
Screenshots

Watch trailer on Steam ↗I HATE MY LEGS
Subhumans Studio · Published by Subhumans Studio
Positive — 94% positive (18 reviews)
Last updated 28 Sept 2026
In this difficult-to-master Foddian adventure, embark on a hilariously BRUTAL mission as Jeff, a turtle with massive human legs trying to find his father! Spin, Jump, and Zoom through the world as quickly as you can, your father awaits!
£9.29
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Price history
Action · 2024 · More £5 - £15 games
Embark on a hilariously brutal adventure as Jeff, a turtle navigating the world on massive human legs. Spin, jump, and zoom in this fast-paced action game from Subhumans Studio.
About this game

- Difficult Movement: Speed is the key to success here, the faster you move the further you jump. Time your jump with your speed to land where you need to go, or don't, whatever works best for you!

- Challenging World: Since Jeff is a tiny turtle, even the smallest of obstacles are massive deals for him! Guide him through treacherous sands, moss, snow, and even space!

- Unique Protagonist: Guide Jeff, our quirky turtle with massive human quads, through a series of mind-bending obstacles and laugh-out-loud moments.

- Funny Moments: Spend hours attempting, and failing the same jump! I promise you, someone will find it funny hearing you scream at your computer screen!
Get ready to rage, laugh, and cry as you navigate Jeff through a journey that's difficult to play but impossible to put down.
Are You Up for the Challenge?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10(64-bit OS required)
- Processor: Intel(R) Core(TM) i5-7500
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10(64-bit OS required)
- Processor: Intel(R) Core(TM) i7-6700
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1060 6GB
- DirectX: Version 11
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Intro, Credits & More!
Hey Reptiles, Over the past week, I have been hard at work fixing some minor bugs and creating a smoother experience for players. We now have a proper (albeit simple) introduction sequence to understand why Jeff isn't home with his mother anymore. We also added a proper credits sequence at the end, so pay attention to the environment! Otherwise, there were some small bug fixes. The game isn't perfect, it has some jank here and there, but its a solid experience through and through for Foddian lovers. This may be the last update to this game, I will be hard at work on the next one starting next month. If there are any major bugs I will fix them, just let me know! If interest is there, I can do a content update as well, we will just have to see. (P.S. You may or may not see Jeff's dad, but you will see some environmental storytelling on where Jeff came from!)Read full article on Community Announcements (Winclark)AnnouncementsOfficial
I HATE MY LEGS IS LIVE!
Hey, you reptiles! I HATE MY LEGS is officially live. I will say, that after the past month of marketing, I thought I would be more excited about this. I am actually terrified right now. I have devoted much time and energy to this game, and it's still not perfect. There are some visual pop-in issues right now, specifically in the later areas/stages. I will be working tirelessly over the weekend to perfect this. I did not have the last few environments finished until around 12am last night, so I haven't slept trying to implement them perfectly. At the same time, I will create a better introduction and ending sequence for the "story" and the game as a whole. As it stands, the end game is a platform that pops up your final time. This will be a "cinematic" sequence in the near future. Expect several small updates over the weekend, and a larger one next week if all goes well. I want this game to be a very smooth Foddian experience! Thank you all for the support, I look forward to seeing some playthroughs of the coming weeks, and making adjustments based on feedback!Read full article on Community Announcements (Winclark)






