
Screenshots

Watch trailer on Steam ↗RIFTINVADERS
hennakin · Published by Binärwerkstatt
9 achievements
Last updated 28 Sept 2026
RIFTINVADERS is a fast-paced arcade shooter designed for players who enjoy a real challenge. Test your reflexes in endless action, climb the leaderboards and achieve the highest X-RUN possible. Play on desktop or in seated VR with tracked controller support and head steering.
£2.99
Lowest price we've ever recorded
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Price history
Action · 2025 · More under £5 games
Experience non-stop action in RIFTINVADERS, a fast-paced shooter from hennakin. Challenge yourself to achieve the highest X-RUN possible and dominate the leaderboards.
About this game
RIFTINVADERS offers
Hard difficulty with infinite more challenging playthroughs called X-RUNs
Retro Arcade Look and Feel with nice Oldskool Elelctro Music
Global and local Leaderboard, Pilot Statistics
Unlock Achievements
Supports seated Virtual Reality with experimental movement control (tracked controller, head steering and thumbstick controls all at once)
No go save earth before MUSLA CORP is taking over!
That's an order, pilot!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: Intel or AMD with at least 3GHz
- Memory: 8 GB RAM
- VR Support: All that support OpenVR (VR OPTIONAL!)
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update 0.9.4 + 0.9.5
Pilots, this is a big one.The latest updates bring a massive round of gameplay enhancements, visual upgrades, and VR improvements — all aimed at making the experience smoother, fairer, and more intense than ever before.🎮 Gameplay OverhaulEnemy behavior has been significantly upgraded. With the new formation system, enemies now attack in more structured and challenging patterns — especially in later levels like Level 7 and the all-new Level 10 pyramid formation.Combat feels more dynamic thanks to:Lead targeting & configurable shot spreadImproved difficulty balancing across multiple levelsA reworked restart system for better flow across game modesEnhanced scoring system, including a revamped Perfect Clear bonus (+100,000 points + extra life!)We’ve also made controls more consistent with framerate-independent input, and added satisfying new mechanics like camera shake and weapon recoil.Smarter, Fairer EnemiesNo more cheap hits — enemy shooting is now independent of framerate, ensuring fairness across all systems. Early levels have been tuned to ease players in, while later levels will push your skills to the limit.🕶️ VR ImprovementsVR players get a huge upgrade:Full enemy explosion effects restoredRightHand Motion Control plus Thumbstick XY and Steering by Head MovementNew thumbstick zoom, improved movement damping, and better control scalingAdded recenter detection and a more natural neck modelVisual improvements including brightness processing for both eyesVisual & Audio UpgradesThe game now features a brand new Retro Shader for a clean, oldschool pixel look — along with smoother transitions and improved lightingAudio has also been expanded with:New enemy hit soundsEnhanced positional audioMore impactful explosions and feedback⚙️ Quality of Life & FixesWe’ve tackled a wide range of issues and improvements, including:Memory leak fixes & performance optimizationsImproved collision detection (now supports rotation!)Better UI clarity (multipliers, tips, HUD updates)New G...Read full article on Community Announcements (hennakin)AnnouncementsOfficial
Improved Balancing, Performance Tweaks, …
Hello everyone,Version 0.9.3 of this small shooter is now available. Some levels have been revised in terms of balancing and look-and-feel—those who know the levels will notice it quickly. Shooting, enemy movement, and enemy count have been adjusted to create a more coherent challenge and better motivation. In addition, the game’s performance has been improved by dynamically adjusting the number of objects.The help page has also been meaningfully expanded. I hope players will now better understand what the game is actually about. 🙂Changes v0.9.3:Help screen with game basicsImproved balancing in some levelsDynamic adjustment of the number of objects to improve performanceSaving of the last X runs when exiting via the menuFixed VR controller state initializationNew logo 🙂Any kind of feedback is very welcome, and I’m happy to take feature requests. Just write to me—I’m looking forward to it!HennakinRead full article on Community Announcements (hennakin)Patch NotesOfficial
Update: New comfy in-game notifiers for active zoom level and turbo state
Hi there space folks,a friend of mine took the time and checked the game a bit and I found out some really crucial things that can be a real showstopper for new players. The defaults of some settings like mouse sensitivity and zoom level where just bad for most players. So I changed them to better values.Also he didn't think about zooming at all while playing which is a fundamental thing to do. A good idea was to add some notifiers about the zoom state and turbo as well to let the player know about these features. @Doc Angelo: Thanks for these great tips! :-) I added them both to the in-game interface on the bottom of the screen.Some bugs were also fixed in this version.Chaneglog in detail for v0.9.2:Change: set default mouse sensitivity to 2.0Add: showing controlstate shift turbo and wheel zoom in the bottom ingame user-interfaceFix: vrcontrollerstate not initialized properly in the linux buildI hope you give me some feedback for this tiny little space-fella! I would love to improve this.Have a wonderful day, yours HennakinRead full article on Community Announcements (hennakin)Patch NotesOfficial
Update: VR Fixes / Enhancements
In short:The game now makes the experimental head steering a bit smoother and more configurable. Also the game is now fully playable with VR controllers.The changelog in detail for version 0.9.1 is all about Virtual Reality:fixed VR-ingame-UI Z-ordering issue better position and size for ingame-UI in VR modeswitched font for better readability in VR modeplayer can move in Z while ingame in VR modeplayer can move freely when game is paused or between levels / ship lossesexperimental: tried to optimize ship head-steering/movement versus ingame-UI: UI standing still around player which seems to interfere with player expectations when enemy field and player ship move quite fastamount of VR head-steering is configurable in settingsexperimental: slowed down enemy movement in VR-modeadded VR Virtual Keyboard for local highscore inputadded VR Controller thumbsticks and buttons to steer and use UI, idea: use both controllers like steering a planeHave Fun!Read full article on Community Announcements (hennakin)AnnouncementsOfficial
RIFTINVADERS released NOW !!
RIFTINVADERS is finally released and can be consumed. YIPPII !!! Let me know if you have any ideas for improvements or have any problems running the game. Have fun!Read full article on Community Announcements (hennakin)






