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JumpoCalypse

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JumpoCalypse

Gnagi Bros · Published by Gnagi Bros

3 user reviews — 100% positive (3 reviews)

Last updated 28 Sept 2026

Jump. Die. Repeat. A brutally hard one-button platformer where every jump could be your last. How hard could a one-button game really be? Well buckle up, because you’re about to enter the Jumpocalypse.

DJCTQ lFull Controller Support

£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.596 Oct 2026

Action · 2026 · More under £5 games

In JumpoCalypse, your survival hinges on precise timing and nerve-wracking jumps. Can you outlast the relentless challenge?

About this game

Help Jumpo survive the Jumpocalypse in this tight precision platformer where timing is everything. Leap through floating ruins as the world collapses around you in this high-octane challenge where each jump could be your last.

  • Master tight, satisfying jumps with perfect timing to navigate collapsing platforms and deadly hazards.

  • Narrowly escape 4 apocalyptic environments packed with danger from every angle.

  • 100+ handcrafted levels designed to test your precision and reflexes.

  • Discover mega-bounces, teleportation puzzles, freeze tokens, and the long-rumored triple jump (gasp!).

Can you jump your way through the Jumpocalypse and become the legend who out-jumped the end of the world?

Perfect for fans of Celeste, Super Meat Boy, and any game that rewards crisp, precise platforming with a side of chaotic fun.

Ready to jump? The Jumpocalypse is here!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3-10110U or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel UHD Graphics (Integrated)
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: Integrated
  • VR Support: No VR support

Recommended

Recommended:
  • OS: Windows 10
  • Processor: i7-6800K @ 3.40GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 @ 8GB
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: Integrated
  • VR Support: No VR support

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    AND WE'RE LIVE

    "Well isn't this interesting, being on the other side of the announcements for once" Where to start.. Hello! I guess that makes sense. Me (Justin) and Nick, the Gnagi Bros, have been lifelong gamers. Started fresh out the womb on the SNES with A Link to the Past in the early 90s, and have something like a combined 500+ steam games between our two libraries. We are gamers, through and through, and like many gamers, always had the dream of making our own worlds to play in. JumpoCalypse (original working title, Flappy Souls - didn't want to get sued) is our first release title! Not our first attempt at messing around with game engines, somewhere on an old hard drive are some god awful RPG Maker 10-min games - but our first game we said "let's make something good enough to put out there." The idea was simple, mechanics so basic your grandma could pick up and play, yet challenging enough that seasoned gamers would have to put in effort. Honestly, I think we nailed it! There's times when I should have been bug fixing, and I would get caught trying to beat a level I already knew was perfect. When you're having fun playtesting, you know you've got something good. And while simple, we didn't want to make a half-arsed game. Nick, a former Kaizo Mario streamer, knows what makes a fun level, and me, a former Mechanical Engineer, just enjoys making new tools and mechanics to see if they work. A match made in heaven that lead to: Freeze Tokens, Warp Portals, Bounce Pads, Gravity Wells, and more. We enjoy games with progression and lots of content, and we weren't going to settle for anything less on our first launch. "First launch? So a second's coming?" Oh you best believe! We're already well into development on our next game, a pixel art RPG Zelda-like with extraction looter mechanics. Going back to our Link to the Past roots, and combining it with my love (and hate) of Escape from Tarkov. We're not looking to be a one-and-done game studio, we plan to be a dynamic duo who drops ...
    Read full article on Community Announcements (TheGnagiBros)

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