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Invasion of Dave

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Invasion of Dave screenshot 1
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Invasion of Dave

ChaosForgeInnovations · Published by ChaosForgeInnovations

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

Invasion of Dave is a sci-fi, wave-based shooter! Blast through Dave’s killer robots and fight for your survival as you search for the key to his twisted home world. Use the terrain to your advantage, run for your life, or go in guns blazing in this chaotic saga of Dave & Dad

DJCTQ 10

£2.49

Lowest price we've ever recorded

View on Steam

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Price history

5 Sept 2026Lowest: £2.49 · Highest: £2.4911 Oct 2026

Action · 2025 · More under £5 games

Explore the twisted terrain of Invasion of Dave as you battle wave after wave of alien robots. Use every advantage to survive and find the key to Dave’s strange universe, all in this action-packed adventure from ChaosForgeInnovations.

About this game

The Invasion of Dave is a fast-paced, wave-based sci-fi shooter.

Enter a chaotic world created by Dave, a man consumed by Chaos, where killer robots roam and danger closes in from every direction. Your mission? Defend Earth at all costs, fight your way forward, and uncover the key that leads to Dave’s twisted home world.

Use the terrain to your advantage, dodge incoming fire, and choose whether to run, kite enemies, or go full guns-blazing as you take on Dave’s mechanical army. Every wave increases the intensity, pushing your reflexes and awareness to their limit.

Will you defeat the horde, or will you die trying?

P.S this is a small Indie Project created by a father and son duo. The game is simple and short by design.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel i5-3570 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: GTX 970 / RX 570
  • Storage: 2 GB available space
  • Additional Notes: Performance may vary on lower-end hardware.

Recommended

Recommended:
  • OS: 10/11 64-bit
  • Processor: Intel i7-9700K / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: GTX 1660 Super / RTX 2060 / RX 5600 XT
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Bug Fixes & Tweaks Update

    Hello all and thank you for your feedback here I will list any changes and fixes that I've made.Fixed the awful collision around the rockstweaked the jump so that the player cannot jump onto the rocks to avoid enemies.fixed an issue where sometimes the enemy will fall through the floor. if by chance an enemy does fall or get pushed underground. the enemy will now be destroyed so that the player may continue through the waves.Added Feature!A how to play button has been added to the main menu that explains the core loop of the game. When the player now starts a new game a small tutorial appears explaining the controls of the game.Unresolved bugs:We couldn't detect an issue where the player immediately fires their weapon during reload which causes the reload to cancel/fail. If anyone comes across this issue again we would appreciate a more in depth explanation.Thank you for playing and please send anymore error reports through this email:@davidaitken@chaosforgegames.comːpraisesunː
    Read full article on Community Announcements (chaosbug021)
  • Patch NotesOfficial

    Feedback Received! and Bug fixes incoming

    Hello all, and thank you so much for your support. We are extremely grateful that you are playing out game, even if its short. We are super proud of finally shipping our game to steam. With that we know there are some bugs and a new feature that you've asked for. We’re listing everything below and will be working on our first patch very soon.Known Bugs:Firing immediately after reloading may cause the reload to fail.a nasty wall around the rocks causes the bullets to be blocked.In rare cases, enemies stop spawning at Wave 13Some enemies can spawn underground or get pushed under the map, preventing wave completion.The player can occasionally get stuck inside rocks.Upcoming Feature.A simple tutorial will be added, as requested. We hear you, and we’ll be working on this ASAP!Once Again, we would like to thank you all for purchasing our game and playing it. It really does mean a lot for us and we cant wait to show you guys/gals what we have learnt from this project.Kevin & Dave
    Read full article on Community Announcements (chaosbug021)

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