Skip to content
Geeky Alien
Midnight Murder Maze

Screenshots

Midnight Murder Maze screenshot 1
Midnight Murder Maze 1.0 Release trailerWatch trailer on Steam ↗

Midnight Murder Maze

Rum Shack Studios LLC · Published by Rum Shack Studios LLC · Official site ↗

Content notice: This game includes blood and various forms of extreme violence including graphical player death. There is no sex or drugs portrayed.

Positive — 100% positive (21 reviews) · 14 achievements

Last updated 28 Sept 2026

You find yourself in a darkened maze at the stroke of midnight. But the wolves howling, the blades sharpening and the crows calling out tell you that you are not alone. The only question that remains is how many times will you die before you stumble upon the exit to this fiendish construction.

DJCTQ 14

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.8910 Oct 2026

Action · 2025 · More £5 - £15 games

Navigate treacherous corridors and dodge deadly traps as you explore the eerie midnight maze. Can you escape before the wolves close in?

About this game

Midnight Murder Maze is a top-down game about finding your way through a pitch-black and very deadly maze. Expect to leave a trail of blood and bodies as you tirelessly search for the exit.

In the late 1800's the sociopathic Contessa Desmodonia von Macelar built the maze and regularly ran her peasants through it... for her own demented goals. It is your job to guide your character through the maze searching for the exit while at the same time dodging lethal traps and occasionally picking up the few bits of help scattered around. Like any good predator, the Contessa surely loved to play with her victims.

Midnight Murder Maze includes:

  • Absolutely unique mazes, randomly generated for each run.

  • 5 varying levels of difficulty that each changes:

    • Maze dimensions from 20x20 up to a gargantuan 100x100

    • Number of deadly traps

    • Number of useful 'trinkets' that the Contessa left for you

  • Save system so that you can pick up a longer run later

  • A truly unique score-keeping method

  • A final 'brag screen' that you can use to challenge your friends to run your same maze and attempt to beat your score.

The Maze is the first published game by Rum Shack Studios, a small (4 person) team of game players, designers and dreamers who have big plans for the future. We hope you enjoy it and look forward to hearing your comments!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i5
  • Memory: 16 GB RAM
  • Graphics: RTX 3050
  • DirectX: Version 11
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel i5
  • Memory: 16 GB RAM
  • Graphics: RTX 3050
  • DirectX: Version 11
  • Storage: 500 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Release 1.0 NOW LIVE!

    Wow, so this all started a few years back when me and some friends decided, "Dangit, we play enough video games, we should make one ourselves!"And here we are.Midnight Murder Maze is our freshman offering and as such, it is loved for all of its successes as we as shortcomings. We certainly hope you all enjoy it much and we look forward to hearing about your favorite traps and buffs!Thank you with all of my heart to Alex, Eric, Rock, Cass and everyone else who helped support us to this point.Cheers,LazySumo
    Read full article on Community Announcements (Rum Shack Studios LLC)
  • AnnouncementsOfficial

    0.6d New Buff!!

    Hey folks, patch 0.6d here and we're happy to announce that this is our LAST major patch before 1.0 release!!With that being said, here are some patch notes...The good news first. We've had feedback that in larger mazes the run-back after you've died is... painful. OK, the Contessa has heard you and has allowed a Teleporter that takes you to your last death spot. Use carefully and she hopes you all figure out how to use one well. Cheers!Also, we added a few new achievements. Please note that next week on Wednesday we will RESETTING all achievements so that everyone starts fresh.The Contessa didn't feel that the Alarm trap called in hostiles from far enough away. She mentioned something about "Those peasants surviving through my maze" and order the maze masters to fix it.The Discord button was misbehaving. The Contessa had a long, loud talk with it and now it's all betterer.The Alarm hazard's laser was being blocked by... well, by about everything. We've beaten it into submission.So until 1.0 release on Wednesday we thank you all for your support. CYA!
    Read full article on Community Announcements (Rum Shack Studios LLC)
  • Patch NotesOfficial

    Patch Notes: 0.6c

    Happy Fall Everyone!We are one week away from our 1.0 release and our code gnomes are hard at work on polishing and wrapping up last-minute features for you our game-loving fans!Today we have several bug fixes and one new feature! Fixes first...Invulnerability was STILL interfering with other buffs sometimes. So that issue is now resolved. If you think its still broken please let us know.Strange issue where the in-game UI wasn't working, but only in an executable build! Playing from the Unity editor worked fine. The issue came down to improper use of prefabs. Solved.Ambient audio emitters, which are scattered throughout the dungeon, were stopping the lasers from the Omniscience buff?!?! They've been reprimanding and a demerit has gone into their record.Now, the fun stuff...Added slight animation to the status icons so they are more eye-catching.Tracks Buff! Here it is... this buff will put a track down on the maze floor showing you where you've been. VERY useful for figuring out the layout of a larger maze.
    Read full article on Community Announcements (Rum Shack Studios LLC)
  • Patch NotesOfficial

    0.6a - Small patch for a few small bugs, more patches coming this week...

    0.6a Changes:On new install volumes were sometimes set to 0. Setup check for when the game is launched and no values are present. If so, then set them.Recurring issue with the maze config settings not being quite what you had ingame: char model might be incorrect, maze diff might be off, etc. Created sync method at maze launch that double checks settings vs what is about to be built.Discord logo was showing up ingame. While we love Discord... reset the logo to only show up on main as intended.
    Read full article on Community Announcements (Rum Shack Studios LLC)
  • Patch NotesOfficial

    Major Update .5a - New Ways to Die, and New Ways to Live!

    OK, 'patch notes' don't quite cover it, but here we go anyway. Let's start with the good stuff, the things more 'player friendly'. Hehe, sure.New Buffs -n- StuffInvulnerabilityThe Invulnerability does just what it says, for a short while you will trigger no trap OR BUFF and no mobile (wolves, zombies, etc) will track you. In fact, if you are being tracked, this will clear that and let you go on in peace.OmniscienceThe Omniscience buff will show you where all of the hazards are at, at least the non-obvious ones. This is a HUGE buff because sawblades, spears and such become MUCH harder to miss. The hazards icon looks like this...Status IconsCurrently only Invulnerability and Omniscience get status icons, but now the system is in place and making more icons will be easier. They do also show remaining duration via a sweep-style animation.Warning ScreenPlaytesters were getting frustrated by the difficulty level of the overall game. We could have made it easier, but nah, let's put up a warning instead. :) Also, there is data in the lower left about how many traps vs buffs were spawned. You might think this would help you, but testing revealed that this actually made despair set in quicker. LoL. Hmmm thought that list might be longer... oh well. Now on to new ways to die...New HazardsPit TrapWho doesn't love a deep pit wherein you are invited to plummet to your death? This is one of the few hazards that doesn't have a tell. Step lightly? Maybe? I dunno. Above is a player testing out the gravity in the maze. It still worked. Mimic TrapAhhh mimics. Whatever deranged sicko came up with this idea? It looks nice, it looks like something you want... but nope. It's actually icing-coated death and dismemberment. Hate mimics, hate whomever came up with them. Oh, and I put them in this game. Pics? That would take ALL the fun out of it. Enjoy!BlockBecause a static unchanging maze is soooo boring. The Contessa said, and I quote, "That's so 1700's, dear." Therefore we give you the Bloc...
    Read full article on Community Announcements (Rum Shack Studios LLC)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.