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Watch trailer on Steam ↗Scuttle
Altered Self Games · Published by Altered Self Games · Official site ↗
Positive — 100% positive (23 reviews) · 2 achievements
Last updated 28 Sept 2026
Gain speed by hitting notes on beat in this high-speed rhythm platformer. You are reincarnated as a crab with full 3D control. Time your jumps and boosts to the music as you race through vibrant ocean environments while dodging obstacles.
£6.29
Lowest price we've ever recorded
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Price history
Action · 2026 · More £5 - £15 games
Experience high-speed rhythm platforming as you guide a crab through colorful ocean levels. Time your jumps and boosts to the music in this action-packed game released in 2026 by Altered Self Games.
About this game
Run to the Rhythm
Scuttle is a high-speed third-person platformer with rhythm game elements that blends music and momentum across vibrant, ocean-inspired worlds. In this genre-bending adventure, you play as a crab on a musical journey, gaining speed by hitting notes on beat.
Collect Charms
Collect the blue musical charms to progress and trigger new sounds.
Explore the Ocean
Race through unique beach-inspired biomes, from sunlit shores and open waters to volcanic coasts and more!
Dodge Obstacles
Evade urchins, lava, cliffs, and other hazards to maintain your speed and rhythm.
Platform On Beat
Trigger platforming mechanics by jumping to the beat.
Run to the Beat of a Soulful Adventure!
Uncover the mystery behind this world and discover the true nature of flow.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-8500 / AMD Ryzen 5 3500
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1660 6 GB / Radeon RX 5500 XT 8GB
- Storage: 4 GB available space
- Additional Notes: SSD strongly recommended.
Recommended
- OS: Windows 11 64-bit
- Processor: Intel Core i7-8700 / AMD Ryzen 5 5500
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2070 8GB / RX 5700 XT 8GB
- Storage: 4 GB available space
- Additional Notes: SSD strongly recommended.
Supported Languages
Latest news
Patch NotesOfficial
Scuttle v1.01: First Week Update
Scuttle v1.01 Patch NotesThank you so much to everyone who has played and supported Scuttle during its first week! This update includes several gameplay balance adjustments, bug fixes, and visual improvements. Bug Fixes Fixed an issue where charms would sometimes fail to collect properly after exiting Groovescape.Charms will now always correctly begin their trajectory toward the player when the required movement speed has been reached. Balance AdjustmentsEach successful hit during Groovescape now awards 75 points, instead of 25 points. From a scoring standpoint, Groovescape previously felt insufficiently rewarding when activated. This adjustment should allow players to earn a fair number of points while still rewarding those who are able to progress without activating Groovescape as frequently as possible. The window for increasing the in game score between charm hits has been reduced from 9 seconds to 5.5 seconds. The longer window was intended to avoid penalizing players for briefly going off course, but nine seconds allowed the scoring system to be exploited too easily without progressing through the level. The new timing should provide a better balance between giving players room to breathe and encouraging them to maintain momentum. Small FixesLevel 11: Evergreen Run Fixes Fixed an area where the player could become stuck underneath a surfboard. Fixed two areas where fish could unexpectedly travel over land and hit the player.Level 12: Eternal Flow Fixes Slightly increased the brightness of the raccoons to make them easier to see.Fixed raccoon animations that could break during Groovescape.The first week of Scuttle has truly been a blast. I’ll continue keeping an eye on player feedback and making improvements where they make sense. I’m incredibly grateful to everyone who has been part of Scuttle’s launch! - DylanRead full article on Community Announcements (ZOMBIE_SLUSHY)Patch NotesOfficial
Scuttle v1.01: First Week Update
Scuttle v1.01 Patch Notes Thank you so much to everyone who has played and supported Scuttle during its first week! This update includes several gameplay balance adjustments, bug fixes, and visual improvements. Bug Fixes Fixed an issue where charms would sometimes fail to collect properly after exiting Groovescape. Charms will now always correctly begin their trajectory toward the player when the required movement speed has been reached. Balance Adjustments Each successful hit during Groovescape now awards 75 points, instead of 25 points. From a scoring standpoint, Groovescape previously felt insufficiently rewarding when activated. This adjustment should allow players to earn a fair number of points while still rewarding those who are able to progress without activating Groovescape as frequently as possible. The window for increasing the in game score between charm hits has been reduced from 9 seconds to 5.5 seconds. The longer window was intended to avoid penalizing players for briefly going off course, but nine seconds allowed the scoring system to be exploited too easily without progressing through the level. The new timing should provide a better balance between giving players room to breathe and encouraging them to maintain momentum. Small Fixes Level 11: Evergreen Run Fixes Fixed an area where the player could become stuck underneath a surfboard. Fixed two areas where fish could unexpectedly travel over land and hit the player. Level 12: Eternal Flow Fixes Slightly increased the brightness of the raccoons to make them easier to see. Fixed raccoon animations that could break during Groovescape. The first week of Scuttle has truly been a blast. I’ll continue keeping an eye on player feedback and making improvements where they make sense. I’m incredibly grateful to everyone who has been part of Scuttle’s launch! - DylanRead full article on Community Announcements (ZOMBIE_SLUSHY)AnnouncementsOfficial
Scuttle Is Out Now on Steam!
After almost three years of development, Scuttle is finally available on Steam for $6.99!Scuttle is a fast-paced 3D platformer with rhythm game elements where you play as a crab and gain speed by hitting notes on beat. Run, jump, boost, and dodge through vibrant beaches, open-ocean platforms, and underwater environments while staying in rhythm.Releasing this game has been a long road, and I’m incredibly grateful to everyone who playtested, shared feedback, offered guidance, or supported the project along the way.Developing Scuttle has taught me so much, both technically and creatively. Learning what makes a moment feel fun and engaging, and understanding how people experience your work, has been one of the most rewarding parts of this project.Thank you for being part of the journey. I’m excited to finally share Scuttle with you, and I hope you enjoy playing it!- DylanRead full article on Community Announcements (ZOMBIE_SLUSHY)AnnouncementsOfficial
Scuttle Launches July 29!
It’s finally time! Scuttle will be releasing on Steam on July 29 at 10:00 AM Pacific Time.Thank you so much to everyone who has followed along with the progress of the game. I’m incredibly excited to finally share the full release with you.Wishlist Scuttle now and get ready to run to the beat!Read full article on Community Announcements (ZOMBIE_SLUSHY)Community & EventsOfficial
Scuttle is Featured in the Crab Shellebration Festival!
The Crabs Have Taken Over Steam!I’m excited to announce that Scuttle is part of the Crab Shellebration Festival presented by Secret Mode!From May 8 - May 18, you can dive into a collection of crab-themed games on Steam. 🦀Try the latest demo for Scuttle and explore a whole lineup of crab-filled adventures during this exshellent event.A huge thanks to Secret Mode for including Scuttle in the festival! Be sure to check out their new game Everything is Crab: The Animal Evolution Roguelite and the rest of the festival while you’re there.Festival Page:https://store.steampowered.com/publisher/SecretMode/sale/crabshellebrationSee you on the beach! - DylanRead full article on Community Announcements (ZOMBIE_SLUSHY)






