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Grimwar
Vellocet · Published by Vellocet
Last updated 28 Sept 2026
A class-based shooter where industrial warfare and arcane power collide. In the 3040s, the Union and the Order battle for the last remaining magical resources.
Action · 2027 · More free games
In Grimwar, engage in intense battles between the Union and the Order for control of dwindling arcane resources. Choose your class and face off in a future where magic meets machinery.
About this game
ABOUT GRIMWAR
Grimwar is a multiplayer first-person shooter set in the 3040s. After the collapse of the old world, magic returned, and two factions now fight over the last remaining magical resources.
The Union and the Order use rebuilt World War II-era technology in combination with the occult to wage a new kind of war. Players choose a class, join a team, and fight through brutal matches where positioning, teamwork, and roles matter.
CHOOSE YOUR ROLE
Each class has its own purpose in battle, with different equipment, strengths, and weaknesses. Some classes are better at direct combat, while others support the team, control space, or help push objectives. Players need to use their role effectively and work with their squad to survive.
KEY FEATURES
Six unique classes
Choose one of six classes, customize your loadout, and fight using a mix of weapons, equipment, and abilities built for different combat roles.Multiple game modes
Play across different multiplayer modes such as Blitz and Assault.Matchmaking, ranks, and statistics
Queue into official servers with matchmaking support, ranked progression, stat tracking, and systems designed for competitive play. Track your performance across matches, climb matchmaking ranks, and build your profile over time.Custom content, servers, and modding support
Grimwar is built with community creativity in mind, including support for custom content. Use the Grimwar SDK to create custom maps and expand the game with community-made content.
CURRENT DEVELOPMENT STATUS
Grimwar is currently in early development. The current version is focused on testing the core multiplayer experience, including movement, shooting, class roles, combat flow, maps, and server stability.
Access is limited to invited testers through our closed playtest program. Features, balance, visuals, audio, and content are still being developed and may change as the game evolves.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-7400 CPU @ 3.00GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GForce GTX 1050
- Network: Broadband Internet connection
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
0.0.4.0
GameplayAdded synchronized team-specific class locksAdded chat announcements for joins, disconnects, team changes, auto-balance and team swapsDisconnect announcements now include the reasonFixed Kleptotron secondary fire so it transfers a skull normally and instantly max-overheals an active healing targetRemoved incorrect skull effects from regular Kleptotron healingImproved reload and fireball hit registrationFixed fireballs missing players when visual and simulated poses differedAdded an infinite reserve ammo game ruleBuffed all melee weaponsGrapple criticals now apply to all weaponsAdded ladder movementFixed Bruiser weapon restrictions replaying during predictionFixed ragdolls disappearing during lifecycle changesSmoothed Spellcaster B1 charge curves such that a longer charge is required to do max damageImproved Trench Sweeper accuracy while moving and airborneTightened Trench sweeper sprayReduced Hex base speed from 6.15 to 6Reduced fireball base damage from 85 to 80Healing effects now have a visual effect\ Changed both Blitz and Assault rules to first-to-three over four rounds in order to shorten match times.MapsReworked Ordainment's interior and exteriorFixed glowing blockout materials on OrdainmentFixed clipping on Compound and OrdainmentFixed the gate and Blitz tank on OrdainmentImproved lighting and lightmaps on Compound and OrdainmentAllowed maps to run without spatial octreesRebalanced Compound capture timesArtAdded railings and new mansion and town kitsAdded industrial trim and sandbag kitsAdded team battle standards and new environment materialsAdded capture flag and flag pole modelsReorganized and re-exported the prop libraryFixed model compression, import settings and missing collidersUIOverhauled menus for improved responsiveness and focus navigationOverhauled player statistics with new charts and primary-class attributionImproved the Add-ons and Training menusImproved menu and SDK wordingAudioImproved voice playback performanceAdded 2D ambience supp...Read full article on Community Announcements (vellocet)Patch NotesOfficial
0.0.3.13
GameplayFixed an issue where opponents would occasionally desync and remain stuck at spawn resulting in the "invisible player" bugFixed an issue where spawn barriers would not be correctly team-styledFixed various issues related to map transitions and cancellationReworked Kleptotron: healing no longer requires skulls and sharing a skull while healing a player will overheal them immediatelyAdded volunteer auto-balanceAdded votekickAdded waterAnimationsAdded Kukri and Kleptotron world model animationsUIAdded a work-in-progress contextual onboarding systemFixed heal screen space fx not applying on healAudioImproved grapple soundWorkshopImproved Steam Workshop addon publishing and updating processSDKImproved SDK exporter speedImproved ambient_generic entity (added volumetric areas and audio explorer)Added func_tracktrain entityAdded trigger_water entityAdded compound prop authoring for complex moversAdded signed door lipsAdded collider impact damageAdded support for multi-axis nested rotatorsOtherMade general visual optimizations and improved default settings in order to further improve performance on lower-end hardwareMade focused optimizations for memory usage on lower-end hardwareRead full article on Community Announcements (vellocet)Patch NotesOfficial
0.0.3.12
NetworkFixed hit registration issues introduced by version 0.0.3.11Improved ragdoll impulse physicsGameplayAdded fall damageFixed a movement regression that made it so you couldn't surf on slopesFixed autoreloadFixed Spellcaster B1 impulse lagBuffed Kleptotron healing (hp per skull)Buffed Kleptotron rangeNerfed Trench Sweeper base damage per pellet from 21 to 16Buffed Trench Sweeper damage over distance curveBuffed Isaac Gun damage over distance curveBuffed Knuckle Dusters base damage from 45 to 50Buffed Bruiser ability (15% movement buff to 25%)Buffed Bulwark jump height (from 4 to 5)Removed Pryse Mark I revolver air innacuracy modifierNerfed dash ability (removed resistance attribute)Improved bot behaviour and navigationMatchmakingAllowed cross-mode map votingUIPrevented halftime scoreboard from overflowingFixed an issue where the death summary would stay on screen after switching to spectate teamImproved kill feedImproved death summaryAudioImproved audio occlusion fidelity and performanceSDKAdded trigger_pushAdded trigger_teleportsAdded func_rotateAdded env_explosionAdded env_screenshakeAdded skulls to pickup entityAdded runtime inputs for changing func_team_barrier team filters, projectile behavior, and visibilityAdded new commands for forcing class selectionExpanded VSig with typed variables, expressions, conditionals, procedures, event payloads, scheduling, cancellation, and deterministic randomnessReplaced dedicated pure-logic entities (auto) with reusable VSig modules for counters, timers, relays, selectors, state machines, and moreAdded logic_script for configuring VSig modules directly from the Inspector without creating runtime entities Made native Transform scale correspond 1:1 with the bounds of triggers and other area entitiesAllowed any entity to be parented to doors, rotators, nested movers, and ordinary hierarchy groups Moved all trigger objects and prefabs onto the Trigger layer and added consistent activator filtering Improved VSig validation, rou...Read full article on Community Announcements (vellocet)Patch NotesOfficial
0.0.3.11
MatchmakingFixed an issue where the matchmaker would group users but fail to allow them into a serverUIImproved halftime menuImproved matchmaking phase indicatorImproved ui design overall to follow the more rounded design languageImproved main menu backgroundAdded damage to scoreboardFixed an issue where even with the hud hidden you could still see certain ui elements such as the death summaryFixed MVP cards displaying too late in MVP stageMapsUpdated CompoundUpdated OrdainmentRecordingsFixed demo playback from match history menuAudioDecoupled voice volume from sfx volume to allow for better audio balancingFixed Steam voice settings window not opening correctlyVideoAdded full HDR support (see video settings)GameplayStrengthened Kleptotron skull pullImproved skull physicsImproved recoil behaviourFixed fireball ricochetFixed fireball often not registering direct hitsFixed aura abilities not visually affecting other playersRead full article on Community Announcements (vellocet)AnnouncementsOfficial
0.0.3.9
AudioRemixed all audio for better balanceStats & RecordsAdded per-class stat trackingAdded per-weapon stat trackingImproved stats section by adding dedicated leaderboard, class, and overview sectionsImproved MMR timeline by adding a zoom in/out featureNetwork\ Netcode rework for meaningful CPU, GC, and networking gains in larger matchesGameplayAdded next map voting systemRedesigned Kleptotron by making its primary function heal when targeting a teammate and steal when targeting an enemyFixed ragdolls being flung at unrealistic velocitiesFixed an issue where dead player colliders would still be active on the serverFixed slowdown zones behaving incorrectly for clientsIncreased Bulwark health (260 -> 285)Spellcaster B1 will now cause the camera to shake relative to charge levelIncreased all melee weapon range by about 15%Increase Pryse Mark I hitscan tolerance (0.0275 -> 0.03)Reduced Pryse Mark I base damage (35 -> 34)Reduced Pryse Mark I air inaccuracy modifier (3.1 -> 2.6)Increased Spellcaster F1 splash damage diameter (2.75 -> 2.85)Increased Isaac Gun max ammo reserve (200 -> 300)Tightened Isaac Gun spray patternTightened Z1001-0 spray patternReduced Z1001-0 accuracy recover time (1.0 -> 0.85)Reduced Z1001-0 run inaccuracy modifier (1.55 -> 1.4)Rebalanced Battle Prayer and Rally abilitiesMatchmakingThe end of an official matchmaker game will no longer boot you out. Instead, it will prompt players to choose the next map and keep the game goingUIAdded an optional MOTD (message of the day) greeting feature which server operators may customizeAdded phase timeline in post-game menuAdded a setting to choose weapon selector display mode (always, on switch, never)Improved matchmaking menu by showing the number of players in-game and the number of players searching for oneFixed host menu disappearing after disconnecting from a gameFixed opposing team roster alignment when expandedFixed performance issues related to player anonymizationFixed abilities not consistently showing...Read full article on Community Announcements (vellocet)






