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GUN X GUNNER

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GUN X GUNNER screenshot 1
v0.6 Gameplay Trailer trailerWatch trailer on Steam ↗

GUN X GUNNER

LegendreamStudios · Published by LegendreamStudios

Last updated 28 Sept 2026

GUN X GUNNER is a chaotic, round-based FPS where you and up to seven friends face off in ever-evolving free-for-alls. Choose game-altering augments, equipment, weapons, and stats each round in a fast paced competition. Hope for some luck, bring a bit of skill, and GUN X GUNNER.

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In GUN X GUNNER, choose powerful augments and weapons each round for a chaotic showdown. Test your skill against up to seven players in this Action-packed game from LegendreamStudios.

About this game

GUN X GUNNER is a fast-paced multiplayer FPS where up to 8 players battle to be the last one standing. Strengthen your Gunner each round by selecting new weapons, augments, equipment and more in chaotic free-for-all matches. Will you build the stronger Gunner? Or will you just outgun them? Grab some friends and find out!

GAMEPLAY

Players make 2 selections each round, offered randomly to each player between Augments, Weapons, Equipment, and STATS. All players are offered the same tier of choices, though increasing your LUCK may upgrade your offered tiers.

Following the Selection Phase, players will enter free-for-all combat with a single goal: outlast your opponents. If you run out of stocks, you're KO'ed and will take damage to your Match Health at the end of the round, which occurs when half of the current lobby is KO'ed.

This keeps gameplay fast and exciting for all players, since no one likes to be stuck waiting after getting KO'ed early. Though be careful - run out of Match Health and you'll be Eliminated from the game!

AUGMENTS

Augments are the BREAD X BUTTER of GUN X GUNNER and the most common of the Selection Types that you'll see. They can provide simple statistical benefits, game-breaking abilities, and just about everything in-between.

Select synergizing Augments and overpower the lobby or pick your favorites to better suit your play style. With the ability to mix and match up to 10 unique Augments, no two games will ever play the same.

WEAPONS, EQUIPMENT & STATS

There are two Weapon Types, each with notable differences between them:

Primary weapons

  • Powerful in at least one aspect (fire rate, accuracy, damage, or a special effect)

  • Limited ammo (resets on respawn)

Secondary weapons

  • Unlimited ammo, ensuring you’re never defenseless if your primary is out of ammo

  • Can be replaced via various Augments

  • Can be upgraded between rounds

  • Upgrades carry over to new secondary weapons even when replaced

Equipment

Very limited in quantity, equipment can be incredibly powerful when used correctly. From grenades and deployable gadgets to bandages and traps, equipment only refreshes at the start of the round - so make it count!

STATS

Over the course of each match, your Gunner will gradually gain STATS, which improve basic functionalities such as speed, how lucky you are, health, and more. Quite a number of Augment synergies exist for each STAT as well.

AGGRESSION IS INCENTIVIZED

You're encouraged to go on the offensive, as many Augments have kill requirements, conditional effects while fighting, or rewards for dealing damage. Additionally, gain Bits by scoring kills, which you can then spend within that Match to re-roll selections and purchase upgrades for your secondary weapon.

By v1.0, the Match Health Healing system will be implemented, healing your Match Health equal to the number of kills you scored that round. Might just be enough to decide a match!

ON THE HORIZON

By v1.0, GUN X GUNNER will feature:

  • Match Styles that fundamentally alter the rules of an entire match

  • Round Conditions, introducing uncommon, single-round twists

  • Hundreds of Selection Options, between augments, weapons, and equipment

  • Fully Customizable Lobbies, allowing you to alter most match settings and play how you want!

  • Dynamic Stage Sizes based on how many surviving players are left.

  • And much more - join the discord for the full roadmap!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-6600 or AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 1060 or AMD RX 580
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / Windows 11 64-bit
  • Processor: Intel Core i7-8700 or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2060 or AMD RX 6600
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible

Supported Languages

English

Latest news

  • Patch NotesOfficial

    [v0.7.2] - The Starter Kit Update

    ChangesStarter Kits - Kick off round 1 by selecting 1 of 3 bundles, each containing a Primary Weapon, Augment, Equipment, and STAT. No more will you go 3 rounds without seeing any equipment!Selection Summary Screen - See what everyone selected each round. Hover the new mini cards for full details.Weapon Swap Improvements - You can no longer swap to any “empty” weapon slot. This was implemented before starter kits, so this feature is technically no longer relevant, but future Augments may be able to utilize this betterReroll Improvements - You can no longer reroll to a blank option, nor can you get an option that is currently displayed on another selection optionPlayer Connection Feed - Players now receive a notification message when another player has joined or left the game. This also affects the current surviving player and connected player lists so the game can properly continue after a player leaves (so long as the host remains connected)Spectator Mode (Part 1 of 2) - Switch between POV’s of all surviving players after being KO’ed or Eliminated. Part 2 of 2 will include full UI control, viewing player’s current HUD, browsing other players’ TAB menus, etc. Part 2 will be in a few versions.Round Damage Scaling - Damage taken on round loss changed to scale slower but is now uncapped, which should better average when players are eliminated in each gamevBoost Input Change - Rather than the nonsensical Shift + Spacebar keybinding to vBoost, it is now just Space+Space (so just a double jump) so long as your Boost is availableSplit Selection Phase Timers - Rather than a single 30 second timer to make both selections, players now have 15 seconds for each phase. This should help with pacing and helps dodge bugs that were occurring with auto selectionsLoading Screens - No more thinking “is my game freezing?” when joining a lobby or loading a mapEquipment Quantities - Most equipment options have been given more uses per round.Weapon Rebalancing - Ammo capacities, descriptio...
    Read full article on Community Announcements (LDS)
  • Patch NotesOfficial

    [v0.7.0] - The Super Update

    \ - 62 Days in DevelopmentWeapon recoil + spread systems finalized, now feeling better than ever. Most UI has been improved or replaced. "Missing" content has been filled in, tons of QoL features, transitions with animations, and many bug fixes.This update took a lot longer to get out than expected, but with a goal to polish up all the rough edges, the extra time was needed as many new features cascaded into many more issues to be fixed. That said, in this version's playtest, several game breaking bugs still exist that prevent me from going public with it. The next update will be a much quicker turnaround.Existing System OverhaulsBullet Decal OverhaulImproved Respawn AlgorithmLobby System ImprovementsMajor Weapon and Movement Balance PassOverhauled Weapon Ammo SystemOverhauled Weapon Replication SystemRecoil OverhaulStatus Effect RedesignsMenusCollection Menu for Augments AddedHow to Play Menu AddedLobby Menu OverhaulMain Menu OverhaulSelection Screen OverhaulSettings Menu AddedTAB Menu OverhaulNew Round Banner now shows this round's damageNew Features3 New Onyx Equipment3 New Onyx Weapons3 New Status Effects (bleed - cured by healing, burn - cured by boosting, and slow)Kill FeedNew KO Counter and Round-End FlowRounds now end when half the lobby is KO'edPost-Round RecapReactive CrosshairRound End TimerStartup Intro MovieWeapons now rest in player's hands correctlyVFX/SFX ChangesAdded Boost VFXEmpty Mag SFXImproved Explosive VFX and SFXAdded Spatial SoundAdded Status Effect VFX (burn, bleed, slow)Added new Weapon Switch/Stow Sound EffectsAdditional AdjustmentsAim Speed Reduction on ADSMap03-Arena OverhaulSteam Data Display Overhaul on Kill Feed, Lobby, Post Round Recap, and TAB MenuBug FixesADS input while menus are openAim and shoot between rounds after being KO’edBullet hole decals not appearing correctlyClient ammo count now updates correctlyClient crosshair spread not updatingClient weapon switching visibility issuesClients now properly receive all selection type...
    Read full article on Community Announcements (LDS)
  • Patch NotesOfficial

    [v0.6] - The Agency Update

    Significant improvements to gunplay. New optional in-match systems that players can choose to interact with. A new trailer has been added to Steam and playtest signups are now live!+34 new Augments (now 72 total, added new Augment types and systems)Weapon Systems Redesign (greatly improved accuracy, spread, and consistency)ADS and Knockback SystemsIn-Match Currency System (+1 each round, +1 for your first kill per round, +1 for round win, tracked in the TAB Menu and Selection Screen)Selection Reroll (first reroll free then scales in cost, updated selection screen)Selection Skip Option (skip a selection for a cost)Secondary Upgrade System (Added to TAB Menu, includes Reload Speed, Ammo Capacity, Damage, Recoil Reduction, Spread Reduction)Vertical Boosting (vBoost) + Boost Cooldown Indicator\ - 30 Days in Development
    Read full article on Community Announcements (LDS)
  • Patch NotesOfficial

    [v0.5] - The Major Systems Update

    Overhauled SystemsSelection Phase Overhaul (Implemented dual-selection, selection type variation, tiered stats, timer + auto selection when timer expires, selection card hover effects, improved transition logic, countdown after selection phase)Weapon Systems Overhaul (Fire rate, switching held weapon, recoil moved from camera to weapon)Character Overhaul (New character model, animations, character outline when visible, improved hitboxes, death dissolve animation and VFX, lighting improvements)Projectile Overhaul (Now with perfect accuracy, type differences with unique VFX for each, improved headshot detection)New FeaturesNew Map: Arena, featuring “The Platform”, where all future maps will be housedImplemented prototype stylized material to be used across all objects on The PlatformCinematic & Spectator CameraPrototype SFX added to many game elements“Boost” action that briefly increases max speed (temporarily replacing sliding)Kill/Death Tracking on scoreboard and hooks for augments, last damager tracking per playerFeedback Form Implementation (inside ESC Menu)Discord redirection integration (on main menu and inside ESC Menu)Damage Number UI pop-up when dealing damage (both directly and indirectly)Coming SoonNew TrailerPublic Playtest (by the end of March)v1.0 Full Release Date\ - 41 Days in Development
    Read full article on Community Announcements (LDS)
  • AnnouncementsOfficial

    v0.4 [Private Alpha Build]

    \ - The Game Info Update\ - 19 Days in DevelopmentThis build is not yet publicly available, as I am still working with Steam to finalize some things. Please expect a playable demo within the next 3-4 weeks, but in the meantime, read up on v0.4!v0.4 Feature List:Armor IndicatorDamage pop-up numbersDamage Taken IndicatorHealth Bar UI ImprovementPlayer’s Remaining IndicatorSound effectsStatus Condition IndicatorsStock IndicatorWeapon UI ImprovementsBonus Features:These features were not originally planned but were included to match the new visuals listed above, and for better usability before final visuals are put in place.ESC MenuMain Menu FaceliftMinor Lobby Menu FaceliftSelection Card OverhaulSelection Screen OverhaulTab MenuThanks to all that added GUN X GUNNER to your Wishlist! The GXG discord will soon be made publicly available for daily updates, but for now keep your eyes peeled for v0.5 and the demo coming soon!
    Read full article on Community Announcements (LDS)

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