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P.A.G. Post Apocalypse Guns

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P.A.G. Kickstarter Trailer trailerWatch trailer on Steam ↗

P.A.G. Post Apocalypse Guns

Smiling Face · Published by Smiling Face

Last updated 28 Sept 2026

A physics-based roguelike where you control different guns in a post-apocalyptic wasteland full of zombies, mutants, and rogue robots. Blast, bounce, and ricochet your way through waves of enemies and build ridiculous weapon synergies.

Free to PlayComing SoonDJCTQ 10

Free

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Experience the thrill of controlling diverse guns in a chaotic post-apocalyptic world filled with zombies, mutants, and rogue robots. Blast your way through waves of enemies as you discover unique weapon combinations that can turn the tide of battle.

About this game

P.A.G. – Post Apocalypse Guns is a high-intensity action roguelike where you don’t control a character — you control guns.

Movement, positioning, and survival are driven entirely by weapon recoil and physics. Every shot propels you through the arena, every gun handles differently, and mastering chaos is the only way to survive. Short, explosive combat stages, deep build crafting, and a full roguelike journey through a grim yet comedic post-nuclear wasteland make every run unpredictable and skill-driven.

PHYSICS-DRIVEN GUN CONTROL

P.A.G.’s core mechanic replaces traditional movement with weapon recoil and physics. Every shot pushes you in the opposite direction, and every gun handles differently.
- Precise pistols allow controlled repositioning
- Shotguns launch you violently across the arena
- Heavy weapons trade mobility for overwhelming firepower

Aiming is fully physical — guns rotate due to momentum, and hitting enemies requires timing your shots as the barrel aligns with targets. Mastery comes from learning rhythm, recoil, and restraint, not memorising patterns.

SHORT, HIGH-INTENSITY COMBAT STAGES

Combat takes place in compact arenas lasting around 45 seconds. Instead of endless hordes, P.A.G. focuses on:
- Fewer enemies
- Deadlier threats
- High-pressure decision-making

Enemies hit hard, mistakes are costly, and chaotic physics create unexpected situations. Camera shake, recoil, and momentum make every encounter feel explosive and alive.

DEEP BUILD CRAFTING WITHOUT OVERLOAD

P.A.G. features a two-layered build system designed to create depth without overwhelming the player:

Attachments (after each stage)
- Choose 1 of 3 randomly offered attachments
- Attachments enable new mechanics, not just stat boosts

Player Attributes (between stages)
- Spend XP gained during combat
- Attributes directly synergise with attachments

CONSTANT ADAPTATION DURING THE RUN

Before every stage, players choose between two new guns, each granting a temporary stat bonus while equipped. This forces constant tactical decisions:
- Take XP bonuses to grow faster
- Choose regeneration to recover from mistakes
- Pick damage boosts to lean into your current build

In addition, players always have one active ultimate ability — powerful, long-cooldown skills like airstrikes, auto-aim modes, or invulnerability charges. Ultimates can be swapped during the run, encouraging experimentation and adaptation.

A TRUE ROGUELIKE JOURNEY

P.A.G. is structured as a full roguelike campaign:
- A branching wasteland map inspired by Slay the Spire
- Zones with distinct enemies and bosses
- Modifiers, challenges, and risky encounters
- Health persists between stages and must be managed carefully

Runs last 20–30 minutes and rewards smart planning as much as mechanical skill.

UNLOCK GUNS, ATTACHMENTS & ULTIMATE SKILLS

  • 20+ guns inspired by the best shooters

  • 15+ ultimate abilities

  • 70+ attachments enabling different playstyles

  • Multilayered upgrade system - shape and fine-tune your build on the go.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 / 8 / 10 (64-bit)
  • Processor: (CPU): 2.0 GHz dual-core (or equivalent)
  • Memory: 4 GB RAM
  • Graphics: any GPU with OpenGL 3.0 support (or minimal integrated graphics, 128 MB VRAM or more)
  • DirectX: Version 10
  • Storage: ~500 MB MB available space
  • Sound Card: DirectX compatible sound device

Recommended

Recommended:
  • OS: Windows 10 / 11 (64-bit)
  • Processor: 2.5–3.0 GHz dual-/quad-core processor
  • Memory: 8 GB RAM
  • Graphics: GPU with OpenGL 3.2+ (or modern integrated / dedicated GPU with ≥512 MB VRAM)
  • DirectX: Version 11
  • Storage: ~500 MB MB available space
  • Sound Card: DirectX compatible sound device

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Thank You — The Journey Continues

    ❤️ Thank You, Survivors ❤️ Our Kickstarter campaign has come to an end, and while we didn't reach the funding goal, we're incredibly grateful for all the support, feedback, wishlists, demo plays, comments, and encouragement we received. The campaign helped us gather valuable feedback that led to significant improvements across the game, and P.A.G is stronger because of it. The good news? Development continues. We remain committed to bringing P.A.G to Early Access, with a planned release window in Q4. Thank you for being part of this journey. We can't wait to show you what's next. You can follow us in the process on X: https://x.com/PAG_Postapoguns TikTok: https://www.tiktok.com/@pagthegame Discord: https://discord.com/invite/xWDMMfC79X The wasteland is waiting, and we'll see you there 🔫
    Read full article on Community Announcements (Birdoo)
  • AnnouncementsOfficial

    Age of Movement

    We’ve just released a huge gameplay update for P.A.G based directly on feedback from players, Reddit, and influencers who tested the game. Thanks a ton to everyone participating in the evolution of P.A.G 💖 ⚙️ Highlights:• Complete movement rework for better control and predictability• Dash replaced with a destructive ramming power move• New edge-bounce charge mechanic — no more getting pinned to death• New boss added: Cyborg Cytadel — “Robot Mommy Gunship”• Bosses redesigned to support more aggressive playstyles• Faster reloads across all guns• Improved enemy AI and arena layouts• Reduced screen shake and various UI improvements This is probably the biggest gameplay improvement pass we’ve done so far, and the game already feels dramatically better to play.Once more, thank you to everyone who gave feedback and helped shape the update 💖
    Read full article on Community Announcements (Birdoo)
  • AnnouncementsOfficial

    We are now on Kickstarter!

    YOU GUYS We just launched our Kickstarter campaign, so you can back us now and get the key for full release in Q4. We have recorded a short, personal video, so click here to check us out: https://www.kickstarter.com/projects/postapocalypseguns/pag-post-apocalypse-guns-a-physics-based-roguelike and see a cute cat 😺 Thank you for all of your support and kind words; they mean the WORLD to us. Truly. PS Did you remember to try the demo on Steam? It's out there, go get it! Michi
    Read full article on Community Announcements (Birdoo)
  • AnnouncementsOfficial

    Coming to Kickstarter on the 21st of May!

    We have HUGE news Not only we have commited a trailer that explores the limits of indie dev, but we are also going to have a Kickstarter campaign on the 21st of May! Is this too much? Check out the brand-new, shiny trailer and follow us on Kickstarter to be notified of the launch! Follow us on Kickstarter to be notified on the launch! https://www.kickstarter.com/projects/postapocalypseguns/pag-post-apocalypse-guns-a-physics-based-roguelike Pst... we also have Discord if you wanna get to know us closer 👀 https://discord.com/invite/xWDMMfC79X
    Read full article on Community Announcements (Birdoo)
  • AnnouncementsOfficial

    Public demo is live! 🔫

    We have just published a new public demo on Steam! BIG thanks to all Playtesters for playing P.A.G. and giving amazing feedback, which led us to this new build! The changes include UI rework, gameplay balance and UX boost! Go check it out yourself! We are also very hyped to share with you the reworked key art 😏And if you want to give us feedback, remember to join our Discord! 🔫https://discord.com/invite/xWDMMfC79X CYA!
    Read full article on Community Announcements (Birdoo)

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