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Jenny the Witch

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Jenny the Witch screenshot 1
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Jenny the Witch

Catbird Soft · Published by Catbird Soft

Very Positive — 88% positive (83 reviews) · 5 achievements

Last updated 28 Sept 2026

Something evil is brewing deep below New York City and Genevieve Marconi has been hired to uncover it. Shoot and slash your way through an army of robots in this standalone story set in the Steel Carnelian universe.

DJCTQ 12Full Controller Support

£7.15

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £7.15 · Highest: £7.156 Oct 2026

Action · 2026 · More £5 - £15 games

Embark on a thrilling journey as Jenny the Witch, fighting through hordes of robots in New York City. Experience intense action in the Steel Carnelian universe crafted by Catbird Soft.

About this game

New York City. July 2063. Four workers have gone missing somewhere in the Brooklyn Understructure, a maze of sewage pipes and abandoned passageways deep below the city streets. Genevieve Marconi, a mercenary with a taste for high-risk jobs, is hired to uncover their whereabouts.

Killer Combat

As Genevieve, you'll have to fight your way through a horde of drones.  Shoot them with energy blasts or smash them to pieces with your broom.  Use volleys of missiles and powerful super moves to turn the tide of battle.

This is a spectacle fighter / shooter hybrid. There's third-person shooting and a fast-paced melee system, plus some extra metered abilities that you can use for big momentum swings in fights.  Jenny's got a fairly complex combat toolset, and we hope you'll enjoy learning to master it.

Air Superiority

Use Jenny's broom to navigate the treacherous chambers of the Understructure.  The game has platforming. It's not too intense, but we wanted to put some in to show off the improvements we've made to our character movement (and also, who doesn't like airdashing over bottomless pits?)

Massive Payouts

Earn a high score by smashing drones with grace and swiftness.  You can spend cash earned during your mission on upgrades and new abilities.  Honestly, what else do you want to know? We've put a score system in all our games and this one's no exception. Do long combos to raise your score. Spend your score on new abilities (like special melee attacks, super moves, etc) so you can do sicker combos.  You'll also be able to replay the game with your unlocks intact after beating it once.

One Good Afternoon of Campaign for a Reasonable Cost

This game isn't expensive. It's a few hours long, and it's got significant replayability via its difficulty options, scoring system, etc. This is a short game. Please buy this if you like short games.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Major Patch: Collectibles and Achievements

    Hello! We've just updated the game with some exciting new postgame content.Patch NotesAdded five achievements to the game for doing various exceptional things. These are for players who've done the basic playthrough of the game and want more. Most players shouldn't get any on their first playthrough.Added nine collectible stuffies to the Understructure. Each of these stuffies unlocks a run modifier for later use.Added "run modifiers" to the game, accessible whenever you start a new save or move to NG+You can now NG+ to difficulty modes below Expert. The minimum difficulty increase on each playthrough is 1, so you can go from Easy to Normal, or Normal to Hard, but you can't go from Normal to Easy. You can replay on Expert as many times as you want.Added a database to the game. You can now view information about Jenny's mech, her upgrades, her enemies, and any stuffies she's collected at any time via the pause menu.Reworked the score screen that displays after a run completes.Jenny's grounded C2 attack (the shoulder slam) is now fully invulnerable until its active frames are complete.Charging attacks now has an associated sound effect.Fixed some bugged waves in Arena mode.This is the final patch containing launch-window features and fixes. We'll still be working on the game (polishing, fixing bugs) but the pace of patches will decrease somewhat as we shift some resources over towards our in-development project. (Also after our launch + post-release crunch we all need a little break.) Thanks again for playing Jenny the Witch, and we'll hopefully have some cool stuff to show you later this fall!
    Read full article on Community Announcements (Venicello)
  • Patch NotesOfficial

    Small Patch 1

    Hello! We've pushed out a quick patch to fix a few urgent issues. More patch stuff coming early next week. PATCH NOTES: BUGS Fixed a bug where a button wasn't selected when closing the upgrade screen, resulting in the menu locking while playing on gamepad Fixed a bug where certain destructibles couldn't be correctly locked on to Fixed a bug where shootable switches couldn't be correctly locked on to Fixed a bug where increasing the aim assist slider in the options wouldn't correctly increase aim assist Fixed a bug where enemies could get cleaned up without dying first, locking the player from progressing. ISSUES Increased default gamepad aim sensitivity Decreased default mouse aim sensitivity Reduced grounded pushback of Hyper Dash. It shouldn't knock enemies out of combos as frequently now. Reordered upgrades in the upgrade terminal from 001 to 008 and 101 to 1XX. BALANCING Hand Cannon now wallbounces Increased hitbox size of the charge level 1 attack (ground) Increased hitbox size of the charge level 2 attack (ground) Increased hitbox active time of the charge level 1 attack (air) Increased hitbox size of the charge level 2 attack (air) Violet Cannon now restores health (40 per hit). Aim it at crowds for a big burst of healing! Shield now regenerates much faster when in an area with no enemies Disabled the garbage chutes during the ladder sequence in room 3-15 on Easy and Normal mode
    Read full article on Community Announcements (Venicello)
  • AnnouncementsOfficial

    Post-Launch Plans

    Hello! This is Ben from Catbird Soft.Jenny the Witch is out now, which is very exciting. We're very happy to have the game in your hands. We'd also like you to know that we're not just dumping it on you and running.There are a few features we didn't manage to finish before release that we're gonna get to you sometime in the next few weeks:Achievements: We don't have any at the moment. We'll add a few for you badge-hunters out there.Collectibles & Run Modifiers: This feature was planned (and is like... half complete?) but we didn't get it done in time for launch. You'll be able to find hidden collectibles in various Understructure locations, then apply those to new runs to twist the gameplay in strange and challenging ways.Codex: We're going to add a submenu that explains your upgrades & shows some extra information about the enemies you've fought. We'll also be working on fixing bugs and fine-tuning balance based on your feedback. Let us know how the game has been going for you so we can make it better!
    Read full article on Community Announcements (Catbird Soft)

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