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Fireball 2

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Fireball 2 screenshot 1
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Fireball 2

Radiangames · Published by Radiangames · Official site ↗

Positive — 95% positive (19 reviews) · 20 achievements

Last updated 27 Sept 2026

Fireball 2 is an elegant and satisfying arcade survival game. Dodge and boost your way through a massive flood of enemies. Lure them into range and detonate a devastating bomb! Features infinite waves, two modes and difficulties, local co-op, dazzling visuals, and an epic soundscape.

DJCTQ 6Co-opFull Controller Support

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.899 Oct 2026

Action · 2025 · More £5 - £15 games

Fireball 2 offers non-stop arcade action where you dodge and boost through relentless enemy swarms. Lure foes into range for a devastating bomb, all set against dazzling visuals and an epic soundtrack.

About this game

--GAME OVERVIEW--

Fireball 2 is an elegant and satisfying arcade-survival game about dodging swarms and triggering bombs. Take control of your fireball and weave through the massive flood of enemies. Lure the flood towards bombs and trigger them, either directly or indirectly, to take out as many enemies as possible.

--BOOST, NOVAS AND UPGRADES--

You'll be able to jump right into Fireball 2, as the controls are pretty easy to learn: Move with the left stick (or mouse), boost with any button. Your boost is unlimited, but using it constantly is not always the optimal strategy, as you are forced to move at max speed while boosting. The faster you move, the faster the flood of enemies react.

After destroying enough enemies, a Nova is created from their sparkling remains. These Novas not only unleash a large explosion, but they also upgrade your fireball! No need to choose which upgrade you want; your fireball becomes bigger, faster, AND tougher with each Nova you unleash. Level up your fireball to max power, and every Nova becomes a SUPERNOVA! And if you're patient with your Novas, two of them merge to form a blackhole that grants you invincibility for a short time.

--LOCAL 2-PLAYER CO-OP--

Fireball 2 lets a 2nd player join the action at any time. Though having 2 players is an advantage in many games, because your fireballs have a limited capability to fight the flood of enemies, no adjustment in the difficulty of the game mechanics is used when a 2nd player joins. In fact, dead players can be revived by Novas.

--DAZZLING VISUALS AND A FLOOD OF ENEMIES--

Fireball 2 unleashes the power of your GPU and high-refresh monitor to create a modern arcade experience with crystal clear visuals and up to 100,000 enemies at once. The background comes alive while over a million particles bring life to the smooth motion and explosions. A 1440p monitor with a 120hz refresh rate (or better) is recommended but not required.

--A MODERN ARCADE EXPERIENCE--

Fireball 2 has 2 difficulty levels, 2 gameplay modes, and multiple starting waves, along with a combo-based scoring system to encourage high-scoring gameplay. Looking for a more relaxing experience? Just start on Wave 1 on the default difficulty. The pressure slowly ramps up as you ease into the action, with each Wave changing the size of the world and pattern of enemy spawns.

Normal mode sees the action moving smoothly, with enemies being more predictable and in constant pursuit. Once your mind embraces the flow, you’ll be moving, boosting, and destroying enemies in smooth, sweeping motions. On the other hand, Chaos mode is a bit slower and reactive. Enemies are slower and try to prevent you from reaching bombs, while also spawning from your movements. The result is a bit more chaotic, and you’ll need to anticipate enemy movements and take more risks to survive.

Whichever mode you play, Normal difficulty allows you to survive minor mistakes with relative ease, while Hardcore mode--unlocked when you reach Wave 11--is a different beast. Hardcore mode ramps up the player and enemy speed, and doubles the damage from enemies. Those simple changes amp up the gameplay intensity and pressure, as any mistakes have the potential to end your playthrough.

Both difficulty modes (and game modes) use the same scoring system, but all 4 are tracked separately. The exponential combo scores encourage herding as many enemies into a single bomb's blast radius as possible, but overdoing it has a subtle drawback. Going for massive scores reduces the number of Novas generated. Your style of play determines the balance of scoring vs. survivability.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: 4-core 1.5+GHz processor
  • Memory: 4 GB RAM
  • Graphics: Graphics card with 2GB RAM (Geforce 780 or better)
  • DirectX: Version 11
  • Storage: 100 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: 4-core 2.5+GHz processor
  • Memory: 4 GB RAM
  • Graphics: Graphics card with 4GB RAM (Geforce 970 or better)
  • DirectX: Version 11
  • Storage: 100 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Version 1.0.06 Changelist

    Made enemy spawning location more obvious prior to spawn Added some dark backgrounds to a couple UI elements (mode matrix and leaderboard) Increased brightness of sliders in option menu Made menu background not get quite so bright Updated background/music flashing to ignore volume of music Updated achievement destroyed count to count enemies being destroyed on wall deaths too Also added 3x bonus for killing enemies with bombs, 5x (+2x more) for kills that create a nova Fixed arena size in very high waves (30+) being too tall vertically (enemies couldn't reach player)
    Read full article on Community Announcements (Radiangames)
  • Patch NotesOfficial

    Version 1.0.0.5

    * Fixed some issues with inputs, particularly with no controller plugged in. * Added support for WASD to control the Fireball.
    Read full article on Community Announcements (Radiangames)
  • Patch NotesOfficial

    Version 1.0.0.4

    Changed main menu particles logic so they are a lot faster. Tweaked end of blackhole to slow down game a bit less. Added Game Stats to the options menu (might move it later). Fixed (I think) Steam not connecting/working, aka achievements hopefully work now.
    Read full article on Community Announcements (Radiangames)
  • Patch NotesOfficial

    Version 1.0.0.3 changes

    Optimized the game a bunch, with one compromise as a result. - Reduced max particles on non-Low GPU Mode - Reduced linear color buffers from 64 to 32 bit - Made sure MSAA is disabled by default - Removed distortion pass from enemies (only with MSAA and 64bit buffers) The distortion pass may come back at a later date, but console versions already don't have it due to performance. The overall performance improvement (2-3x in some cases) seems more important.
    Read full article on Community Announcements (Radiangames)
  • AnnouncementsOfficial

    Fireball 2 Launches to Celebrate 15-year Radiangames Anniversary!

    Back in May of 2010, Radiangames released its first title, a twin-stick shooter called JoyJoy, on the Xbox Live Indie Games service. It was the start of a small series of games, with 7 small games releasing over the next 11 months. In the 15 years since JoyJoy, Radiangames has released over 20 games on a number of platforms. Today we’re going to focus a bit on the 4th game released on XBLIG: Fireball. Fireball was based on my favorite Geometry Wars 2 mode, Pacifism. Dodge a ton of enemies without firing, and lure them into an explosion. Despite Fireball not being that popular compared to my other early titles like Inferno or Super Crossfire, it was definitely a favorite for many people, including my wife. Fireball ended up being ported to quite a few platforms, and was mildly successful on Android in particular (Google featured it on the Play Store a couple times). When playing through my old games, it generally holds up pretty well, aside from the XBLIG and PC version’s bombs not letting you smash through them. I hadn’t planned to make a sequel to Fireball, but in the summer of 2023, I created a small framework for 2D arcade games based on a very-simplified version of Rhythm Storm. To test it out, I started a new project called RKDN one (Radiangames + Arcade, episode 1). The first thing I thought of to test the particle system was a fireball moving around. A few weeks later, that small project looked a lot like Fireball. There weren’t as many enemy types, but there were far more of them at once, and the general mechanics were the same too. I kept working on it once in a while, and eventually decided to release it. You can see more details of the game in this video. Or read more about how I finally decided to call it Fireball 2 here. The last major addition to Fireball 2 was Chaos mode, which came about due to a question on the Steam forums about modes. I was satisfied with just one main mode and two difficulties, but decided to explore alternate modes due to the qu...
    Read full article on Community Announcements (Radiangames)

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