
Screenshots

Watch trailer on Steam ↗Realms of Supremacy
Glenn Whitfield · Published by Glenn Whitfield
1 user reviews — 0% positive (1 reviews)
Last updated 27 Sept 2026
It's a battle over the 10 realms between light and darkness. Will it be light or darkness that has total supremacy over all the realms?
£8.50
Lowest price we've ever recorded
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Price history
Indie, RPG, Early Access · 2018 · More £5 - £15 games
Embark on a battle for supremacy over ten realms as you choose between light and darkness in Realms of Supremacy. Experience the strategic depth of this early access RPG from Glenn Whitfield.
About this game
The game is Adventure / RPG
Ingame keyboard and controller setup
The game can be played by just using the mouse as well
Left Click: OK
Right Click: Menu / Cancel
The battle system is turn based and order of turns is based on how high everyone's average stats are
Currently the number of items available in game are as follows:
- 53 Items
- 5 Axes
- 3 Hammers
- 5 Staffs
- 3 Nun-chucks
- 5 Gloves (Weapon)
- 4 Knives
- 8 Claws
- 13 Swords
- 7 Bows
- 8 Guns
- 9 Shields
- 8 Helmets
- 14 Body Armor
- 6 Bracelets
- 7 Gloves (Armor)
- 9 Accessories
All weapons and armor can be upgraded and have their durability repaired. There is also an item available to make your weapons and armor unbreakable.
All skills can be learned early through the JP learning system.
You can craft most items, weapons, and armor, through the synthesis system.
You can allocate states on your characters as they level up.
Level caps and difficulty of the game increases as you progress through the game.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core 2 Duo or better
- Memory: 2 GB RAM
- Graphics: DirectX 9/OpenGL 4.1
- DirectX: Version 9.0
- Storage: 3 GB available space
Recommended
- OS *: Windows 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core i7 7700HQ or better
- Memory: 4 GB RAM
- Graphics: NVidia GeForce GTX 1050 Ti or better
- DirectX: Version 10
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Version 2.1.2
Fixed loading issues with mini mapsRead full article on Community Announcements (Edge1978)Patch NotesOfficial
Version 2.1.1
Video files didn't upload so just patched them inRead full article on Community Announcements (Edge1978)AnnouncementsOfficial
Version 2.1.0 is live
I put in a lot of work to finally get the dungeons to build they I've wanted since the beginning. All the floors now are generated randomly as well as the chests and enemies being placed randomly throughout the floors. I also managed to get my scenes to run MP4 files natively. when I can get a proper budget, I will be remaking the current scenes and creating more in the future.It is recommended to start a new game when downloading new patch+ New Game can crash when you reach that point in the gameVersion 2.1.0Did a full makeover on the planetary dungeons by creating a plugin that randomly generates every floor so you will never see a repeat of these rooms.Created a plugin that works better than Synch Monitor FPS and is also required to make my video player plugin to play MP4 files.Created an Adaptive battler performance plugin that makes it where a maximum of 30 enemies will show on the screen (may have to adjust later if I notice it's still dropping the fps too low).Read full article on Community Announcements (Edge1978)AnnouncementsOfficial
Version 2.1.0
Due to a full system crash and data corruption, I lost a good deal of my progress in creating this game. So I'm now in the middle of revamping the game and after hours of managing to decrypt sections of my older versions I finally have enough to move forward. With that being said this next version that will be hopefully finished in the next few months I'm doing the impossible by creating my own plugin that will randomly generate all my dungeons. Which is a feature I greatly miss from RPG Maker 2003. I'm still working out some bugs to make it flawless. I'm also making this plugin compatible with MV3D which is why this is taking a while. I'm working as hard as I can to try to have the next release out before the Spring sale event.Read full article on Community Announcements (Edge1978)Patch NotesOfficial
Version 2.0.6 h
Finally feel I have all the kinks out on the cinema scenes. Synch Monitor FPS option must be turned on in the options menu so the game is forced to run at 60fps or there will either be awkward after the scenes, or the background music will start in the middle of the scene.Read full article on Community Announcements (Edge1978)






