
Screenshots

Watch trailer on Steam ↗Stickdown!
Faction 504 · Published by Faction 504 · Official site ↗
Last updated 27 Sept 2026
A mix of martial arts, moshpits and capture-the-flag. Stickdown! is a fast-paced action sport originating in Japan. Climb, kick and claw your way to victory!
Free
Action, Sports · More free games
Dive into Stickdown!, where you'll climb, kick, and claw your way through fast-paced battles. This unique blend of martial arts and team-based action from Faction 504 promises intense competition and thrilling moments.
About this game
A mix of martial arts, moshpits and capture-the-flag. Stickdown! is a fast-paced action sport originating in Japan.
There are 6 to 150 players on a field at any given time. Injuries are the only way out. In Stickdown! you play to win. Enjoy either an on or offline experience. Take your team from the yard of Kensei Academy to the international stage!
The key to winning Stickdown is cohesion. And this is gained mostly on the practice field where the focus is on team and tactic management. Enjoy meaningful interactions with NPCs who respond to wins, losses, close-calls, bad calls and more.
Tweaking squad structure and tactics to fit your playstyle offline is a great way to learn to lead online. Where you would otherwise begin as a cadet and warm body-made-wrecking ball. Climb, kick and claw your way to victory!
RULES OF WAR
There are 6 to 150 players on a field at any given time. Injuries are the only way out. In Stickdown! you play to win. Enjoy either an on or offline experience. Take your team from the yard of Kensei Academy to the international stage!
Build or Join a Squad
The key to winning Stickdown is cohesion. And this is gained mostly on the practice field where the focus is on team and tactic management. Enjoy meaningful interactions with NPCs who respond to wins, losses, close-calls, bad calls and more.
Tweaking squad structure and tactics to fit your playstyle offline is a great way to learn to lead online. Where you would otherwise begin as a cadet and warm body-made-wrecking ball. Climb, kick and claw your way to victory!
System Requirements
Will my PC run this? →Minimum
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5 12500
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB
- DirectX: Version 11
- Network: Broadband Internet connection
Recommended
Recommended:
- Requires a 64-bit processor and operating system
Supported Languages
English, French, Italian, German, Spanish - Spain
Latest news
AnnouncementsOfficial
Stickdown Demake: From 3D to 2D and Better
The first time I wrote about this game it was an experiment in 3D physics called BoTaoshi: Topple the Pole!. At the time, there was a lot of work on simulating a match using the traditional set of rules. And it was still hard to say how the game would actually play.. If you are unfamiliar with the whole idea, this is what we are going for: Anyway, a few things have happened since then! New Name On Steam it's always been known as Stickdown! Which had a lot to do with it being easier to pronounce for English speakers. In addition to being self explanatory. I always felt like nailing down the name of your game is super important in the early stages because it really does set the tone. {STEAM_CLAN_IMAGE}/43839499/b32433dba9858adec87a8867670853989f64ec24.png Visually the game has completely changed. We have effectively axed all 3D elements due to a longer than expected development cycle. There was also the lack of a real budget to support such a scenario. Since the studio was subsisting off the proceeds of just one minor licensed game. So it was time to take a step back and really look at what we had up until that point. New Style, Better Tech Back in 2019 a tiny group of artists and I started designing what was originally a 2D BoTaoshi!. A game in limbo. An R&D project with a chance to enter real production. It never did. And it wasn’t until the end of Summer this year that anything produced back then would get a second look. {STEAM_CLAN_IMAGE}/43839499/6fe164305f0f223b07b7708c94edb4a8bdcbdeeb.gif But a few things had to happen first. I had to improve and expand the base game engine which wouldn’t have been possible if not for our work on Snipes Jam in 2023. This gave me a sports game framework to build on. Whereas before that, the engine was originally built – hastily – for strategy games. That gives us the best of both worlds though. Most importantly, in a way that’s comfortable enough to work with. Without needing to spend months learning someone else’s tools. And wh...Read full article on Community Announcements (Doop)






