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Watch trailer on Steam ↗Apostasy
Damnskulls · Published by Damnskulls · Official site ↗
Content notice: Contains suggestive content and violence.
8 user reviews — 100% positive (8 reviews)
Last updated 27 Sept 2026
The Shadow Temple has fallen and needs the aid of the other Temples. Play as various female characters from Elemental Temples to defeat Umbra, an ancient Masked One who seized the Shadow Temple from its depths.
£8.50
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Price history
Action, Adventure, Indie, RPG · 2018 · More £5 - £15 games
Embark on a perilous journey as Apostasy, where you control diverse female characters from the Elemental Temples to confront the ancient threat of Umbra.
About this game
A powerful entity that calls herself Umbra has seized control of the Temple.
FEATURES:
-Five playable characters!
-Each character has a unique fighting style and movelist!
-Each movelist consists of 15-18 unique attacks!
-Interact with NPCs through dialogue trees, be nice, rude, or neutral!
-Collect artifacts that give your character various stat buffs!
-Timed attacks that activate when properly executing an input during a small timing window!
-Combo system that allows you to fight enemies with tactics!
-Each character has different health, move speed, range, etc!
-Mana system used for special attacks/abilities!
-Unnecessarily thick playable characters!
-10-20 hours of gameplay with replay value!
-14 levels and 4 boss levels!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows Vista, 7, 8, 10
- Processor: SSE2 instruction set support
- Memory: 1 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- DirectX: Version 10
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Game is Live!
Hello all, The game is now live. It has been patched 4 times with quite a bit of new content added and is generally very balanced in current state. Also working on another indie game that I will be shipping soon. Cheers, 1800s Child Labor.Read full article on Community Announcements (DemSkulls)Patch NotesOfficial
Update 4 (Live 10/7/18)
Level Expansion: -Cave Level 1 has had an increase in size by roughly 60%, adding a new platforming section with more enemies. -Cave Level 3 is now much darker and has been expanded on by roughly 40%, adding a new portal section with mantis enemies. -Temple Level 5 has had an increase in size by 60%, adding a new platforming segment with enemies. Difficulty Increase and Rebalancing Max Health Adjustment -Ruby and Ami now have 425 max health, down from 450. -Lira and Vanessa now have 550 max health, down from 575. -Terra max health reduced from 725 to 700. Healing Balancing -Terra max mana reduced from 55 to 45, ether stasis mana cost increased to 25. Terra had insane burst healing, she can still burst heal, but it costs MORE than half of her mana. -Lira passive heal rate reduced by roughly 40%. -Ruby passive damage to heal conversion reduced from 17.5% to 15%. -Ami heal on kill reduced from 40% to 25% of max health. -Vanessa arcane damage on some attacks has slight increased healing, she actually has the worst healing due to it being tied to her mana, so she burns through many quickly to have good healing and damage, but must conserve her mana bar. Damage Balancing -Ruby's fire magic damage has been increased and balanced to her mana cost, range, and activation time. -Terra Axe attacks now inflict more force and damage, to match how slow and heavy the animations are. -Ami now attacks faster so she needed a durability nerf to compensate for her insane DPS. She is now high risk high reward, or high skill high reward. Enemy Balancing -A lot of enemies now have increased health and poise, so a lot of damage and poise numbers have been adjusted on characters for balancing. -Most enemies are more durable, but attack less often, or with less frequency. New Enemy Variants -New Mantis Mini Boss, Predator -New Rock Horror Mini Boss, Ghost HorrorRead full article on Community Announcements (DemSkulls)Patch NotesOfficial
Update 3 Overview (Live Sept. 5th)
New Music -5 new songs have been added to the game in various areas. New Enemies Spirit Crab: -Ghost crab added to the game, can be found in later Cave levels. Dark Prisoner: -Specter prisoner enemy added to the game, can be found in later Temple levels. Ruby: -Base heal on damage rate increased from 15% to 17.5% Fire Magic: -All fire magic spells heal on hit. -Flare activation time increased, damage increased from 100 to 120, cost increased from 10 to 15 -Flame Wave activation time increased, duration reduced from 1 second to 0.75 seconds, cost increased from 15 to 20, damage increased from 135 to 155 -Flame Orb mana cost increased from 25 to 30 -Incinerate activation time increased slightly, cost increased from 15 to 20 -Inferno cost increased from 15 to 25 -Flame shot activation time increased Kicks: -Forceful Heel damage increased from 135 to 155 -Heavy Impact damage increased from 155 to 175 -Heavy Knee damage increased from 105 to 125 -Meteor Heel damage increased from 115 to 145 Whip: -Backlash aftercast increased so that spamming it isn't viable, and it is only useful to finish or temporarily control enemies, opening up more viability for buffed fire magic -Ruby Healing rework/addressing a problem with her playstyle Ruby wasn't able to heal off of fire magic, forcing her to use whip attacks and kicks for most encounters to heal, this has been addressed Lira: -Spear Swipe damage increased from 115 to 135, y force reduced from 15 to 12, activation decreased by 20% This attack is just currenty underpowered and needs addressed. It activates very slowly and is going to be getting a damage/activation buff. It also inflicts high Y force which would allow easy juggling, so this is being reduced as well. -Hail Storm activation decrease by 20-30%, damage increase by 5 per proc Hail Storm is pretty strong at the moment but it generally can't be used against aggressive enemies without kiting, and in most cases you're better off Deluge Stabbing or Ice Stomping a foe. I w...Read full article on Community Announcements (DemSkulls)Patch NotesOfficial
Patch 2 (August 11th)
EDIT: Going to be releasing the 2nd patch in the next week or so, trying to fix some issues (Nothing serious, just some polish things) General Changes: -Added cosmetic background objects in platform segments to gauge where you are in relation to moving platforms or pillars. -Updated jumping to allow for more precise horizontal movement by decreasing the time it takes to hit near max move speed. Characters: 1. Lira -Increased base max health from 525 to 575 Lira's low health made her not durable enough to go in for kick combos against tough enemies, forcing her to kite. -Increased passive heal from 0.02% of max health per proc to 0.025% of max health (with her new max health, she will gain ~14.4 health per proc opposed to the former 10). Other characters have much stronger healing, Lira heals over time which yields the lowest burst healing, this should keep her at higher health levels during combat. Burst damage is present in every combat encounter, especially as you progress in levels. -Increased max mana by 5 Lira burns through her mana very quickly, she still will, but this will reduce downtime between powerful ice spells somewhat -Decreased kick activation by 20%, except for swift kick, decreased swift kick activation by 30% Lira's kicks were still underwhelming, so they now activate much faster. -Increased slide kick attack distance slightly Now that it activates faster, it needs buffed to allow for the same distance traveled -Increased all of Lira's kick attacks damage by 5-10 Making kick combos more viable by boosting overall damage -Increased Y force on crescent kick by 25% -Increased Heavy Icicle damage from 155 to 175 Ruby: -Decreased flare activation by 20%, increased flare x force by 20% -Increased flare damage from 90 to 100 Flare is a low damage fire spell that is supposed to enable Ruby to whip a foe as flare hits for improved burst/control. While spamming it won't be that good due to its low damage output, using it before whipping a foe will add to yo...Read full article on Community Announcements (DemSkulls)Patch NotesOfficial
Apostasy Bunny Hop Update: Patch 1 (Released July 15th)
General Changes/Fixes: -Pressing and releasing jump performs a fast horizontal jump, pressing and then releasing jump after 0.25 seconds or longer causes the default vertical jump. -Added 6th save slot -Added a new save slot variable that keeps track of if you beat the game in that save slot -Added tutorial text explaining new jump mechanics in level 1 -Polished boss healthbar visuals -Updated in game menus to work with controllers Characters: Lira: -Icy Release damage reduced from 135 to 105, stagger magnitude reduced from 175 to 125 Icy Release was simply too strong and too easily spammed to control and damage enemies, it did too much damage and could stun lock foes too easily -Bounce Kick damage increased from 90 to 110, stagger mag increased from 100 to 125 -Crescent Kick damage increased from 105 to 145, stagger mag increased from 100 to 150 -Pounce Kick damage increased from 125 to 155 -Slide Kick damage increased from 95 to 120, stagger increased from 100 to 120 -Swift Kick damage increased from 95 to 125, stagger increased from 100 to 150 Lira's kicks were very underpowered, being very risky to use, but dealing the lowest damage of all of the character's kicks. There was no reason to perform kick combos or really attempt them because attacking at spear range was simply more effective. Now that kicks will be stunning more often, and deal much more damage, there is a big incentive to use them. -Spear Swipe damage increased from 105 to 115, stagger increased from 85 to 110 Spear Swipe was one of Lira's worst attacks, only really being useful for hitting foes that are above you, it will now be much more viable to combo into. -Icy Stomp damage reduced from 215 to 200 Icy Stomp was one of Lira's serious offenders in terms of an easy ability to combo into and out of. When combined with Heavy Stab into Icy Release combo, Icy Stomp could bounce foes up again allowing another use of this combo. While this is still possible, the damage of this combo has been reduced. T...Read full article on Community Announcements (DemSkulls)






