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The Gunslinger

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The Gunslinger screenshot 1
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The Gunslinger

Alex Le Mesurier · Published by Alex Le Mesurier

2 user reviews — 0% positive (2 reviews)

Last updated 27 Sept 2026

Annihilate an ever-growing horde of monsters to survive. Unlock & choose from a variety of upgrades to create unique and game-breaking builds in this minimalist action-roguelike game!

DJCTQ 14

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.49 · Highest: £2.498 Oct 2026

Action · 2023 · More under £5 games

In The Gunslinger, craft unique builds to outlast a relentless horde. Each upgrade you unlock shapes your survival strategy in this minimalist action-roguelike experience.

About this game

About

The Gunslinger is an minimalist action-roguelike where you will fight against waves of endless enemies. With each victory, you will be able to unlock new upgrades, making you stronger and better able to take on even more foes.

Features

  • Earn resources to unlock upgrade & create game-breaking builds!
  • Fight against endless waves of enemies with varying difficulty types, how far can you make it?
  • Upgrade timer, only have access to upgrades every 30 seconds
  • Limit life count
  • Various custom game modes

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Dual Core+
  • Memory: 1 GB RAM
  • Graphics: 1 GB Ram
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Hotfix

    Quick hotfix for some issues.
    Read full article on Community Announcements (alxGames)
  • Patch NotesOfficial

    V2 Major Gameplay Update

    v2.0.0 - MAJOR This is a super-duper-mega-ultra update! I’ve done a complete overhaul of the game! So what is new & why? Art Style So… the game was in a state I hated. The visuals were not to my liking, the gameplay sucked, and the entire game needed to be completely revamped from the ground up. Now, seeing as I can barely draw a stickman, let alone create pixel art (previously done by someone else), I’ve gone with a clean and minimal look not too dissimilar from my other game, '2 Many Pixels. The new visuals allow me much greater control over the game's aesthetics and make it feel far more vibrant and alive!! Gameplay At its core, the game is still a 2D action roguelike set inside a small rectangle-shaped map; that remains the same. The biggest change is the pace of the game which is much faster and more rewarding, I've temporarily removed the permanent upgrades you would unlock in the main menu, and I will bring them back once the core gameplay is up to scratch. Now, there is an in-game timer, counting down, and once it's complete, the upgrade menu will appear, allowing you to progress through the upgrade paths of your choice. Each upgrade costs X tokens, earned from killing enemies. There is no limit to the number of upgrades you can select per cycle, but each has varying costs. So, sometimes saving up is a good idea, while other times you just need to buy some health to keep rolling! If you unlock everything, the timer will disappear and endless enemies will swarm! Full patch notes: Completely new art style, with nothing of the old remaining. Removed weapon unlocking and selection; now, there is a generic primary attack. Removed Talents. Added/Removed various perks and introduced a new perk-unlocking system. Increased overall game pacing. Replaced the enemy wave spawning system constantly increasing enemies. Added a new timer system that ticks at a fixed rate (30s); once it reaches 0, the game displays upgrades for selection. The timer is disabled if all upgrade...
    Read full article on Community Announcements (alxGames)

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