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Watch trailer on Steam ↗The Carrier and Crows
IceBathGames · Published by IceBathGames
Content notice: Contains partial nudity and mild violence
3 user reviews — 67% positive (3 reviews)
Last updated 27 Sept 2026
Crows have downed your plane and you are trapped at the far end of a remote peninsula in northern British Columbia. You must craft the necessary tools to contend with the local eccentrics and find your way back to civilization.
£2.49
£9.99Lowest price we've ever recorded
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Price history
Action · 2024 · More under £5 games
As your plane crashes and crows circle overhead, navigate treacherous terrain in The Carrier and Crows. Craft essential items to survive encounters with eccentric locals and reclaim your freedom.
About this game

Explore Hermit’s Thumb Peninsula:
-A remote peninsula in northern British Columbia just below the snowline.-One large map made up of 6 biomes.
-From dense, crawling wetlands to snowy peaks.
-Conquer Hermit’s Mountains and return to civilization.
Gather, hunt, craft, sneak and more:
-Each biome has a set of objectives and mechanics.-Craft the tools needed to progress further into the mountains.
-Use stealth to disengage with the more dangerous inhabitants.
-Solve world puzzles devised by the local eccentrics.
Get to know the locals:
-Discover strange landmarks raised by even stranger characters.-Find their stories scattered throughout the map.
-Uncover the mystery surrounding Hermit’s Thumb and its inhabitants.
Time is not (always) on your side:
-Dynamic lighting and a day and night cycle.-Hunt during the day and gather at night.
-Use your time wisely or you will be stuck in the dark.
Manage your health to stay alive:
-No stamina or hunger bars, just your health.-Gathering without the right tools drains it.
-If it drops too low you wont be able to gather, or swim, or live.
-Forage for berries, or hunt for meat to top up your stores.
Manage your inventory:
-You’ll start with plenty of space, but stuff piles up.-Don’t throw anything away, you might need it later.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 64-Bit Windows 10
- Processor: Core i7-6700 or Ryzen 5 1600
- Memory: 12 GB RAM
- Graphics: GTX 1060 6GB or RX 580
- DirectX: Version 12
- Storage: 11 GB available space
- Additional Notes: SSD is recommended
Recommended
- Requires a 64-bit processor and operating system
- OS: 64-Bit Windows 10
- Processor: Core i7-12700 or Ryzen 7 7800X3D
- Memory: 16 GB RAM
- Graphics: RTX 2060 or RX 5700
- DirectX: Version 12
- Storage: 11 GB available space
- Additional Notes: SSD is recommended
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
The Carrier and Crows V2 is now available
Hello all.Today I will be releasing The Carrier and Crows V2, just in time for the PVE Survival Crafting Fest.This update moves the game into Unreal Engine 5 with updated visuals, optimization, bug fixes and balance changes.The update will be free for anyone who already owns the game, and for those who don’t, the game will be available at 75% off for the duration of the festival.The demo has also been updated to reflect the changes to the base game.To accompany the event, I will be holding a sale for my second game, Lifecycles of the Traveler Spider. Be sure to check it out here: Carrier and Crows V2 Change List:Visuals:- Moved the game to UE5- Added DLSS and FSR- Updated dynamic lighting- Virtual Shadow maps- Increased Distance Field Shadow distance- Lumen Global illumination and reflections- Nanite Landscape- Updated textures and materials for foliage- Realtime Sky Light capture- Improved atmospheric Fog Balance Changes:- Added ability to move items between inventories using the craft modifier key- Item in hotbar can now be used when the inventory is open- Sticks can now be used as fuel for campfires and furnaces- Resource drops in the Highlands biome have been balanced to help with inventory management Bug fixes:- Removed finite window resolutions and added auto populating resolutions list- Fixed collisions and pathing for wolves in the Highlands biome- Fixed item descriptions being visible when dying while the inventory window is open- Added save state for Equip-able coat- Cleaned up text alignment for secondary inventoriesRead full article on Community Announcements (icebathgamesdev)AnnouncementsOfficial
The Carrier and Crows Anniversary Sale.
Hey all: It's been a year since The Carrier and Crows was released. I want to thank everyone who helped make improvements and support the game! For anyone who is thinking about playing the game, now's the time to grab a copy for 75% off. Thanks again and I hope you enjoy your time in The Carrier and Crows!Read full article on Community Announcements (icebathgamessup)Patch NotesOfficial
The Carrier and Crows Polish Update and Demo 2.0
Hey all, After some time away from this project, I decided to revisit and clean up some of the games shortcomings. Here are the changes I've made: New features: -Added an interactive map that can be accessed with the M key. -Added a white embers effect and windchime sound when close to any interactable objects -Added outlines for the choppable chunks in the Giant Tree Trunk. -Added death screen with situational advise depending on death type -Cleaned up the audio ducking for all death transitions, menu transitions, and loading screens -Cleaned up the audio cue distances from some placeable items Bug Fixes: -Fixed awkward camera movement during some of the cutscenes and events. -Fixed Rifles not deactivating sometimes on death during Crow Bear sequence. -Fixed some out of place foliage -Fixed interaction distance being too long Balance Changes: -Increased The day length in the day night cycle substantially. -Added more ways to reset the time of day in some biomes. -reduced the number of chops to break a giant tree chunk from 3 to 2 Demo 2.0 -The demo has been updated to include all post launch changes (this includes a difficulty setting, a new and improved opening tutorial, an in game objectives help menu, and many more accessibility and stability changes) (Please see the list of small patches on the news page of the community hub for more details) -Both swamp biome objective sets and part of the cave sequence are now playable in the demo (Meet the swamp biomes menacing under-lord, and creator of the rock formations in the area) That's all for now, but on a side note, I'd like to say that, though I still have a ways to go, my next game is shaping up to be something quite different, and I'm looking forward to sharing more soon. Best regards, IceBathGames.Read full article on Community Announcements (icebathgamessup)Patch NotesOfficial
Patch 1.07 is now live.
Fixed gathered items that drop 0 quantity adding a blank item to the inventory. Fixed closing the inventory while dragging an item causing mismatched inventory.Read full article on Community Announcements (icebathgames)Patch NotesOfficial
Patch1.06 is now live.
This Patch Includes: -Added visuals to the opening tutorial and trimmed down some of the text. -Added an item info popup window when hovering an item in the inventory. -Increased the duration of day cycles, night cycles are still the same duration. -Added options in the graphics menus for vsync and max FPS. -Fixed screen resolution settings on first launch for computers running at a scaled desktop size.Read full article on Community Announcements (icebathgames)






