
Screenshots

Watch trailer on Steam ↗Gull Kebap VR
wosabi · Published by wosabi · Official site ↗
8 user reviews — 88% positive (8 reviews)
Last updated 27 Sept 2026
Hunt gulls using advanced weaponry. There are plenty of gull to shoot within the "Gull Kebap VR" universe. Take a tour and shoot some.
Action, Simulation, Sports · 2018 · More free games
Explore Gull Kebap VR and engage in thrilling action-simulation gameplay as you hunt gulls using advanced weaponry. Dive into a world of virtual sports and precision shooting.
About this game
You, the player of the game, are supposed to get their numbers down by using advanced weaponry.
The game can be sustained for unbounded periods of time. The goal of the game is to shoot gulls.
You can shoot a lot, or you can shoot a few, it does not really matter. They keep re-spawning anyway with each level change.
The game lacks any form of moral. It is an unfair struggle between you and those gulls.
Your weapons have been modified to accommodate arcade mode. That means no running out of bullets and thus no reloading.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 7
- Processor: i3
- Memory: 4 GB RAM
- Graphics: GeForce 650 Ti
- Storage: 900 MB available space
- Sound Card: standard onboard
- VR Support: SteamVR
- Additional Notes: The graphics card above was used to test non-VR mode only.
Recommended
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: i5
- Memory: 4 GB RAM
- Graphics: GeForce 970 GT
- Storage: 1024 MB available space
- Sound Card: standard onboard
- Additional Notes: This is the configuration of the development machine.
Supported Languages
Latest news
AnnouncementsOfficial
GKvr VERSION 8 released
I am pleased to announce that GKvr version 8 has been successfully deployed on steam. The gameplay has been re-evaluated and the engine has been redesigned. Whether you play on a monitor, roomscale/standing mode VR or seated VR, GKvr is fun in any mode. I sincerely hope you continue to play GKvr. This version is sincerely better than the previous one. Your progress will be stored in a file, so you don't have to start at the beginning when you play GKvr.Read full article on Community Announcements (Wouter Buddingh)AnnouncementsOfficial
Version 8 in development
Version 8 will be more fun, more gulls, more dopamine, better graphics, better VR experience, better desktop experience. The Gull Kebap VR engine has been greatly optimized. I just discovered that motion-sickness is often due to a lack of continuity. The new version will be very C_1 continuous (velocities change gradually). I believe that this way VR navigation is both practical and accurate. In desktop mode, users can press both shift and space, i.e. run and jump. Some levels, were a bit boring. I multiplied the gull count by 4. Expect the game to run better too. P.s. the VR seated mode is bad right now. It will be fixed in release 8. Your progress will be saved in a file, so you can pause in between sessions. You can also play part in VR and part in desktop mode.Read full article on Community Announcements (Wouter Buddingh)AnnouncementsOfficial
Gull Kebap VR will be free
Dear audience, Gull Kebap VR will be free of charge. It is up to valve to actually agree and enforce this decision. This will probably happen within a week. Note that playing GKvr without a VR headset is a thing too. Have fun shooting gulls!Read full article on Community Announcements (Wouter Buddingh)AnnouncementsOfficial
7th major release
Added global illumination to moving entities. Recompiled all maps with same lightmap resolution (8x8 per square meter). User head calibration is done at start of each level when in seated-vr-mode. The game is properly responding to events posted by steam-vr like a user initiated quit.Read full article on Community Announcements (Wouter Buddingh)AnnouncementsOfficial
6th major release
Gull Kebap VR is now a proper seated VR experience. When starting Gull Kebap VR, select seated VR mode. At the commence of the first level, your pose will be used as calibration. Another improvement in this release is a more efficient BSP-tree traversal technique. This will reduce lag in very slow PCs.Read full article on Community Announcements (Wouter Buddingh)






