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Watch trailer on Steam ↗Sorcevival
Old Point Games · Published by Old Point Games
Mixed — 67% positive (12 reviews) · 25 achievements
Last updated 28 Sept 2026
Sorcerers have nearly succumbed to corruption. In Sorcevival, a horde survivor roguelite, it's time to turn the tide. Choose wisely how to empower your magic spells as you face nightmarish creatures. How far will you go in this battle for survival?
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Price history
Action · 2025 · More under £5 games
Sorcevival challenges you to master sorcery and survive against overwhelming odds. As corruption looms, your decisions shape the power of your spells in a relentless battle for survival.
About this game
All your spells can be tailored using a talent tree, and each time you defeat an elite, you will gain a rune that allows you to do anything from altering the spell's element to granting it unique synergies.
Vanquish Bosses and obtain Active abilities to employ in moments of utmost need.
Utilize the acquired mana to enhance your stats and unlock new items, spells, runes and relics.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+ 64bit
- Processor: 2 Ghz
- Memory: 1 GB RAM
- Graphics: 128MB
- DirectX: Version 11
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Hotfix 1.0.5
- You can now perform the Angel ritual with a gamepad by pressing the X button. - You can now attune to an element using a gamepad. - Fixed a crash that occurred for players with an old save.Read full article on Community Announcements (Darak)Patch NotesOfficial
Patch 1.0.4
Patch Notes Balance Changes Active Spell - Desintegrate: Cooldown reduced from 135s to 130s. Base damage increased from 8 to 10. Active Spell - Bloodfeast: Duration increased from 10s to 15s. Base damage increased from 5 to 10. Life steal increased from 20% to 25%. Active Spell - Implosion: Cooldown reduced from 100s to 75s. Quest - Mana Hunt: Required kills for Mana Elementals reduced from 25 to 20. Quality of Life Added a small input delay to prevent accidental selection of level-up options. Hovered spell upgrades now display a white rectangle when using a gamepad. Changed how active spell cooldowns are visually displayed. Bug Fixes Fixed various issues with Spanish text localization. Fixed a bug that granted character unlock achievements without actually unlocking them. Fixed an issue where the quest log would not scroll when using a gamepad.Read full article on Community Announcements (Darak)Patch NotesOfficial
Update 1.0.3
Steam SDK Updated to latest version. This may fix some steam issues.Read full article on Community Announcements (Darak)Patch NotesOfficial
HotFix
Fixed a bug where the Boss HP bar disappear during the Seed of Evil boss fightRead full article on Community Announcements (Darak)AnnouncementsOfficial
Sorcevival 1.0.0
Greetings, Sorcerers! Here it is—the final release of Sorcevival. While we don't rule out a hotfix if any future issues arise, the game is now officially complete. We're leaving Early Access! A huge thank you to everyone who played and supported us throughout this journey. With version 1.0, we bring the game's conclusion, along with some fixes and performance improvements. Will you be able to defeat the Seed of Evil and purge the corruption from this land? New The Game’s Ending: You can now face and defeat the Seed of Evil. How? That’s for you to discover. Achievements: Sorcevival now has achievements! Can you unlock them all? Miscellaneous and Bug Fixes The experience color now requires more experience to change. Improved the performance of dust-based spells. Multiple performance improvements have been made. Fixed an issue causing the UI to flicker. Fixed an issue where some bosses continued attacking after death. Fixed an issue where some boss attacks did not repeat over time. Fixed an issue where enemies spawned by bosses appeared in the top-left corner. Adjusted the audio balance for all in-game music. (From mono to stereo) Fixed an issue where players would start a new map with drunken effects if they died while under their influence. Fixed an issue where the player could get stuck outside the map. And with that, the development of Sorcevival comes to an end. Thank you all for playing—we hope you enjoy the game, and keep surviving!Read full article on Community Announcements (Darak)






