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EMPIRE - GALAXY BURNING

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EMPIRE - GALAXY BURNING screenshot 1
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EMPIRE - GALAXY BURNING

BWI Games · Published by BWI Games

Last updated 27 Sept 2026

A shoot-em-up game (loosely) inspired by the likes of Crimson Clover, Mushihimesama and R-Type, battling against an ancient superweapon to save both the galaxy and a close friend!

DJCTQ 6Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2911 Oct 2026

Action · 2023 · More under £5 games

Engage in intense space battles as you pilot through EMPIRE - GALAXY BURNING, a fast-paced action game where your actions determine the fate of the universe.

About this game

For most, Archaeology is supposed to be a quiet job. For this team, it's been an incredibly hard one. Searching for a long lost legendary remnant of the first space faring civilisation, it's taken years and in some cases, great personal loss but it's finally been found-EMPIRE! A planet ship of incredible size and technology, said by some to even have the power to grant wishes!

But when it turns out not only to be hostile but active too, and shoots down one of the team only for them to call a desperate last wish for revenge that it actually decides to grant, things go from bad to disastrous! With an ancient superweapon out to grant revenge, your friend injured and a galaxy unaware of the danger approaching it, that's where you come in!

Taking control of an elite fighter, the Type One, you'll have to take to the air and space across 5 levels, to stop the ancient threat before it's too late! Master the ship's lasers, beam weapons and it's screen clearing electron pulse to make it through! And take care-the enemy has more than a few tricks up their sleeves!
And, if you're feeling up to the challenge, aim for that 1cc perfect run!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3
  • DirectX: Version 9.0c
  • Storage: 540 MB available space
  • Sound Card: Not Required
  • Additional Notes: Based on Shmup creator's required min specs.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Ryzen 2700x
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce 1080
  • DirectX: Version 12
  • Storage: 540 MB available space
  • Sound Card: Not Required
  • Additional Notes: Based on developer specs. Should be more than enough to run it.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    The V1B "Rematch" Update!

    Got a big one for you all, Empire's first major update! Added: A Superboss! Yes, I've finally added what I'd wanted too from the start, a new boss that'll only show up if you manage to defeat the final boss with a score of 1,750,000! (that's basically a 1CC score for this game, or for those not in the know, getting through all the stages without using a continue) It's a tough final challenge with a whopping 8 waves rather than the four of the other bosses as the level 5 miniboss comes back for a rematch! Extended Level 4 intro. Level 4's old intro throws you right into the fire from the off, throwing a few too many new mechanics at once. It's now gotten an extended intro section that introduces you to them a bit more smoothly. Changed/Updated: Intro/outro cutscene timings adjusted. Some of the cutscenes went through a little too quickly, and in one case jumped the gun a little and moved on just a bit too quickly. Timings have been adjusted so this is no longer an issue and you get a little longer to read them. Bullets redone! While the sprite bullets worked at their intended resolution they didn't scale well. They've all now been swapped out for 3d renders that scale much better and generally look a lot better! They're slightly bigger for the most part though so keep that in mind, some fights have changed very slightly! Additionally on these lines, most (the engine doesn't support it for turrets) enemies with beam weapons have been given a tracer effect that will show where their beams will go and give you a small warning so you're not instantly struck anymore, likewise their beams come out much slower making dodging them possible but not easy. Controls updated. There's a few things here-for one, those on controllers will now see button inputs for their controls alongside the keyboard ones. Said controls display has also been updated, it now shows (hopefully!) a bit more clearly what each button does and the special weapon indicator has been made a bit more obvious ...
    Read full article on Community Announcements (randomness5555)

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