
Screenshots

Watch trailer on Steam ↗Laur's Small Game
iTzMeLaur · Published by iTzMeLaur
2 user reviews — 100% positive (2 reviews) · 24 achievements
Last updated 28 Sept 2026
One day, dangerous slimes showed up from nowhere. Defeat them, get stronger with every each one defeated. All of that... in a small game?
£2.99
Lowest price we've ever recorded
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Price history
Action · 2026 · More under £5 games
About this game
Defeat slimes, get good... all in a small game? If your choice is to do missions, or if you want to defeat bosses, go ahead. There is nothing to lose, but remember to save.
Feature list:
WASD movement,
Dash,
Sprint,
Attack,
Defeat bosses,
Get achievements,
Gain and spend in-game currency from different activities,
Different missions to play,
Save your progress locally,
And many other.
But keep in mind there are automatic saves for settings, but not for gameplay.
Do you still think you can take the challenge? If so, then prove yourself!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: WIndows 10
- Processor: Intel Core i5-7400 or higher
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 TI or higher
- Storage: 1 GB available space
- Additional Notes: It works on my laptop and PC. If you can run it on a weaker system, let me know to update it
Recommended
- Requires a 64-bit processor and operating system
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update Version 1.2.0
New: - Added and improved the UI for the sellers. - Added a Loading Screen when first loading the game. There are in total 9 animations. One rarer than the other. - Removed old and added new music which should enhance the experience. Bug Fixes: - Lowered the regen of the Speedy Boss to the original value. - Visual fix, the third boss arena no longer has the hitboxes visible. - Music can be heard from more places.Read full article on Community Announcements (iTzMeLaur)AnnouncementsOfficial
Laur's Small Game
Update 1.1 notes:- Added an interactible tree, the apple tree. You can guess what it does...? It grows apples for those who couldn't figure it out. Apples you can eat. Apples which grow over time.- Added location based icon to the toolbar. - Added more icons for rich presence, to embrace the game's goofy side- Added a new boss, the village boss. Don't fight it! If you fail you will regret it!- Added a new mission! It's a story! It's lore. Finally!- Improved visibility during Charge Attack- Added more Settings. V-sync, show FPS and even the ability to Pause the Game. You can also show or hide the suspicious effect.- More Charlier Tips- Passive event only in village: If you are not careful, you may trip over coins. This can be a bless or a curse.- Added a new weapon. It's powerful!- Are you bored of tracking individually the health of the boss? Me too, so there is a way to track it if the boss is alive. It shows only the strongest one alive.- Improved the visuals for mission 7 for the enemies- Added a new npc. He's friendly. Go talk with him. He doesn't bite.- Bug fixes- QoL updates- And other changes/features which I may have forgotten to mention Changes:- Increased the Charge Attack damage per second from 3.5 to 4- Changed the Spawn delay of the enemies from 15 seconds to 16 seconds- Increased Drop Chance for the Bomby boss key to 15%, previously 10%.- Changed all code from dynamic typing to static typing which should increase performance- Changed some particles from CPU rendered particles to GPU rendered particles which should let the cpu rest more.- I noticed an overpowered strategy with the new boss, so I had to tune it down. Lowered the health stacking on dummies from +2 -> +1- Only for dummies, LifeSteal no longer occures on every kill -> 34% to trigger- Added an additional drop for dummies from 0% -> 2% fish.- Changed the UI for the Shop to provide better clarity.- Added Weapon Equipper in the Introduction and the next area- Mission 6 made easier with more fri...Read full article on Community Announcements (iTzMeLaur)Patch NotesOfficial
1.0.1 - Bug fixes
Some bug fixes after launch, as any project after release, unexpected bugs. Bug fixes: - Fixed a bug in which the player was not able to get in the house. - Fixed a bug in Mission 1 in which the player could have a large regen. QoL(Quality of Life): - In case you forget to claim your weapons, now you can find them in the Weapon Equip Interface - Added a button in Mission 7 to exit the fight.Read full article on Community Announcements (iTzMeLaur)






