
Screenshots

Watch trailer on Steam ↗Flashes of Chaos
Brainburn Studio · Published by Brainburn Studio · Official site ↗
Content notice: Violence, Blood, Dead Bodies
Last updated 3 Oct 2026
A fast-paced roguelike top-down shooter about building brutal guns. Collect ammunition cards, add modifiers, and load them into your weapon of choice to create your own unique experience of pure, adrenaline-fueled destruction.
Craft and unleash custom weapons in Flashes of Chaos, an intense action game where each round demands new builds from Brainburn Studio. Dive into a world of relentless combat as you mix and match ammo cards to outgun your foes.
About this game

The weapon lab has fallen.
Chaos reigns inside.
Retrieve the lost tech.
Infiltrate, survive and escape.

Fluid, fast-paced movement on pulsing synth beats turn combat into a violent ballet.
Stab, smash and shoot your enemies into oblivion.
Violence is not just encouraged, it's rewarded.
Stay aggressive. Stay alive. Become unstoppable.

Build your own instruments of destruction with a card-based weapon system offering nearly unlimited combinations.
Carry 3 weapons per run: Primary, Secondary, and Melee
Each weapon has ammo card slots that define its behavior
All ammo cards are interchangeable across weapons
Customize ammo further with modifiers that stack and synergize
Mix. Match. Break the game.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: WIndows 10 or higher
Recommended
- Requires a 64-bit processor and operating system
- OS: WIndows 10 or higher
Supported Languages
Latest news
Patch NotesOfficial
Demo Update! v0.04.002
Hi all! I kept quietly working on my game last few months. Overall really happy with how everything is working now. With all the updates, it is time for a demo update. Planning to announce the release date soon! Enjoy. Gameplay Added more variety to God Cards Reduced the amount of shielded enemies Slightly reduced enemy HP Made move speed for enemies and the player a bit slower Added ping to running exploding enemies Increased the time before running exploding enemies explode Removed the ability to activate a button by hitting it Made hit scan not trigger if no target is found Circle saw, fire extinguisher, and torch now run out of fuel Visual and Design Added 5 new Karl Casey @White Bat Audio songs: Invasion Los Angeles Guns Akimbo Filth The Bone Collector Scorched Earth Added icons for the bosses Added some extra level designs Fixed office levels Added shadows to walls and glass-like obstacles Made shields more visible Added an option to not show arrows pointing to enemies Added a hint for best controller settings Fixed leg drawing when not aiming on a controller Reduced the gain on the hit scan confirmation sound Added a distinct sound for hitting metal walls so that it differs from shields Updated the unlock screen looks Bugs Fixed one level with unreachable enemies Fixed sounds for hitting objects Fixed kill type message when dying from an exploding enemy or game object Removed the force garbage collection option (fixed otherwise)Read full article on Community Announcements (Brainburn Studio)Patch NotesOfficial
Massive Demo Update! v0.04.001
Massive Demo Update! v0.04.001 Hi all! I have been quietly working on my game last half year. Overall the final game starting to take shape. With all the new stuff and visual updates, it is time for a very big demo update. Soon ill post more news regarding the path to release. Enjoy. Main Changes Level design has had a major overhaul Redesigned the unlock system (progress has been reset) New boss designs Added perks to the game Visual and Level Design Procedural levels Introduced level-specific biomes Added elevators as portals to new levels Increased light intensity Added gas containers that fly around when hit and explode Added exploding poison and oil drums Added exploding boxes Added lots of new hit sounds Updated boss enemy visuals Added loading screen Updated electric boom light visuals Added option to hide kill values Added two new color schemes Set antialiasing to 0 and removed the AA option from the menu Improved explosion lighting effects (faster expansion, slower retraction) Added computer foreground visuals to terminals Moved objective text below the HP bar Added hover flash effect to more cards Player now flashes red when hit Improved difficulty card visuals Changed difficulty text in inventory to icons Added text overlay indicating when a boss is active Set Pendulum as the first level track Gameplay Updated the ammo available in the demo Removed: Lasersweep, Laser Added: Electric Field, Electric Beam Added lots of new real boss guns (biome-specific) Rebalanced projectile damage Reduced knockback Improved shielded enemy shields Added a short reroll button lockout in the lab to prevent double rerolls Removed homing sound effects Added running exploding enemies Added random trigger events to glitch cards Added Flexmod sticker events to tool cards Added glitch cards to the Lab/Shop card pool Removed Bounce on Everything from appearing on shop cards in the demo (can still appear as a native modifier) Removed duplicate card from tool cards Made hits with the...Read full article on Community Announcements (Brainburn Studio)Patch NotesOfficial
Major Demo Update V0.03.001
Hi All, Development of Flashes of Chaos is slowly progressing, today I pushed a big update to the Demo. Changed the setting to: You are sent into a fallen weapon research complex, where you must use its own technology to build guns and survive long enough to extract it.Main things changed regarding setting: More epic opening when starting a runShop is now rebranded to LabGame progress is displayed in a terminalThis major update is a aggregation of multiple smaller updates in the Beta channel. Full list of updates below, in short: Lots of Quality of Life improvementsSome performance improvementsSome bug fixes. Game balancingNext up in development are testing new level designs and testing the addition of perks. Full update logv 0.03.001Changed mod reflect all to be only a native modDefend circle now freezes once room is doneYou can now go back from select guns to select difficulty with ESC (no longer opens the in-game pause menu)Save files are now overwritten once you enter the computer screenUpcoming boss is now shown in inventoryRearranged the options menu v 0.02.028Added limitations on amount of particlesChanged default of showing shot cards in game to falseMade trigger mods more visible in shot cards on screenAdded activated difficulty scales to inventoryFixed camera twitching / jumping at level startBase HP increases via glitch now work percentage-based (stackable)Added toggle to turn off showing the timeAdded visual preset for a de-saturated grunge look v 0.02.027Fixed light occluder walls and greatly reduced occluder count (performance improvement)Reload times now show in seconds instead of framesChanged shop card packs to Manila foldersFixed boss levels sometimes giving the starting roomMenu select box is now larger with better spacingFixed vertical alignment issues in menusAdded lab/shop state to save file (no more shop save scumming) HF v0.02.026Fixed spelling errorsRemoved sprite artifacts in docsRemoved mouse debugging dot in bottom-left cornerFixed boss l...Read full article on Community Announcements (Brainburn Studio)Patch NotesOfficial
Hot fix for Demo version v0.02.024
Hot fix for Demo version v0.02.024:Fixed crash with modifiers that change reload speed on melee weaponFixed crash on some systems when game is full screen and not in focus --> to solve this enable borderless full screen in the options. Added button for flashlight toggling (if you do not see it please try resetting the bindings)Read full article on Community Announcements (Brainburn Studio)Patch NotesOfficial
Demo update v0.02.024
Hi All, Significant update for the demo based on stuff learned in the closed alpha test. Alpha test is still open, to join come to the Join the Discord and get a key. NOTE: visuals got an update, this will reset any changes made to the default. Updated in the Demo:New stuff:Melee weapon TorchNative mods on cardsFixes:no more cards with both reflect all and reflect wallmade knock back on heavy enemies loweradded light knock back to statue in shop areaFixed the menu layoutQuite some rebalancingEnemy healthMultiplierless recoilless self dmgMore slots on gunsrebalanced dmg done by cardsDecreased area of most boomsRebalanced soundRemoved some cards, to make new cards easier to findRemoved some cards, to make new cards easier to findVisual options:NOTE: your presets are reset, pls apply them again if you changed things, sorrychanged how the visual settings workchanged the settings to more sensible namesOption to reduce intensity of flashes Brought back color shift optionToggle for displaying the trigger spotVisuals Fixed issue with menu scaling on startupChanged sprite used for light drawingMade the fire look betterChanged how the walls are drawnChanged visuals of explosionsRemoved light scaling from gun muzzleUpdated visuals gun muzzle light Added shadow under entitiesupdated visuals cardschanged how incompatible mods are drawnMultiplierAdded sound for multiplierChanged VFX for multiplier Removed reduction in time step visuals updates on tied to multiplier number. (maybe ill add a toggle to turn this back on)Bullets:Fixed nail to wall synergies on bulletFixed bullet move code, Improved trigger spots from bulletsremoved ammo:REMOVED: Fire stab (replaced by new weapon: Torch)REMOVED: mini boomREMOVED: hammerREMOVED: bootincreased performance during game playgeneral code optimizationadded option to reduce amount of dmg numbers on screenadded option to reduce amount of blood splatter simultaneously splattering around on screenRead full article on Community Announcements (Brainburn Studio)






