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Watch trailer on Steam ↗Planet Killer
Talisman One Studio · Published by Talisman One Studio · Official site ↗
Very Positive — 81% positive (112 reviews)
Last updated 28 Sept 2026
A physics-driven sci-fi destruction roguelite. Orbit hostile worlds, unleash devastating weapons, and carve real craters into fully simulated planets while escalating planetary defenses fight back.
Action · 2026 · More free games
About this game
You are a Planet Killer.
Seek hostile worlds.
Reduce them to molten ash.
Planet Killer is a physics-driven destruction roguelite where every shot permanently reshapes the battlefield. Unleash devastating weapons into fully simulated pixel-based planets, carve massive craters, trigger chain reactions, and survive relentless planetary defenses.
Choose your starting ship, each with unique strengths and weaknesses, and unlock new ships by destroying planets.
DEVASTATING PLANETARY DESTRUCTION
Fully simulated destructible planets
Real-time crater carving and shockwaves
Chain explosions and cascading destruction
Every shot leaves a permanent impact
Terrain fractures. Defenses collapse. Worlds crumble beneath sustained bombardment.
A GALAXY OF UNIQUE WORLDS
Advanced procedural planet generation makes every planet unique with detailed cities, surface features, cloud/storm systems, continents, islands, and oceans. Even the background of space is unique with various star fields, nebula, and galaxies.
ESCALATING PLANETARY DEFENSES
Planets fight back.
Surface cannons
Missile batteries
Defensive countermeasures
Increasingly dangerous worlds
BUILD YOUR LOADOUT

Stack hundreds of modular weapons to create devastating combinations
Missiles, cannons, lasers, rapid-fire barrages, experimental weapons
Defensive/Utility modules for limitless build variety
Adapt your build to counter evolving planetary defenses
Every run offers new upgrades, new strategies, and new ways to annihilate.
ROGUELITE PROGRESSION

Each run pushes you deeper into hostile space.
Procedurally generated encounters
Increasing difficulty and deadlier planetary variants
Elite planets, storm worlds, and bosses
A galactic shop to buy weapons, modules, and ship upgrades
Permanent run-based death
Rank up your unique Planet Killer emblem and title
High-score chasing destruction
Unlock over 128 unique starting ships for endless replayability
Chart your path, upgrade your ship, and see how far you can get
How many worlds can you erase before you fall?
System Requirements
Will my PC run this? →Minimum
- OS: 10 (64-bit)
- Processor: Intel Core i3-6100 / AMD FX-6300
- Memory: 8 GB RAM
- Graphics: Integrated graphics (Intel HD 530) or equivalent
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- OS: 10/11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 580 or equivalent
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Planet Killer Releases September 9th — Thank You for 6,000 Wishlists!
Hello, Planet Killers!I wanted to make a more personal announcement as we get ready for launch and say thank you to everyone who has played, wishlisted, followed, shared, streamed, reported bugs, filled out feedback forms, or simply kept an eye on the game.Planet Killer has now reached nearly 6,000 wishlists.That's a milestone I am tremendously happy to see as we approach the full release on September 9th.During the playtest and demo, I also collected nearly 100 player feedback submissions through Google Forms. Across those responses, Planet Killer received an average rating of 7.66/10.More importantly, all of that feedback helped make the full game considerably better.The Demo Taught Me A LotThe biggest recurring complaint with the demo was balance, and rightfully so (Star Sunder beam destroying planets in one shot anyone? Missile-based weapons just absolutely womping planets? Planet levels not making sense?)Planet Killer has an enormous number of interacting systems: procedurally generated weapons, hand-designed weapons, passive cores, modules, ship abilities, wingmen, planetary defenses, shields, and countless combinations between them.Balancing all of that has been tough and taken a while.For the full release, I've done a major balance pass across the game. Weapons, passive cores, modules, and basically all other systems have been adjusted significantly based on both player feedback and the data I've gathered from the demo but I haven't changed the core of the game, because it should be brutal sometimes, and it should be exciting sometimes to get a really good weapon.The Wingman system has also been improved and is now communicated much more clearly. Wingmen can equip one weapon and one passive module, opening up even more possibilities for specialized fleets and unusual builds.And all of this is really what Planet Killer was designed to be:Giving you systems, tools, and ridiculous amounts of firepower, and seeing what happens when you combine them in the face o...Read full article on Community Announcements (Talisman)Patch NotesOfficial
Planet Killer Demo Update 0.2.0
This quick demo patch fixes an exploit that allowed players to bypass the demo run limit, along with several interdiction-related bugs, reward issues, and balance adjustments.Game BalanceIncreased planet defense amounts in some situations.Reduced Treasure Planet credit rewards.Interdiction ship damage now scales progressively as more interdiction ships spawn.Reduced fleet damage and fleet fire rate module scaling.Bug FixesFixed an exploit that allowed players to bypass the demo run limit.Interdiction warning labels now properly disappear after the battle ends or your fleet is destroyed.The interdiction mechanic now properly continues working after your flagship is destroyed and command is transferred to a wingman.Fixed a bug where enemy ships killed during warp-in could leave their warp trails floating in the battlefield.Fixed a bug where Warp Jammers could sometimes trigger the Out of Combat Zone mechanic immediately after arriving.Fixed a bug where credit rewards did not award the correct amount shown on the Star Map.Read full article on Community Announcements (Talisman)Patch NotesOfficial
Planet Killer Demo Update 0.1.9
This demo patch focuses heavily on performance, stability, and smoother gameplay. It also adds new Treasure Planets, a new GPU-based planet projectile system, smarter projectile cleanup, Ship Select Screen polish, and an expanded combat zone interdiction mechanic.Performance should be massively improved in this update, especially during intense planet defense encounters with large amounts of projectiles on screen.New Features & ImprovementsAdded major performance optimization changes for smoother gameplay.Added Treasure Planets. These are extremely rare, highly valuable planets that offer major rewards and drop multiple random bonus modules and weapons when destroyed. They are heavily defended.Improved the Ship Select screen.Added a new GPU-based planet weapon projectile system to eliminate lag caused by large amounts of planet defense projectiles.Added smarter culling for player and ship projectiles flying far off into space.Added a new leaving combat zone interdiction mechanic. If you fly too far away from the planet, increasing amounts of hostile interdiction ships will continue warping in to engage you.Game BalanceFixed enemy ships generating unavoidable one-shot missile salvos. Probably.Bug FixesFixed a small memory leak with planet defense machine guns.Fixed a memory leak with enemy ship and player projectiles.Fixed an issue where the mouse cursor did not work properly with dual monitor setups.Fixed a crash that could occur during warp outs while controlling wingmen.Read full article on Community Announcements (Talisman)Patch NotesOfficial
Planet Killer Demo Update 0.1.8
This demo patch adds a new strafing mechanic, rare enemy interdictions, expanded Warp Jammer encounters, a new final demo battle, more tooltip clarity, improved rank emblem visuals, and several important balance and bug fixes.This is a smaller update than the last few major patches, but it includes some very important gameplay improvements and should make deep demo runs more varied, more readable, and more exciting.New Features & ImprovementsAdded a new strafing mechanic. Ships can now strafe by holding Shift on keyboard or Left Trigger on controller, then using normal movement controls. While strafing, ship rotation is locked and movement speed is reduced.Added the new Interdiction mechanic. There is now a rare chance for additional enemy ships to warp in, support the planet, and try to destroy you.Added many new Warp Jammer encounters, including Battleship Blockade, boss encounters, and various new modifiers that change the fleet of ships you will face.The UI now shows wingman weapons and health after transferring command to a wingman.Improved PD Missile System AI so it no longer wastes charges.Added a new ultimate final demo planet battle. If you reach the end of the demo run length limit, you will now face an incredibly difficult final planet encounter.Added additional detail tooltips explaining planet variants and planet types.Heavily improved the Player Rank Emblem system with new visuals for higher ranks.Game BalanceReduced wingman health scaling from items.Fixed cursed modules so they should now be more useful in certain situations.Additional Planetary Defense Ships now have an increased chance to spawn every 5 depths instead of every 10 depths traveled.Bug FixesFixed a bug with the Player Rank Emblem system.Fixed a bug where the PD system could continue firing after the ship was dead.Fixed Rift and Anomaly alien weapons so they now deal appropriate damage and should be worth using.Fixed lag and performance issues in the Ship Selection screen.Fixed a bug whe...Read full article on Community Announcements (Talisman)Patch NotesOfficial
Planet Killer Demo Update 0.1.7
This demo patch adds a major Ship Selection screen update, the new Planet Core system, Stronghold planets, PD anti-missile systems, a new weapon, new lifetime stat tracking, and a large weapon balance pass.This update also lays more groundwork for the full version of Planet Killer setting up the meta progression ship unlock system that will be available in the full release.Next up is more SFX work and the interdiction system and continued polish and improvements.New Features & ImprovementsAdded a major Ship Selection screen update, introducing a new tech tree for ship unlocks. This system is required for the full version of the game and begins setting up deeper long-term ship progression.Added the new Planet Core system. Some planets now contain additional hidden cores inside them. These cores are armored, take more hits than normal terrain, and can detonate to cause massive terrain destruction. They may also grant bonus rewards.Added a new sound effect for Planet Core detonations.Added new PD Anti-Missile systems to certain ships. PD systems will attempt to shoot down active hostile missiles.Added a new player ship compass that shows ship rotation, PD Anti-Missile system activity, and PD cooldown status.Added a new Core Module that adds PD Anti-Missile systems to your ship.Added a new planet encounter type: Stronghold planets. These planets are much smaller than normal planets but have twice the normal amount of defenses. Good luck.Added a new lifetime stat tracker for Stronghold planets destroyed.Added a new lifetime stat tracker for missiles destroyed by PD systems.Added a new lifetime stat tracker for defeats by Stronghold planets.Improved and expanded the Player Rank Emblem system.Removed the wobble effect from player rank emblems.Flavor text is now visible when comparing items in the reward card select overlay.Warp Jammer station encounters now have their own unique transmission messages.Added a new weapon: 6M Meteor Barrage Cannon, which fires a slow salvo of...Read full article on Community Announcements (Talisman)






