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Shit-Stealing Gnomes

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Shit-Stealing Gnomes screenshot 1
Trailer #1 trailerWatch trailer on Steam ↗

Shit-Stealing Gnomes

Gnomic Resistance · Published by Gnomic Resistance

Last updated 28 Sept 2026

Co-op adventure in which you play as little gnomes robbing houses. Be stealthy and steal the dirtiest things you can find.

Free to PlayComing SoonDJCTQ 121 DLC available ↗Co-op

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action · 2026 · More free games

Join as a mischievous gnome in Shit-Stealing Gnomes, where you must sneak into houses and grab the grossest treasures. Team up with friends for thrilling co-op adventures.

About this game

Become one of the followers of Gnomic Resistance and pave the way to overthrow human domination!

Steal filthy (or shiny) human things to replenish the Resistance treasury.

Mission

You will have a To-Steal list, so keep to it to avoid punishment.  Mission - first, Mission must be done.

Have finished To-Steal list and have more time? Loot for yourself, it's your future wealth!
At first you will be given simple mission in nearly abandoned houses without any security, but later, as you become Pillar of Resistance, you will be given difficult and significant tasks, that only your team can fulfill

Upgrades

By doing missions you will rise in rank and Resistance will give you access to new equipment that will be useful on more difficult mission. Assault ladders, drones, night vision, item detectors - everything will be yours, just do your job properly.

Keychains

Find keychains in missions, sell them or use for your team to get some useful perks.

Car

Your car is your teammate - without it you will be unable to do your job properly, so keep it in tact, upgrade to fulfill your team's needs. On the mission it's your safehouse and hub with various tools.

Danger

Humans are intelligent, sometimes, so they will react and find a new ways to counter you.

Their houses vary not just by size but also by diffuculty. The richier the house - the stricter it's security systems. You will face fully closed "bunkers" with cameras and detectors and, maybe, even something worse than this...

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: WIndows 10

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: WIndows 10

Supported Languages

English*, German, Portuguese - Brazil, Russian, Simplified Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Untitled

    2 weeks of playtest passed very quickly! More than 3000 players!Thanks to all participants, to those who made reports and sent their feedback!We got a grasp on what you wanted and what you needed and based on that we came up with a roadmap for the Demo that we plan couple of months later.Money. You earned them, but couldn't spend them.Repetative House. More interactions with hoomanMore interactive objects and items in the worldProgressionIt was good to hear all of that because now we have a great plan for future content.The Demo should be "Small portion of content" and "Big portion of mechanics" so we dove in development of those.Now, about the roadmap.Hub. The place where you spend time between missions. There is Mission table, shop, slots and gardens.Houses are persistent, no procedural generation, just handcrafted locations. Each time you can choose from available houses on the map and raid it. It's possible to acquire some info about the house before mission, but not for free. For the demo we want to deliver 2-3 new houses and reworked House #1. New Items, interactives and hidden pathways awaits! We want to make the gameplay more about "trying" to acquire interesting things, not just looting.Hoomans. In different houses - different hoomans. We want to make them unique, with their own patterns as they hunt you or just live their life. And, ofc, a lot of you asked for weapons. But not only you will get them. Also, aim for demo is to make hoomans more reactive to player actions, like using fireworks and so on.Ranks. As you finish missions you get Points. Collecting them leads to getting a Rank. Higher Rank - more difficult Houses, more money, more trust from Resistance - better equipment. So, the better you do your missions, the better equipment and missions you get, easy.Equipment. We want to let you acquire things that will make your life easier - Nightvision googles, sturdier body, silent boots and so on. Some of this upgrades will be persistent, other- one-time...
    Read full article on Community Announcements (Hidanya~)
  • AnnouncementsOfficial

    Playtest is LIVE!

    We have launched our playtest!And 1370 of you signed up for it! Huge achievement for us! For the past month we were fixing critical bugs and major problems so we could release a playable version of the game.Though, i believe, You will find a lot more than we could and we will be grateful for that! You can send you suggestions and findings from inside the game or in our DiscordOkay, back to playtest. Right now the game has it's main mechanics and game loop - Loot&Go, if you wish. We want to understand if it is solid foundation for the future game mechanics.There is no tutorial yet, but i put a tablet near the spawn, so you can figure evertyhing out.We have added about 140 items to find, some of them are interactable.Hooman.. Right now he is alone, doing his hooman things. We plan to tune his behavior in the near future.I think soon we will sort out what we want to do next, like a roadmap and present it to you. Ofc, based on your opinion about the game.So, have fun and don't forget to invite your friends, cooperative is working like a charm C:P.S. We will update the playtest as something new is added or fixed.Thanks, cya
    Read full article on Community Announcements (Hidanya~)
  • Patch NotesOfficial

    Playtest news update

    Dear community! We are deeply sorry for not posting news, we got troubles with fixing crucial problems with our build, so you can have pleasant experience with the content that we have right now.I believe that we are somewhere near finishing fixes and polishing, and the playtest will come out somewhere in a week.Again, we apologize for the unexpected delay and are doing everything possible to finish it as soon as we can!P.S. More than 1200 people want to participate!Thank you!
    Read full article on Community Announcements (Hidanya~)
  • AnnouncementsOfficial

    Playtest news

    Hey everyone!Thanks for lots of attention to our game. I'm happy to announce that there are 700 playtesters ready to deploy!It's an enormous number, as i see it, so it's really cool. Also, for each playtester we give 3 invites for friends!The playtest will be held in the 20th of April, so, in about two weeks. We want to polish last things, so you can test it out.I'm also thinking about some sort of feedback channel, but don't know exactly what it will actually be.But stay tuned, i'll contact you soon enough!
    Read full article on Community Announcements (Hidanya~)

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