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AIgent

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AIgent

Marfinney · Published by Marfinney

Content notice: There is some pixel art blood and decapitation.

Last updated 28 Sept 2026

AIgent is 1982 style gameplay in a 1982 alternate timeline. Speedrunning 2D hand-drawn pixel art platformer where you need to destroy the satellite on each level by shooting, headshooting or knifing the enemies and collecting their elevator access codes.

Free to PlayComing SoonDJCTQ 16Full Controller Support

Free

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Navigate through retro-styled 2D levels as AIgent, using speedrunning tactics to shoot, headshot, or knife your way to satellite destruction. Collect elevator access codes and master the 1982 action genre in Marfinney’s unique platformer.

About this game

Story

The machines came early - built by man, perfected by themselves, and then they cut us out. CortexSync, the company that gave them minds, lost control... or maybe handed it over. Now they run the networks, the signals, the street and everything else built by humans. You’re a shadow in their building, one of the last with a pulse.

Your control chip has been damaged and your neural charge is limited. Sliding, knifing or focused aim are costly. Be fast, clean and keep your flow to achieve a full brain-to-chip synchronization and be able to freely draw from latent, untapped cortical reserves.

Your goal in AIgent is to destroy the satellite that keeps CortexSync’s AI grid online. Each floor is locked tight, guarded by machine shells wearing human faces. The only way up is through them. Kill them, clone their access code, unlock the elevator. But be warned: if you destroy the body, the chip is lost - choose your weapon wisely. Use the knife for a clean kill, or aim for the head if you need to shoot. Floor by floor, enemy by enemy. Reach the top, destroy the signal, and shut them down - for good.

Gameplay Features

Destroy the satellite on each level by shooting, headshotting or knifing the enemies and collecting their elevator access codes. Manage your neural charges (energy) and chain combos to fill your style meter. Each style rank gives bonuses.

Destroy the satellite on each level.

Shoot, headshot or knife the enemies.

Collect the enemy elevator access codes.

Access codes can only be collected from enemy bodies.

Use headshot or knife to keep the enemy body.

Near future plans

  • a lot more levels

  • per-level challenges

  • better AIgent game progression

Far future plans

  • AIgent Level Editor with workshop integration

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10+
  • Processor: 2.5 Ghz or better
  • Memory: 4 GB RAM
  • Graphics: Support for OpenGL 3.3
  • Storage: 150 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Demo update v0.8.1

    Features Steam Leaderboards Compete against the world! Per-level leaderboards now appear in the level selection menu, showing the top 5 players plus entries around your own rank. Steam Achievements Unlock achievements as you play: including tutorial completion, total knife and gun kills, clearing every level, the "One Knife, Two Heads" challenge, and per-level completion achievements (Two Buildings, Thrive to Five, and more). Bugfixes Fixed progression bug where completing "Two Buildings" did not unlock "Thrive to Five" General fixes and stability improvements
    Read full article on Community Announcements (s3r1al)
  • Patch NotesOfficial

    Demo update v0.7.1

    Features Ghost Replay System Race against your past self! Your previous best run appears as a ghost. Toggle on/off in Gameplay options. New Enemy: CSphere Floating drone with a laser weapon. Some drop a keycard when destroyed. Keycard System Collect keycards to gain access to the satellite controller. New inventory UI shows collected and required keycards. New Level: "Thrive to Five" A brand new level with expanded environments. Improvements A lot of different improvements and bugfixes, too many to list them all here ːsteamhappyː
    Read full article on Community Announcements (s3r1al)
  • Patch NotesOfficial

    Demo update v0.6.0

    Features demo story: the beginning Improvements fixed enemy stuck behavior when close to wall fixed audio settings not saving misc. other bugfixes
    Read full article on Community Announcements (s3r1al)
  • Patch NotesOfficial

    Demo update v0.5.0

    Features new demo level: "Double Trouble" Improvements fixed infinite charge/energy drain bug fixed repeating enemy detection flash bug
    Read full article on Community Announcements (s3r1al)
  • Patch NotesOfficial

    Demo update v0.4.0

    Gameplayenemies are now much "smarter" when you are near themplayer movement speed, slide speed, and hacking minigame speed are now affected by the current style rankimproved knife hitboxplayer movement improvementsmoved charges and style HUD to the bottom to improve visibility Visualadded player eye-light effect for indicating flow styleadded not-enough-charge effects on the player characterimproved knife animationssubtle full-screen grayscale depending on charge level Audioimplemented audio settingsadded enemy alert sfximproved hacking minigame sfx Misc.all minigames on "Two Buildings" level now require only 1 actionmenu improvementsanimation and bug fixes
    Read full article on Community Announcements (s3r1al)

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