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Tank Fight

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Tank Fight

Pixel_Gamer, TNT_MAN1111 · Published by Pixel_Gamer

Positive — 96% positive (25 reviews) · 26 achievements

Last updated 28 Sept 2026

Tank Fight is a PvP game where you upgrade your tank and compete with others until someone wins.

DJCTQ 6PvPSteam Workshop

£6.69

Lowest price we've ever recorded

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Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.697 Oct 2026

Action · 2025 · More £5 - £15 games

Tank Fight challenges you to upgrade and dominate opponents in thrilling PvP battles. Compete for supremacy by enhancing your tank's capabilities in this intense action experience.

About this game

This game offers:

  • Bots to play agianst

  • Over 80 upgrades to change your tank in unique ways.

  • 8 different gamemodes all with unique features.

  • Private and public lobbies up to 250 players. Note: You will need above average internet to host more than 20 players

  • Support for rejoining, if you ever lose connection don't worry you can rejoin at any point.

  • Text chat and message system for discussing things with people you're playing with.

  • Chat commands for lobby moderation and administration.

  • A cosmetic system that allows you to change your color and put on a hat of your choice.

  • Custom game settings for each gamemode set by the host.

  • The ability to join teams, or play free for all, or a mix of either.

  • An easy-to-use map editor with copy paste flip rotate tools.

Gamemodes!

  • Battle Royale - A shrinking ring of death closes in forcing players to kill each other, the last player or team alive wins.

  • King Of The Hill - Players fight over a capture point to score points.

  • Capture The Flag - A team gamemode where you work with your team to keep your flag safe and capture the enemy flag.

  • Deathmatch - A gamemode where you kill everyone in your sight, whoever gets the most kills win.

  • Juggernaut - A player is chosen at random to get buffed and everyone else must work together to kill them.

  • Castle Siege - A team gamemode that you attack or defend a king, the game ends when the timer runs out.

  • Bottle Collectors - A four way team gamemode where each team tries to collect and steal bottles from other teams while also keeping their bottles safe.

  • Bot Rush - A wave defense 1-4 Co-op gamemode where every wave the bots get more powerful, fight against cool bosses and see how far you can make it!

Modifier Shop!

A majority of the gamemodes have a modifier shop where you can buy tank modifications to make your tank into a personalized killing machine. Some gamemodes have pre-made classes to keep the gamemodes fast-paced. Most of the modifiers act passively but some of them can be activated for special effects!

Bots!

Tank Fight offers slightly above average skilled bots that can be added to Battle Royale, King Of The Hill, Deathmatch, and Juggernaut. The bots only come in one difficulty, however if you find them to easy you can just add more, but if they are too hard you might find the /addMoney command is very useful in gaining a competitive edge. The bots can be managed through chat commands, they can also play on any reasonable custom map!

Level Editor!

Tank Fight has an easy to use level editor that can be used to make maps for any gamemode. There are powerful tools to aid in map creation. After making a map you can host a lobby and use your map without the other players needing to download it, you can also upload maps to the steam workshop for other people to have a copy of your amazing creation!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10-11 x64bit
  • Processor: AMD FX(tm)-6300 Six-Core Processor
  • Memory: 2 GB RAM
  • Graphics: Radeon RX 560 Series
  • Network: Broadband Internet connection
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10-11 x64bit
  • Processor: AMD Ryzen 5 5600X 6-Core Processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660
  • Network: Broadband Internet connection
  • Storage: 200 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update v1.1.0!

    Hi everyone It's been a while since any changes to the game, these are just all the small changes that we've been slowly silent patching since release. Here is the change log since v1.0.0!BugsFixed an issue when getting swapped to a player with smaller size would sometimes softlock the players in wallsChanged the bot pathing to prefer to run more from the zone because they sometimes would forget about how close they wereFixed an issue with parasite not keeping you on the stack if you teleport too far awayFixed issue where bots would just constantly fire after the game endsFixed issue where healing field would heal the the wrong amountFixed bug where if you open and close your shop in Bot Rush your activatable cooldown gets reset allowing use of infinite activatable usage The host would receive team chat errors instead of the client who ran the commandFixed one of the issues with player bodies desyncing positionsFixed an issue where whenever using up or down arrow to cycle through previous messages it would put the caret at the start of your message not at the end QOLChanged the visuals of the chat boxWhen pressing the slash character '/' will now open chat with commandsAdded an option for a high visibility cursor because the bot rush games could get a little overwhelming with how many bullets/tanks there were on screenMade the spectating camera try to center at the mid point of players as to focus the action a bit betterMade spectators able to see other players shops while spectating BalanceChanged shotgun and spray to no longer have a damage negativeBalanced Rapid FireShotgun now calculates fire delay based on bulletsDecreased heat per shot on bouncy bullets, lumpy bullets, splitting bullets
    Read full article on Community Announcements (Pixel_Gamer)
  • Patch NotesOfficial

    Bot Rush Update v1.0.0!

    We finally made it to release! This is likely going to be the last major update unless we decide to come back and add more. We made our most requested new gamemode: "Bot Rush" along with many small bug fixes and QOL, we also added drill bullets as a new modifier. Here is the change log since v0.21.0! New Features Added new gamemode Bot Rush Added fireworks to final scoreboard win screen Added modifier Drill Bullets Bugs Fixed issue where a dead players would appear at the center of the map if they die far away Fixed issue where bullets shot from a high spread gun would break all the bullets shot Fixed bug where when a player joins during a global shop you couldn't spectate them Fixed sand background turning into sand block when saving/loading maps in the level editor Fixed glitchy visuals for flags when at high fps Fixed movespeed to actually increase move speed rather than just acceleration Fixed Immortal visual not showing the correct visual on clients sometimes Fix shop scrolling to not get stuck Fixed bug where Shrinkify could get you stuck in walls QOL Added visual effect when flags get close to each other in CTF Changed the CTF win condition to activate when both the flags get within 1 block Changed shop size to scale with screen size
    Read full article on Community Announcements (Pixel_Gamer)
  • Patch NotesOfficial

    Game Art Update Part 2 v0.21.0!

    In this update I've finished creating the new art for the game as well as re-doing the old UI look. We've also refactored the bot shopping AI and combat. There have also been many QOL and bug fix changes. Here is the change log since v0.20.0! New Features Added new visuals to all UI buttons, sliders, inputs, drop downs, and toggles Changed more of low-res textures to high-res Added a start of game text that tells you which gamemode it is and a rough idea on what to do in it Added hover visual when hovering modifiers in the shop Made bots able to purchase activatable abilities Made bots pre-fire around corners Improved bot shopping AI Added a tournament mode command which disables unwanted features, makes most things host authoritative and saves a game log after each game Added ghost hat Added final game end screen that shows the top three players/teams Made scoreboard confetti more colorful Created new visual for bubble shield Modifiers Added new modifier Barrel Rifling Added new modifier Splitting Bullets Added new modifier Resurrect Removed modifier Reinforced Barrel Removed modifier Smoke Field Bugs Fixed issue where background tiles in Capture The Flag weren't darkened Fix bug where bottles and flags would fall through the floor Fixed bug where you could shoot during the 3 second round start immunity Fixed bug where some of the old maps would not be able to load Fixed bug where you could lock the classes in Bottle Collectors and Castle Siege Fixed flood fill bucket to work with the level editor layering Fixed issue where you could get stuck in a wall when using Shrinkify Fixed bug where kamikaze didn't do any damage Fixed glitchy camera movement when slow-mo effect is happening Fixed glitchy bullet visuals when slow-mo effect is happening Fixed issue when inside a disabled breakable you could escape the map bounds Fixed bug where slow-mo effect wouldn't go away when going back to lobby Fixed bug where bullets would break against teammates bullets Fixed bug where...
    Read full article on Community Announcements (Pixel_Gamer)
  • Patch NotesOfficial

    Game Art Update Part 1 v0.20.0!

    We've redone most of the art in the game to get rid of the repeating grid pattern! We have also reworked player and bullet collision as to not eat as much performance. There have also been some balance changes and there is now a slow-mo effect when you kill the last player! Here is the change log since v0.19.0! New Features Remade most of the tile visuals for the game Background tiles are now able to place behind foreground transparent tiles Bugs Fixed bug where pings would not expire fast on clients Fixed bug where text size wasn't uniform over all the modifiers QOL Made spectators not show up in the scoreboard Made host only chat commands only show if you are the host Added a slow-mo win effect to know if you just killed the last player Balance Changed Adrenaline Rush to only give 10% move speed and made it cost 7 Changed Heavy Bullet's cost to 3 Changed Heavy Bullets and No-Grav Bullets to max at 3 Performance Completely reworked player and bullet collision
    Read full article on Community Announcements (Pixel_Gamer)
  • Patch NotesOfficial

    Bots Update v0.19.0!

    In this update we have added bots! There is also now a modifier selector panel in the host's settings where the host can enable and disable annoying modifiers. Bots aren't quite intelligent enough to play on some of the complex gamemodes yet, so that might come in a later update. You should also experience much better performance with large amounts of players or bots, and bullets are next up for optimization. We have also added a command for players to enter spectator mode if you would like to observe rather than play. Here is the change log since v0.18.0! New Features Added bots Added lists in the settings menu that allow you to enable or disable certain modifiers Added a command to enter and leave spectate mode Added a W hat Bugs Fixed bug where you could hit players while they are unloaded Fixed Capture The Flag respawn time not being used correctly Fixed bug where bullets would pass right through players Fixed bug in Bottle Collectors where bottles could go into racks after the game ends Fixed bug in Bottle Collectors where switching classes while having Proximity Mines placed would change the amount of damage they deal Fixed bug where player physics weren't being disabled during shop and map load phases Fixed colors syncing from team colors to flag and background color while playing Capture The Flag Fixed shop closing if a player leaves during map load Fixed bug where sounds would sometimes not play QOL Added a way to select modifiers that are more new player friendly Allowed spectators to free cam around Made loading screens flow better Added bullet movement prediction Balance Changed Smoke Field radius and duration Balanced Sumo Damage Balanced Flamey Bullets Balanced Goliath Balanced Proximity Mines Balanced lethal blades to scale off damage rather than max health Balanced repulser to have more range and less cost Performance Heavily increased performance when having large amounts of players and bots Made breakable tile effects cost way less performance Cond...
    Read full article on Community Announcements (Pixel_Gamer)

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