP fanatics - plus get news about the game early!Read full article on Community AnnouncementsCommunity & EventsOfficial
48 HRS left! - New paint jobs & discounted bundle + GIVEAWAY
The GRIP XR Kickstarter is coming to an end just 48 hours from now!If you haven't checked it out, now's the time! --- CLICK HERE TO GO THE KICKSTARTER --- We've got some cool stretch goals laid out, with the next one being a custom tournament creator, which is within reach.Have a look:We also have a new backer tier bundle with both the custom graffiti and wanted poster at a discount, called "Rep It Notoriously". We figured some people might want both instead of having to chooseSexy Paint Jobs 👄🏎️Our stellar artist Joe has also done some magic on car materials, adding different paint functionality, finishes, patterns and styles. GRIP XR will improve upon the car customization in GRIP, with various styles of paint, patterns, decals, and kit parts. We'll be showing more progress during development, so be sure to follow the GRIP XR page if you're not already: In the meantime, here's some screenshots of your beloved Nyvoss Mirage with a different look:This is a pretty basic skin, but we've got some really awesome ones already in testing!We'll be showing more Mirage skins and development progress in general on our social accounts, so follow one of them if you want to see what's cookin'Social account links are at the bottom of our website GRIP Collector's Edition GIVEAWAYThat's right - we've got an unused GRIP: Combat Racing Collector's Edition box sitting right here, ready to send out to one lucky GRIP player. It's a stellar edition, complete with:Physical edition of the Switch version of the game (it's the only version we had)Double Vinyl + CD Soundtrack + MP33 x 12” double-sided art printsClassic Game Manual & Lorebook 8GB GRIP USB Drive (great for hanging from car mirrors!)Bonus Steam DLC (Nyvoss Hex Paint Kit, Vortex Rims and Vehicle Decals)GRIP Barf BagVehicle Decals (stickers for your real rides!)Numbered card of authenticityThis collector's edition is something we're very proud of, and thankful to the folks over at Wired Productions for putting together. - HOW TO E...Read full article on Community AnnouncementsPatch NotesOfficial
GRIP XR Kickstarter is now live! + Demo Update
It's go time 🤘The GRIP XR Kickstarter has now launched!https://www.kickstarter.com/projects/cagedelement/grip-xr-a-futuristic-combat-racer?ref=9h35hrWe're calling on all GRIP fans - if you want more flippable flowstate driving, we could use your help!There's plenty of cool backing tiers to check out, like this one for the custom community-designed skin where you can submit your own image to be added to a paint job used across a bunch of vehiclesWe're really happy with how the Kickstarter page turned out. It's got style, a bunch of info you might not have known, and the rewards are fun.Also, a link to the new trailer on YouTube below if you could share as well :)In addition to the Kickstarter, we've patched the demo as wellDEMO UpdateAir ControlAdded setting in the input options to switch between press-to-activate air control and let-go-of-accelerate air controlAdded tutorial tip in Arch track for air control, with mention of setting in menuInput remappingAdded support for remapping inputs that couldn't previously be remapped, like accelerate and reverseTracksAdded some weather variations to tracksWe saw complaints that the game looked too fun an colourful so we added "British summer" weather to Arch and PowerplantSunset variation for CityToxic haze and space sky variations to cablesAdded more signposting to some tracksMiscTweaked AI bot difficulty so that easy is truly easy, Neo is harderUpdated crank VFX to have trails (WIP effect, will improve later)Just to reiterate about the demo:The demo is an early work-in-progress, meaning a lot of it is not finished and will be janky/buggy/whateverSo please keep that in mind when playing! 👌Everything in the game is subject to change and will be improved upon, whether it's vehicle physics & mechanics, pickups, visuals, SFX, UI, etc.The demo includes:4 Tracks - 1 of them with art dressing, the rest are prototypes1 Playground - Think of it like a skate park for GRIP cars2 Cars - Two favourites from GRIP, the Cygon Tempest and N...Read full article on Community AnnouncementsAnnouncementsOfficial
GRIP XR - DEMO Out Now!
(combat) Race day is finally here 🔥🏁We're happy to announce that a playable demo for GRIP XR is now availableTime to get back in the pilot's seat of the world's most heavy-duty, rocket-powered, flippable and weaponized race cars! Get ready to crank and turbo all over these new tracks, y'allWe've been eager to give GRIP fans another game to play, and it feels surreal to see an early version of it actually released into the wild. That said...This demo is an early work-in-progress, meaning a lot of it is not finished and will be janky/buggy/whateverSo please keep that in mind when playing! 👌Everything in the game is subject to change and will be improved upon, whether it's vehicle physics & mechanics, pickups, visuals, SFX, UI, etc.The demo includes:4 Tracks - 1 of them with art dressing, the rest are prototypes 1 Playground - Think of it like a skate park for GRIP cars2 Cars - Two favourites from GRIP, the Cygon Tempest and Nyvoss Mirage (Don't sweat, we also have new cars and manufacturers planned!)5 Pickups - Some returning from GRIP (again, we plan to do new ones as well)Bangin' tunes - The game will have an original soundtrack this time by our audio guys Cave Bat. They have made 3 killer songs, on top of doing all the SFX in the gameThis is a very early version, but we wanted to get it into your hands so you can hit the track again. To make sure this game is the best it can be, your feedback early on from this demo will help us create a more solid foundation for the game 💪If you enjoy the demo, consider following us on Kickstarter to support the campaign when it launches, and help the full game get made 🤘KNOWN ISSUES IN THE DEMO 🛠️Vehicles can behave strangely sometimes due to the very high speed and amount of grip (ha) needed to keep them drive-able. You will see some physics issues in this demo, but we'll continue to improve vehicle physics during development 👍The Crank ability can feel inconsistent sometimes, but usually it's due to the physics forces involved ...Read full article on Community Announcements






