
Screenshots

Watch trailer on Steam ↗NYKRA: Before
ENDESGA · Published by ENDESGA · Official site ↗
Mixed — 61% positive (140 reviews)
Last updated 27 Sept 2026
A narrative-driven sci-fi platformer game, set in the first born galaxy of the Heptaverse: Nykra. You travel the ancient and abandoned planets in the hopes to find the origins of your existence.
Adventure, Indie, RPG · 2021 · More free games
Embark on a narrative-driven journey in NYKRA: Before, an indie RPG where you navigate the ruins of the first born galaxy, piecing together the mysteries of your past.
About this game

NYKRA is a narrative platformer pixelart game with puzzle and RPG mechanics set in an ever collapsing reality. You travel via a being named Keu through 7 different planets, unraveling the complex mess of reality ahead of you. But as you read through the alien literature, discover archaic long lost ruins, and delve your thoughts into the unfamiliar languages of the galaxy, you start to realise the 'dark virus' people fear might not be what you expect.


The game was developed by one person, EDG, over the span of 8 years, all while learning how to make games at the same time. There were a few unfortunate consequences of this, but it has made NYKRA quite a unique experience. EDG has always been more of just a designer at heart, so learning how to program and developing an entire game was a colossal challenge.
But NYKRA is here, after all these years of development and redesigns.


System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core i5 and above
- Memory: 2 GB RAM
- Graphics: High-end Iris Integrated, or Low-end GPU Card
- Storage: 400 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 7777777
- Processor: 7777777GHz Heptacore
- Memory: 7777777 GB RAM
- Graphics: GTX 7777777
- Storage: 7777777 GB available space
- Sound Card: 7777777.7 Surround Sound
- Additional Notes: w̴̕͜͠é̶ ̛͢͏c̵̡͠a҉̛͘n̷͏͡n͘͜͟͡o͜t̴͜ ̧͏s̵͏̀e̷̶̵̡͡ę̸̡͝ ̵̀į̴́t̢̢͝͞.̨͜
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
>PATCH_7
Kalpel! Well that was possibly the most intense few months of my life... I've been reading every comment and review, and it's been interesting seeing how people have perceived this. I really appreciate people sharing their views and opinions too - it would worry me if I didn't get any criticism at all. I'd really like to state something though, which I hope everyone understands: NYKRA is my first ever 'big' full game, and the path was random and unplanned. During this time I had to learn everything on the fly, which means NYKRA still has code and art from when I was a beginner. So it's hard to know how to feel reading people's opinions on things because I'm right here with you. I'm looking at past me going "... Why did you do it like that?". But, you see that's where I'm going with this. Even if NYKRA's story is not exactly what I'd want today, it's exactly what 15 year-old me wanted. And recently I realised this. I'm embarrassed at how it released, but I'm proud that I managed to stay true to the source material. Either way, I'm very grateful for everyone who likes NYKRA for what it is, and in some ways what it isn't too. {STEAM_CLAN_IMAGE}/32837292/62f181343546a0c2c80c569e919afaa85a759e3f.png I just can't wait to use all I now know to make something new. I found that I really enjoy making tools than tools in some ways, and I've always wanted to make my own pixelart editor. Follow me on GitHub if you'd like to chime in: https://github.com/ENDESGA /////// This patch of NYKRA finally fixes the room issues and chapter crashes, making it possible to finally see the ending. So please use the Chapter select to jump to the chapter you were at ~! o------- Hopefully Fixed Issues: Book at left of Stronghold broke Gamepad wasn't functional Unable to get to Chapter 7 A million tiny game breaking issues left by younger me More typo fixes Change/Additionlog: Added Chapter music upon Chapter Announcement Added extra rooms to the left of Irnem's Boldemo Expanded the final Chapter ...Read full article on Community Announcements (ENDESGA)AnnouncementsOfficial
Regarding NYKRA's Completeness & the Future
{STEAM_CLAN_IMAGE}/32837292/ee998390f3f57b2f85978044b99512bb5f08e408.png - I state quite often on my Twitter that I believe it's my duty to be transparent and direct, especially since I am the sole creator and director of everything around NYKRA. So I felt I would take an honest moment to sit down and explain some happenings that are around me. The complex part about releasing a game you've obsessed and fixated on for endless years, is that you will absolutely lack the experience knowing how to do it professionally. I have never done this before, so I had to go into it knowing that there's a good chance I'll mess up. I can't state that I knew what to do, because I didn't. In saying this though, I genuinely try to learn and listen as fast and as effective as possible. But in the end, it's still only me making all the decisions and doing all the work. I chose not to work towards hiring people, which (to be fair) isn't something I should need to do. But there were many moments during development where I was desperate for someone to just tell me what to do. I became so decision-fatigued that even the thought of releasing the game sent me into a panicking spiral. NYKRA has been a thing for far too long, and it's pretty clear that it's a very messy game behind the scenes. The project file is more than 6 years old, it has systems, code, and objects that date all the way back to the start. During the release window for it, I cannot deny that I was hopeful most of the issues I couldn't fix in time wouldn't surface. Numerous people have directly questioned me to ask if I have even played through it myself - of which I have - but there's important details I need to state. The beta testers I had play the game helped a lot, but some of the issues they reported I had a bad feeling were caused by something larger. For those who don't know, I've been wanting and trying to release this game ever since the Kickstarter in 2016, so there was a lot of desperation to just get this off my...Read full article on Community Announcements (ENDESGA)Patch NotesOfficial
>PATCH_5
Kalpel! After PATCH_4 I had a few days break to come back down to Earth after all the intensity the release brought. It allowed me to come back with a fresh mind, and fix some of the most annoying issues. As I've explained a few times on Twitter, unfortunately some of the major bugs in the game revolve around code that I poorly made when I was younger - so it's been a real pain! {STEAM_CLAN_IMAGE}/32837292/6ddde20c93a3ac6770ad91ffe36aa2d5a55f8067.png (No comments either, so I have to spend ages going through to even understand what's going on. Comment your code please! Future you will thank you) PATCH_6 is hoping to finally fix the last few progression-breaking bugs, along with gamepad support. I'm gonna also try to export it to macOS - as much as I hate Apple... o------- Hopefully Fixed Issues: Aenox terminal in the VEN room constantly broke Loading old saves broke (can still break!) Certain objects with temporary variables got saved by accident, causing crashes All the tiny little errors that people in the NYKRA Discord found More typo fixes Change/Additionlog: Added some extra music to rooms that were too silent Added LOK and DOR, 2 npc characters who guard Moriiem Notable Crashes: The first rooms on planet Irnem are broken Accessing Pod 7 within Moriiem crashes the game -------o Thank you all for staying with me on this journey! It was a rough launch, but I appreciate everyone who believes in meRead full article on Community Announcements (ENDESGA)Patch NotesOfficial
>PATCH_4
Kalpel! {STEAM_CLAN_IMAGE}/32837292/c1f4d077a06cbf9807f77ced21cedd955a42f8c4.gif This patch is a chunky one, and adds the much-requested Chapter Select. It took a good couple days to plan, make, and integrate, but I managed to interject it quite nicely into the Main Menu. Obviously it'll show spoilers, but feel free to jump anywhere you want now with it! I hope this means you can continue where you left off, despite the ongoing bugs. o------- Hopefully Fixed Issues: Save and Load system still saved the wrong things sometimes More typo fixes Change/Additionlog: CHAPTER SELECT! Now displays which patch in the top-left of the Main Menu Notable Crashes: There are still certain rooms that are disconnected - causing crashes Accessing Pod 7 within Moriiem crashes the game EO's neural network still doesn't want to save properly... -------o I hope you all had a great weekendRead full article on Community Announcements (ENDESGA)Patch NotesOfficial
>PATCH_3
Kalpel! The aftereffects of the release have decided to finally hit my body it seems: as I woke up this morning feeling like I've aged 70 years. But after a quick walk around the block in my small city in New Zealand (any kiwis here?), I managed to recover somewhat before starting on today's bug list. My list is in an order of priority, so I've really only been able to spend all my time on things like the save system - which desperately needed to be fixed. Save files from previous patches should work now, and saving and loading the game in general should be less problematic. NYKRA's save system is really odd - and I don't know why past me decided it was a good idea to save everything in compressed chars, rather than something legible and easily debuggable... Anyway, it hopefully works now. Though, I did manage to quickly fix the middle room in this part of the story. {STEAM_CLAN_IMAGE}/32837292/41c56a4dfa6ffab694fe7b1ebcd7600a4d3d2bfb.png o------- Hopefully Fixed Issues: Saving and loading just didn't work Lots of typo fixes Change/Additionlog: Added the puzzle from the NYKRA demo to the middle EO room (in screenshot) as a little throwback Notable Crashes: There are still certain rooms that are disconnected - causing crashes Accessing Pod 7 within Moriiem crashes the game -------o I hope you all had a great weekRead full article on Community Announcements (ENDESGA)






