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Watch trailer on Steam ↗XF Extreme Formula
Feperd Games · Published by Feperd Games · Official site ↗
Very Positive — 91% positive (384 reviews)
Last updated 27 Sept 2026
Race at the speed of sound and beyond in the great XF Extreme Formula championship! Taking place in the year 3000, you will tour trough the solar system proving you’re worthy of the title of champion.
£9.99
Lowest price we've ever recorded
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Price history
Action, Racing · 2026 · More £5 - £15 games
Compete in the future's most exhilarating racing series, XF Extreme Formula, where Feperd Games challenges you to push your limits around distant planets.
About this game
Race at the speed of sound and beyond in the great XF Extreme Formula championship! Taking place in the year 3000, you will tour trough the solar system proving you’re worthy of the title of champion.
Features:
> Arcade mode.
> Tournament mode.
> Single Race mode.
> Time attack mode.
> And story mode.
Immerse yourself in the year 3000 in an engaging story, interact with other XF pilots and learn more about Hoverjet racing.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit / Windows 8 64-bit / Windows 10 64-bit
- Processor: Intel Core i5 4440
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1650
- DirectX: Version 11
- Storage: 15 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Memory: 16 GB RAM
- DirectX: Version 11
- Storage: 15 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
1.0 - We made it!
It is what it says on the title.The only thing missing is the credits theme, which for now has a fitting placeholder and will come out in a future patch. Hope you guys have a great time and feel free to report any issues here or on the discussion threads. I want to do a live Q&A stream in the future to answer any questions people may have about the game. Now regarding post launch content, for now that's unlikely, I'll leave the details for later. Note that the version in game still says "rc0" that is a mistake and this is the 1.0 release. To check, all you need to do is check the filesize, the games total file size was 8.81 GB versus 8.78 GB from the previous version. Also the previous version had a bug where you were able to infinitely jump by pressing parry and jump at the same time, if you can't do that, then you know you're in the right version.Read full article on Community Announcements (LakeFeperd)AnnouncementsOfficial
Pre-release version, out now! (rc0)
The whole game is here, I’m not kidding. But we’re not out of early access yet, there’s still a few things missing which I will list below. > Final boss music is missing.> Ending music is missing.> Credits music is missing.> Rare story softlocks may occur. (please post about it if you find any)Known Issues:> A few minor visual bugs.> You can restart events you shouldn’t be able to. (IMPORTANT) if the menu icon says “---” plus the amount of resets, then that icon is bugged, resetting may cause a softlock. I’m really glad to be almost done with this project and I am excited for whatever I get to make next! Thank you everyone who decided to participate in the Early Access program, the game would not be the same without you.Read full article on Community Announcements (LakeFeperd)Patch NotesOfficial
Development Update, Story mode almost complete.
"Chapters" 6 & 7 & 8 (aka months of May, June and July) are finished and I will be starting to work on the final two months shortly. ︀︀June and July are sparse in events, but have major story developments alongside August and (maybe) September.I should note that August is quite content dense with September being (in spirit) the endgame.Once the story is complete, I will focus on the last feature: Arcade mode progression. What I'm thinking of is this:Vehicle unlocking remains the same as it is now.The arcade mode won't change, but a feature will be added instead.I'm thinking this feature will be unlocking concept art and lore pieces that can be accessed on the right side of the main menu.Completing a cup with a vehicle gives you 1 point and 1 more point is added for each difficulty up to special, where it counts the same as completing the tournament in beyond. (so, 3 or 4 points if you finish at beyond or above),Finishing up to 3rd place still gives you the points, an Initial philosophy that I went in while designing this game was that first place would never be required for the completion of anything. I personally find the insistence that you should always come first in a racing game annoying and overused.To get all the points you have to beat every cup with every vehicle on the hardest difficulty and there will be a menu that tracks such completion.However, you will only need a fraction (lets say half, or a third) to unlock all of the "Gallery". Overall completion percentage will not be counted and there will not be an achievement.(May not happen) Completing the story mode unlocks the "Story Kestrel", were you are able to play as the vehicle you built in the story mode. For now it is unclear to me if this should be its own vehicle or a variant of the main kestrel.What do you guys think?Read full article on Community Announcements (LakeFeperd)AnnouncementsOfficial
Note on chapters 4 and 5.
Chapter 4 and 5 are finished but they won’t be released just yet. As the story develops I see myself getting closer and closer to the finish line, but before we do that, I want to get rid of the “chapter” naming scheme I've been using so far. Chapters 4 and 5 will now be referred to as April and May as those are the in-game months that they represent in the actual story.I’m not very good at writing those sorts of updates so I’ll get straight to the point, there are only a few more months of the story to write and make content for, around june or july certain parts of the story will reach their peak and it will likely end by August. I previously wanted to feature the entire year but there’s just not enough content to fill it so the game will end before the in-game month of December.Depending on the in-game month, it takes about an average of a real life month or so to finish all content for an in-game month, this means for a while now, I’ve been gunning for the finish line, I want the next update to be a beta for 1.0, complete with a re-work for the arcade mode progression system.I am predicting that this game will reach a 1.0 beta in a few months or so. I won’t give out any specifics as I don’t want to give myself a concrete deadline, but I definitely want XF to be released this year and as soon as possible.Read full article on Community Announcements (LakeFeperd)Patch NotesOfficial
Chapter 2 & 3 - Hotfix 1
The two softlocks that would happen if you quit the game in the middle of a story event have been fixed. And all "Red Carnival" tracks have been added to single race and time trial menus.Read full article on Community Announcements (LakeFeperd)






