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SHADE WALKERS

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SHADE WALKERS screenshot 1
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SHADE WALKERS

Cross Novaris Studio · Published by Cross Novaris Studio

Content notice: SHADE WALKERS contains horror themes, supernatural entities, jump scares, dark school environments, psychological tension, and scenes where players may be attacked, trapped, incapacitated, or chased by monsters. Violence is presented in a non-graphic manner and may include knife attacks, traps, and players being downed or unable to move for a period of time. The game does not contain sexual content, sexual assault or non-consensual sex, BDSM, drug or alcohol abuse, or self-harm.

Last updated 8 Oct 2026

Trust is fragile. Escape is everything. SHADE WALKERS is a multiplayer horror strategy game where three teams of two compete to escape a haunted facility. Search for dolls, summon terrifying Shades, and outwit enemy teams in intense, item-based mind games. Only one team escapes. Will it be yours?

DJCTQ 101 DLC available ↗Co-opPvP

£5.89

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.8910 Oct 2026

Action · 2026 · More £5 - £15 games

SHADE WALKERS challenges three teams of two to survive and escape a terror-filled facility. Search for dolls, summon Shades, and use items to outmaneuver opponents in this intense multiplayer experience. Trust is key as only one team can escape the haunted site.

About this game


A 2v2v2 tactical horror extraction.

Gather plushies to unlock the exit while a Kaiki hunts you and rival duos sabotage your escape. Only one team gets out.

Your enemies are the lurking horrors—and the other players.

Victory demands perfect teamwork and ruthless strategy.

What seemed like a familiar school has become a stage for madness and fear.
In SHADE WALKERS, a multiplayer game that fuses horror, escape, psychological warfare, and tactical play, players team up in pairs to explore a haunted facility and survive both supernatural threats and rival teams.

Cooperation, quick judgment, mind games, and clever deception—only one team can escape.

Game Features


High replayability through randomness: Every match offers new spawn points, item placements, altar locations, and escape gates.


Gameplay Phases
【Exploration Phase】

  • Search for hidden ritual dolls scattered throughout the building, and place three on the altar to begin the escape process.

  • The main horror, called a “Shade,” is summoned once all dolls are offered.

  • Each player can carry 3 items (6 per team). Choosing what to carry and how to use it is the key to victory.

【Escape Phase】

  • Once three dolls have been offered, the escape gate opens.

  • Use your remaining items and wit to outmaneuver both Shades and enemy teams.

  • Both teammates must pass through the gate to successfully escape. A solo escape is not enough.

    Key Items (Selected)

    • Flashlight: The only tool capable of stunning Shades temporarily.

    • Barricade: Block pathways to slow enemies and trap rival players.

    • Magnifying Glass: Peek into opponents' inventories—perfect for negotiation or sabotage.

    • Bandage: The sole item that revives players after a fatal hit from a Shade.

      The Shades

      Chaser Dog (temp. name):
      A swift, relentless beast that outruns players and tracks them by sound and light.
      Its sharp reflexes allow it to hunt even through narrow corridors with terrifying precision.

      Other Shades include massive hallway-blocking monsters and erratic swarms of spider-like horrors—each encounter is a new nightmare.

      Core Appeal

      • Tense 2-player cooperation, with constant threat from opposing teams.

      • A wide array of strategic tools and timing-based item usage.

      • Real-time mind games and split-second decisions that determine life or death.

      Multiplayer Info

      • 6-player online matches (3 teams of 2)

      • Play with friends or team up through matchmaking

      ※ The Early Access version will launch with a 3-player mode (1v1v1).
      Full 6-player mode and additional maps will be added in future updates.

      Hesitate, and you become prey.
      Make the wrong move, and your whole team falls.
      Only the coldest, sharpest minds can escape this cage of darkness.

      Use everything—strategy, negotiation, deception, cooperation, and luck—to outplay your enemies and survive the night.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64bit)
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 580(6GB以上)
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: 1080p / 30fpsで安定動作を想定。Lumenを一部使用しているため、DX12対応必須。

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11(64bit)
  • Processor: Intel Core i5-14500 / AMD Ryzen 7 5700X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA RTX 4060 Ti / AMD Radeon RX 7700 XT
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: 1080p / 60fpsで快適に動作。Lumen、Nanite(一部)使用環境。SSD必須推奨。

Supported Languages

English, Japanese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Search Drone and Settings Improvements

    ■ Improved Search Drone Visualization The Search Drone now reveals target players through walls using softly colored silhouettes and outlines. This replaces the numerical markers, making player positions easier to recognize at a glance.■ Instant Language Updates The lobby tabs and the Video, Controls, and Audio tabs in Options now update immediately when you change languages. Reloading the lobby or restarting the game is no longer required.■ Fixed Settings Persistence Fixed an issue that caused audio volume, mouse sensitivity, and vertical axis inversion settings to reset after restarting the game. Saved control settings now also apply correctly during gameplay.
    Read full article on Community Announcements (Koara-Neko)
  • Patch NotesOfficial

    Matchmaking Queue Improvements and Updated Results Screen

    Thank you for playing SHADE WALKERS! This update improves the matchmaking queue and refreshes the results screen.Matchmaking ImprovementsYou can now remain in the matchmaking queue on the results screen after a BOT match ends.Select “Continue BOT match” to play another BOT match while staying in the queue.The results screen now displays the current matchmaking player count.Once six players are ready, joining the online match takes priority over starting another BOT match.Select “Stop waiting and return to lobby” to leave the matchmaking queue.Updated Results ScreenRefreshed the background, colors, layout, and screen animations.Improved the presentation of round outcomes, survival and contract records, and earned XP.Debug Display CleanupRemoved on-screen debug text and numbers that appeared during Abyss attacks, skin selection, barricade placement, and contract interactions.Removed on-screen debug messages during profile card interactions.Please keep sharing your feedback and any issues you encounter. Thank you for your continued support!
    Read full article on Community Announcements (Koara-Neko)
  • Patch NotesOfficial

    Demo Update: You Can Now Play Repeatable BOT Matches Solo

    The SHADE WALKERS demo has been updated.With this update, you can now start a BOT match immediately, even when playing alone.Once the match begins, bots will join the game, allowing you to experience the core gameplay loop of SHADE WALKERS — exploring the school, collecting dolls, offering them at the altar, encountering anomalies, and escaping.After a match ends, you can immediately start another BOT match, allowing you to play repeatedly as many times as you like.The demo also features a map adjusted specifically for BOT matches.Main Changes:Start a match with just one playerPlay matches against botsStart another BOT match after each gameExperience the full gameplay loop: Explore → Offer → Anomalies Appear → EscapeMap and game progression adjusted for BOT gameplayIf you've been curious about what SHADE WALKERS is like, try the free demo and experience it for yourself.What awaits you inside the school may not be the same every match.The full version includes everything available in the demo, plus the game's main content: player-versus-player matches against other players.
    Read full article on Community Announcements (Koara-Neko)
  • Patch NotesOfficial

    Mini Update: Contract System and Connection Improvements

    This update fixes contract behavior and visuals, and improves how disconnections and session exits are handled.Contract SystemImproved contract requests, acceptance, rejection, and movement-based betrayal detection.Fixed repeat requests between players who have already accepted a contract during the same match.Restored the countdown to three decimal places and made its updates smoother.Fixed successful contracts so both participants correctly receive the movement speed boost and Clean Mark.Fixed the speed boost being lost when switching between walking and sprinting, or after recovering from a downed state.Fixed Clean Marks and Betrayal Marks so players outside the contract can also see them correctly.Fixed marks updating to the latest outcome when completing a contract with a different player.Fixed gate location information being displayed when betraying a contract during the later phase of a match.Improved Abyss Legis’s behavior.Connections and Session ExitsAdded lobby recovery handling when the connection to the host is lost.Session exits now return players to the lobby.Adjusted disconnect handling so a client disconnect is not treated as the host leaving.Improved the process for starting another play session after leaving.
    Read full article on Community Announcements (Koara-Neko)
  • Patch NotesOfficial

    Practice Map Bot Update

    We’ve improved how bots behave in the Practice Map.Bots now sprint while managing their stamina.They may take detours while searching for plushies and the gate, instead of heading straight to their destinations every time.Bots use flashlights while exploring, with different timing for each bot.They can break barricades blocking their route.When the Abyss approaches, bots can escape into lockers and resume moving once it is safe.Against the medium monster, bots can use their flashlights, flee, or hide in lockers. Their reactions and flashlight timing now vary.Bots make more decisions—and occasional mistakes—making Practice Map matches more challenging and engaging.
    Read full article on Community Announcements (Koara-Neko)

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