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Backfire Brigade

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Backfire Brigade

Pierre Nury · Published by Pierre Nury

4 user reviews — 75% positive (4 reviews)

Last updated 28 Sept 2026

Backfire Brigade is a chaotic couch co-op firefighting game for two to four players. Coordinate with your fellow firefighters to rescue victims trapped in burning buildings while extinguishing the flames.

DJCTQ 6Co-opFull Controller Support

£16.75

Lowest price we've ever recorded

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Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £16.75 · Highest: £16.757 Oct 2026

Action · 2026 · More £15 - £30 games

Join forces as firefighters in Backfire Brigade, a chaotic 2026 couch co-op action game where teamwork is key to rescuing victims and battling blazes.

About this game

Backfire Brigade is a chaotic and action-packed couch co-op firefighting game designed for two to four players. Grab your gear, rally your team, and dive into intense rescue missions where every second counts. Whether you're dousing flames or hauling victims to safety, teamwork is key to surviving the blaze.

Features:

  • Chaotic Couch Co-op – Play locally with friends in frantic, fire-filled action where coordination can mean the difference between victory and going up in smoke.

  • Simple Controls for Everyone – Easy-to-learn mechanics ensure anyone can pick up a controller and join the fun.

  • Unlockable Environments – Progress through a variety of dangerous scenarios, from small suburban homes to sprawling forest fires.

  • Adjustable Difficulty – Use gameplay modifiers to tailor each mission, adding new challenges or easing the chaos to match your crew's style.

  • Rescue & Extinguish – Balance your priorities between saving trapped victims and battling growing infernos before everything collapses.

Grab your helmet, hose, and a sense of humor—because when the flames rise and chaos takes hold, only the Backfire Brigade can save the day!

System Requirements

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Minimum

Minimum:
  • OS: WIN10 or later
  • Processor: 3 GHz Quad Core
  • Memory: 4 GB RAM
  • Graphics: GeForce 1070
  • DirectX: Version 12
  • Storage: 4 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Norwegian, Polish, Portuguese - Portugal, Russian, Swedish

Latest news

  • AnnouncementsOfficial

    Backfire Brigade release notes EAv0.2.3

    Hello everyone, again this week’s update focuses on stability and polish, addressing several bugs and feedback points identified during our latest QA session.Added two new achievements: "Mastery of Fire" and "Chainsaw Massacre."Added a new tip system to help players navigate game mechanics during loading or play.Added glow sticks to the Night Truck for better visibility.Added a glow effect to water pipes during night missions.Added visual variations for roof collapse meshes.Remaining victims are now automatically highlighted once a fire is fully extinguished.There are now fewer valuables to find, but they are easier to spot and worth significantly more money. Additionally, they no longer prevent mission completion if left behind.Updated pricing and order for various upgrades and perks.Player debt is now capped at -$100,000.Drug Lord: Reworked behavior; he now runs less and shoots more. He has also been "nerfed" to ensure he can be consistently defeated.Psychic Target, reduced movement speed and disabled teleportation while burning.Bear reduced attack speed.Slightly increased the radius of the "Splash on Death" perk.Fixed a PhysX issue related to grenade throws.Fixed an issue where grenade splash would occasionally fail to extinguish fires.Fixed an issue where lightning effects didn't match their damage volume.Fixed a rare concurrency bug where players wouldn't respawn if two died simultaneously.Fixed a bug where players could extinguish themselves while standing in the middle of flames.Fixed a bug preventing the use of fire extinguishers on players under certain conditions.Fixed "Psychic Target" disappearing unexpectedly.Fixed the Research Station to prevent Creeps from escaping the perimeter.Fixed victim spawning locations on the Camping Map.Added a "cashing in" sound effect to the end-of-level UI.Fixed the retreat sound for dogs.Adjusted jingle priority to prevent audio clipping or overlapping.Fixed various zombie-related bugs Fixed taxi count errors.Multiple loca...
    Read full article on Community Announcements (Pierre Nury)
  • AnnouncementsOfficial

    Backfire Brigade release notes EAv0.2.2

    Hello everyone, This week’s update focuses on stability and polish, addressing several bugs and feedback points identified during our latest QA session.Fixed an issue where missions losing money were incorrectly marked as "Successful."Resolved a logic conflict when a character was being revived and healed simultaneously.Fixed a bug allowing characters to use the fire extinguisher while stunned.Fixed "flying" characters being incorrectly affected by ground hazards like oil spills.Fixed an auto-failure bug occurring on the Forest Fire map at maximum difficulty. Fixed the "Dead" UI indicator not appearing when using healing equipment on a deceased NPC.Removed unnecessary button inputs from the Achievement UI.Fixed camera movement glitches in the Race Track level.Corrected various typos throughout the game.Increased priority for grenade sound effects to ensure they trigger in busy scenes.The "Heal" button is now hidden for NPCs who are already walking/recovered.Slightly increased the capacity of the chemical extinguisher.Enhanced the water splash effect (primarily visible at high difficulty settings).Thanks for reading!
    Read full article on Community Announcements (Pierre Nury)
  • AnnouncementsOfficial

    Backfire Brigade release notes EAv0.2.1

    Hello everyone,I’ve finally added all the features I planned for the full release! I am currently moving into a final testing phase to ensure everything works exactly as intended. If all goes well, Backfire Brigade will be officially leaving Early Access very soon.To reflect the new content and the game's finished state, there will be a slight price increase at the time of the full launch.Patch NotesAdded Night Shift, allowing you to tackle fires under the cover of darkness.New Twist, explore the Zombie Mall experience.Added new, more valuable objects.Numerous small visual improvements to ensure every level is distinct and easily recognizable at a glance.Resolved an issue where character colors were removed following the addition of the dog. Tweaked victim HP and attrition rates based on chosen difficulty.Updated difficulty scaling, Flames are now harder to extinguish as the difficulty increases.Thanks for reading and for all your support during Early Access!
    Read full article on Community Announcements (Pierre Nury)
  • AnnouncementsOfficial

    Backfire Brigade release notes EAv0.2.0

    Hello new release contains:Four New Perks: Air Marshal, Dog, Telekinetic, and Necro.Truck Upgrade: Added an upgrade to increase the truck's refilling speed.Research Station Twist: Added "Creep" spreading mechanics throughout the level.New Visuals: Added snow VFX to the Research Station.Race Track Addition: Added a mini truck to the Race Track level.UI Update: Visuals for upgrade icons now update to reflect their current status.Fixed an issue where the character would get stuck when using a fire extinguisher while dying.Fixed a bug where the "Door Kicker" perk was not being applied correctly during kicks.Thanks for reading!
    Read full article on Community Announcements (Pierre Nury)
  • AnnouncementsOfficial

    Backfire Brigade release notes EAv0.1.9

    New Levels: Added the Fire Station and Research Lab. Keep your eyes peeled—something feels a bit "off" at the facility...Other Small changesAdded aesthetic details including tyre marks on roads and specific tractor tracks.Updated the Tyre Wall collision and visuals to better communicate where players can and cannot pass.Slightly reduced the size of kitchen counters to prevent players from getting stuck in narrow gaps.Removed the Ottoman as a potential victim spawn point to prevent "bad spawns" and fixed spawning issues in the Truck area.The basic tutorial now explicitly encourages obstacle destruction to clear paths.Updated the Roll Icon and added new Icon Feedback when attempting to refill a truck that is already at max capacity.Conducted a pass on audio feedback for area-based interactions to ensure better player cues.Fixed shadow rendering issues.Fixed an issue in the Forest level where grass and stones were failing to spawn correctly.Fixed Lemming pathfinding errors that occurred when dropping them too close to an exit.Resolved Nav Mesh issues within the Corn Maze.Added Nav Mesh modifiers to various environmental elements to prevent NPCs from getting stuck on geometry.Thanks for reading.
    Read full article on Community Announcements (Pierre Nury)

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