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Louloudi Asteri ~Save the Solar System~

Screenshots

Louloudi Asteri ~Save the Solar System~ screenshot 1
LOULOUDI ASTERI TRAILER trailerWatch trailer on Steam ↗

Louloudi Asteri ~Save the Solar System~

星花🌸ゲーム開発, 星花 · Published by 星花🌸ゲーム開発

Last updated 27 Sept 2026

Switch between two fighter aces in this 3D side-scrolling shooter! Roll your ship to rotate the screen, revealing gaps in enemy fire and terrain. Life regenerates over time, and the frontal shield blocks all fire. Lock on, use special weapons, and sidestep through 3D space to save the solar system!

Free

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Action · 2026 · More free games

Control two fighter aces as you navigate through 3D side-scrolling levels, dodging enemy fire by rolling your ship. Regenerate life over time and use special weapons to unlock new strategies in this thrilling shooter from 星花🌸ゲーム開発.

About this game

'A 3D side-view twin-stick shooter that plays like 2D! Save the solar system through multidimensional manipulation!"

In the distant future...

Having overcome numerous challenges, humanity thrived throughout the entire solar system.

Suddenly, a massive virus arrived from the far reaches of space.

The virus rapidly multiplied and spread, threatening human activity.

If left unchecked, the solar system would be completely consumed by the virus...

The last hope for humanity lies in an anti-virus spaceship.

Can the two aces, Luludi and Asteri, save the solar system?

"Louloudi Asteri Save the Solar System" is a side-view 3D shooting game. With twin-stick controls, not only can you move in all directions, but you can also perform sidesteps and rolls in depth, allowing for skillful evasion of enemy attacks that would be unavoidable in 2D gameplay.

During your ship's roll, the camera rotates, allowing you to find gaps in enemy attacks and hidden spots in the terrain. Combine rolling with vertical movement to evade enemy attacks or chase down and destroy enemies spread throughout space.

Sidestepping is a rapid acceleration in depth. Even when normal movement won't allow for evasion in time, you can sidestep to barely dodge enemy attacks. As you become familiar with the controls, you can weave through gaps in enemy fire in 3D space.

With a beginner-friendly shield and life system, you automatically recover by using energy when you take damage. The game continues as long as your ship isn't destroyed by consecutive hits. When your ship is hit by enemy attacks, the shield decreases. If you avoid subsequent damage, the shield automatically recovers. When the shield gauge runs out due to continuous damage, the condition gauge decreases. Condition also recovers automatically but requires more energy. If the condition gauge runs out, your ship will be destroyed.

Furthermore, when your shield is active and you're not firing shots, deploy the forward shield for complete defense! It can block all enemy bullets. Energy also recovers based on the number of bullets blocked, so if used effectively, you can advance while replenishing your supplies.

You can switch between the two ships, Luludi and Asteri, with different equipment at any time. Power-ups are performed individually, allowing for strategic play such as switching to balance power-ups or swapping early during a pinch to wait for recovery opportunities.

Enjoy the smooth movements powered by physics calculations and the deformed journey through the solar system as you fight off the giant virus.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows10, 11

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Japanese

Latest news

  • Patch NotesOfficial

    Closed test Ver0.8.7

    Ver 0.8.7Added an alert display around the player ship when enemy projectiles approach.Certain enemy projectiles now slow down once when approaching the player ship.Added flashing effects and icons to the corresponding gauges to indicate changes in Energy, Shield, and Condition.Added visual indicators for Shield depletion, Condition critical status, and being shot down or forced to switch ships.Fixed a bug where Condition could drop to 0 in a single hit even when there was sufficient Condition remaining.Fixed the calculation for when damage exceeding the Shield’s capacity is transferred to Condition.Adjusted the appearance of the player ship’s shots.Adjusted the rank fluctuation parameters.Accelerated both Energy consumption and recovery, increasing the importance of switching player ships.
    Read full article on Community Announcements (Seika Game Dev)
  • Patch NotesOfficial

    Closed test Ver0.8.6

    Ver. 0.8.6Added the tutorial stage, “Shoot,” and “Rolling.”Enhanced the saturation change at the moment of being hit and the hit effects for shields and the ship to make it easier to distinguish between different types of damage.When hit, enemy bullets, lasers, and other projectiles are temporarily attached to the player ship to make it easier to see what hit you.Automatic pausing when focus is lost is now limited to stage openings, mid-stage sections, and boss battles.Game rank adjustmentsTimeScale adjustments when hitAdjustments to the Stage 2 boss’s bit attacksChanged the position and size of the space station at the Stage 3 boss location*Name entry has not been updated yet. Translated with DeepL.com (free version)
    Read full article on Community Announcements (Seika Game Dev)
  • Patch NotesOfficial

    Closed test Ver0.8.5

    Ver 0.8.5 Update NotesFixed an issue where it was difficult to lock onto the target during the Stage 3 boss battle.Fixed an issue where the Stage 4 boss could not be fought.Fixed an issue where the Stage 5 boss would get stuck on the terrain.Adjusted the “play” on the analog sticks.Disabled the ABXY buttons in the control mode where shots are assigned to the L and R buttons.Fixed an issue where player ship controls would sometimes stop responding.Fixed an issue where menu inputs were accepted before the title screen appeared.Fixed an issue where the solar system in the title screen background overlapped with the configuration screen.Fixed an issue where the saturation of the title screen would change.Fixed a mismatch between the stage number displayed at the start of a stage and the stage number shown in the score bar.Addressed flickering caused by resolution changes.
    Read full article on Community Announcements (Seika Game Dev)
  • Patch NotesOfficial

    Closed test Ver0.8.4

    Ver0.8.4Added an “End Game” menu.Added a Training Mode. It includes the original Stage 0 and a stage designed to help players get a feel for the distance of enemy shots.Limited Arcade Mode to Stages 1 through 6 only.Fixed a bug where the control settings would not take effect when closing the configuration menu using the Cancel button.Adjusted the visual representation of the distance for all enemy shots; the center of shots at a distance where they are likely to hit the player ship now glows.Adjusted the collider radii for large enemy projectiles (purple and red): Purple 10 → 7, Red 9 → 7Fixed a bug that prevented players from fighting the Stage 4 boss.
    Read full article on Community Announcements (Seika Game Dev)
  • Patch NotesOfficial

    Closed test Ver0.8.3

    Ver 0.8.3Automatically pauses (hides the panel) when the window loses focus. The pause panel reappears when focus is regained.Fixed an issue where the current player ship’s internal data differed from the on-screen display when continuing the game.Fixed an issue where the window size did not change when the resolution was altered in windowed mode; the current size was being read based on the display resolution rather than the window resolution.Changed the rate of automatic rank-ups during stage progression from 0.7 to 0.2. Rank-ups now occur more gradually.Changed the Energy recovery rate for the player ship while idle from 2 to 4.Changed the Energy recovery rate when blocking enemy shots from 2 to 5.
    Read full article on Community Announcements (Seika Game Dev)

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