DPS & time-to-kill calculator
Work out damage per second from your damage-per-hit and fire rate, and how long it takes to kill a target with a given HP.
This is a flat calculation from the numbers you enter — it doesn't model damage falloff, crits, or health regeneration.
Enter your weapon's damage per hit and its fire rate to get a DPS figure, then add a target's HP to see time-to-kill. This calculator doesn't store or look up any specific game's weapon stats — you supply the numbers yourself, from the game's own stat screen or a community wiki, so it works the same way for any game.
It's a simplified model: no distance-based damage falloff, no critical-hit or headshot multiplier, and no target health regeneration during the engagement. For a weapon with a variable or burst fire rate, use an effective average (shots landed over a time period) rather than the burst's instantaneous rate for a more realistic result.
Tracking your kills instead of your damage? Try the K/D & KDA calculator.
Report an issue with this calculationWorked example
Say your weapon deals 25 damage per hit and fires 4 times a second. DPS is damage per hit times fire rate: 25 × 4 = 100 DPS.
Now say you're facing a target with 400 HP. Time to kill is HP divided by DPS: 400 ÷ 100 = 4 seconds — at that damage output, the target goes down in exactly 4 seconds.
FAQ
How is DPS calculated?
Damage per hit multiplied by fire rate (hits per second).
Where do I find my weapon's damage and fire rate?
This calculator doesn't look up any game's weapon stats — enter the numbers from the game's own stat screen or a community wiki.
Does this account for damage falloff at range?
No — it's a flat DPS calculation from the two numbers you enter, with no distance modelling.
What if my weapon fires in bursts, not a steady rate?
Use an effective average fire rate (shots landed over a time period) rather than the burst's instantaneous rate for a more realistic DPS figure.
Does this account for critical hits or headshots?
No — enter an average damage-per-hit that reflects your typical mix of hits if crits/headshots matter to your estimate.
How is time-to-kill calculated?
Target HP divided by DPS, giving seconds needed to reduce it to 0.
Does TTK account for the target regenerating health or shields?
No — it assumes a fixed HP value with no regeneration during the engagement.
Can I use this for any game?
Yes — it's a generic calculator based only on the numbers you enter, not tied to a specific game's data.
What if I only want DPS, not time-to-kill?
Leave the target HP field empty — the DPS result above still works on its own.
Does a higher DPS always mean a faster kill?
For a fixed target HP, yes — TTK is HP divided by DPS, so a higher DPS always produces a lower time-to-kill for the same target.
