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Watch trailer on Steam ↗AS+CEND
Whimsy Games · Published by Whimsy Games · Official site ↗
52 achievements
Last updated 27 Sept 2026
AS+CEND is a space shooter where you pilot powerful ships in ferocious clashes against other players. Combat with AS+CEND ships is a deliberate battle of deadly intent that can quickly become a frantic fight for your life, or resolve into a satisfying kill when all goes according to plan.
£3.99
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Price history
Action, Indie, Early Access · 2018 · More under £5 games
Pilot powerful ships and engage in strategic combat with other players in AS+CEND. This action-packed indie game challenges you to survive and thrive in the early access version.
About this game
Latest Content Update
Latest content update notes
Updated 1/2/2020New Content
New Patrol Mechanics: Dock Room Changes
- Dock rooms now spawn two of four different options
- Available options are hull repair, max hull health boost, temporary hull boost, and granting a single use super.
New Patrol Mechanics: Single Use Supers
- Players can now get single use supers to use in patrol mode.
- These supers allow players to quickly clear rooms, or escape certain death. They are especially helpful for boss fights.
Equipment Mechanics: Unlock via achievements
- Multiplayer ships/designs are now unlocked by completing in-game achievements.
- Equipment in Patrol modes is not unlocked by completing in-game achievements.
Updates
- Adjusted starting zone positions for single player maps.
- Removed legacy control keybindings from the game.
Fixes
- Fixed lighting issues which affected all maps.
- Fixed colliders on the follow maps: Patrol Cave, Patrol Canyon, 2v2 Canyon, and 2v2 Cave.
- Fixed issue where the Repulsor Boss could heal while the game was paused.
- Fixed rank readout when play exceeds Amethyst Rank 5.
- Fixed collider issues in 1v1 maps which allowed players to leave the map.
- Fixed visual issue when promoting from Silver Rank 3 to Silver Rank 4.
- Fixed visual gap in single player exit walls.
- Fixed text formatting for the keybinding menu.
- Fixed being able to use ESC as a keybinding.
- Fixed keybind display in the tutorial when using number keys.
- Fixed keybinding issues with modifier keys.
About the Game
AS+CEND is a space shooter where you pilot powerful combat ships in ferocious clashes against other players in a fully 3D environment. Fight in complex arenas with six degrees of freedom using different ships, weapons and abilities. Each match in AS+CEND is a deliberate battle of deadly intent that can quickly become a frantic fight for your life, or resolve into a satisfying kill when all goes according to plan.
Think in all directions! Each side of an AS+CEND ship has a shield which protects you from attacks from that direction. Some of these facings also have weapons mounted. Attacking with these weapons will let you strip the shields from you enemies, but it will also drop the shields on that side. Claim victory by exposing your opponent's hull while protecting your own weaknesses.
We're working hard to bring more tools of destruction to the table. New ship frames will offer different movement styles and ultimate abilities to confound your enemies. New weapons will impose a variety of deadly threats in your conflicts. New abilities will create more opportunities for you to trick your opponents.
Regularly Updated Content
Ship FramesWe plan to introduce new ship frames each with a unique layout of equipment slots, movement power and ultimate ability.
Weapon Modules
We're going to regularly add new weapons to the existing weapon types as well as introduce brand new archetypes.
Ability Modules
We'll be adding new and interesting abilities to the game to mix up the combat formula and keep fights from getting too comfortable.
Combat Arenas
We'll be developing more maps, generally timed against other major feature releases. Maps will be introduced in sets of combat arena that are all similarly themed and will be used in most of the game modes.
Upcoming Features
PatrolsPatrols are single player activities designed for players who want to challenge their combat skills but don't have the time or desire to compete directly against other players. This game mode will features progression and randomization for a different challenge each run!
Battles
Battles will be 3 vs 3 matches that will give players the chance to emphasize their teamplay in more goal-oriented game modes.
Customization
Everything from cosmetics to custom ship layouts, we're planning on allow players to tailor their equipment to their own desired play style.
Ranked Play
We're planning on having seasonal ranked options for players who wish to play with and against similar skilled players and challenge themselves to rise through the ranks.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5 5 series
- Memory: 8 GB RAM
- Graphics: nVidia GTX 750
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i7, 7 series
- Memory: 16 GB RAM
- Graphics: nVidia GTX 1070
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Updated Patrol and Equipment Mechanics
{STEAM_CLAN_IMAGE}/33047641/5ff6636caddccd856b75227063a58a533e764a5b.png New Patrol Mechanics: Dock Room Changes Dock rooms now spawn two of four different options Available options are hull repair, max hull health boost, temporary hull boost, and granting a single use super. New Patrol Mechanics: Single Use Supers Players can now get single use supers to use in patrol mode. These supers allow players to quickly clear rooms, or escape certain death. They are especially helpful for boss fights. Equipment Mechanics: Unlock via achievements Multiplayer ships/designs are now unlocked by completing in-game achievements. Equipment in Patrol modes is not unlocked by completing in-game achievements. Updates Adjusted starting zone positions for single player maps. Removed legacy control keybindings from the game. Fixes Fixed lighting issues which affected all maps. Fixed colliders on the follow maps: Patrol Cave, Patrol Canyon, 2v2 Canyon, and 2v2 Cave. Fixed issue where the Repulsor Boss could heal while the game was paused. Fixed rank readout when play exceeds Amethyst Rank 5. Fixed collider issues in 1v1 maps which allowed players to leave the map. Fixed visual issue when promoting from Silver Rank 3 to Silver Rank 4. Fixed visual gap in single player exit walls. Fixed text formatting for the keybinding menu. Fixed being able to use ESC as a keybinding. Fixed keybind display in the tutorial when using number keys. Fixed keybinding issues with modifier keys.Read full article on Community Announcements (Whimsy Games)AnnouncementsOfficial
New Patrol Equipment Mechanics
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33047641/21208c69bf9f4dde19fd4ed705eb9b93d43b78e2.png This content update makes major changes to the equipment mechanics for Patrol mode. We have decided that the Designer system originally implemented was not diverse enough in terms of build variety and choices. We have replaced this system with an equipment slot upgrade mechanics where each individual equipment slot can upgrade their slot abilites in addition to equiping an item into that slot. These upgrades are dropped randomly in addition to slot equipment. As part of this process we've also removed some frame upgrades that are now equipment slot upgrades. New Content New Patrol Mechanics: Equipment Slot Upgrades Upon review of our patrol mode, we decided to revamp how equipment slots worked. We've removed the Designer bonus that was previous associated with each piece of equipment and replaced this with an equipment slot upgrade that is collected as a standard drop. Each equipment slot can now have an item and an upgrade, collected independently of each other for every slot. New Patrol Frame Upgrades Removed the following frame upgrades: Beam Damage, Beam Range, Beam Chain. These are now equipment slot upgrades. Removed the following frame ugprades: Projectile Damage, Projectile Fire Rate, Projectile Piercing Rounds. These are now equipment slot upgrades. Removed the following frame upgrade: On Weapon ACtivation - Speed Boost. This was made into a frame upgrade. Added the following frame upgrades: Revive once on death, Shields grant temp health on taking damage, Reduce enemy lock range, and general move speed boost. Fixes and Updates In addition to working on new content we've also been polishing up other aspects of the game and removing the inevitable bugs. See our latest update notes for a complete list of changes.Read full article on Community Announcements (Whimsy Games)Patch NotesOfficial
Patrol mode update!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33047641/af8352134c20e35528235baba8aba1aa33eab54d.png This content update improves our new single player Patrol mode. We've added three new Patrol Targets that are the ultimate focus on each patrol. You will encounter the same boss multiple times throughout a single run as you advance in threat levels. With each fight they will get stronger until you finally defeat it at the High Threat level. New Content New Patrol Targets We've refined how each patrol works, now you will encounter a specific patrol target (boss) multiple times throughout the patrol instead of randomly encountering different bosses. We added three new Patrol Targets with three new difficulty levels for each threat level encounter with that target. If you see a Patrol Target at the end of the low threat level you will know that this is a boss you will encounter at both the mid and high threat levels. As each fight stresses different tactics, you will need to tailor your frame's build with the knowledge that this is the boss you will fight! New Patrol Enemies Charger - a new enemy type that charges at you and attempt to detonate on top of you. New Equipment The Stinger - a fast recharging PPW added for Patrols only. Improved Manufacture Bonus update - consolidated all the manufacturer specific bonuses upgrades to a single frame upgrade that boosts all manufacturer bonuses. Fixes and Updates In addition to working on new content we've also been polishing up other aspects of the game and removing the inevitable bugs. See our latest update notes for a complete list of changes.Read full article on Community Announcements (Whimsy Games)Patch NotesOfficial
Update: Single player Patrol mode!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33047641/ae4869eb7f6a472aedf4e19265cb48a407a56a3b.png This content update brings a brand-new gameplay mode: Patrols! This is a single player rogue-like mode where you take one of our unique combat vessel frames and attempt to survive a variety of deadly encounters. Progress and customize your frame each run with upgrades and modules that are randomly dropped after encounters. New Content New Gameplay Mode Patrols (Single Player) Select one of our combat vessel frames. Each frame still has its unique dash and super abilities as well as their intrinsic stat differences (i.e. flight speed, health, etc.) Fight your way through randomized encounters and progress your frame with upgrades and equipment modules as you complete these encounters. Each patrol phase ends with a boss which will test your combat skills. After completing each phase, the difficulty will increase and you will move on to the next phase. Customize your play as you progress through each patrol with a variety of randomly generated module drops and frame upgrades! Complete three phases to finish the patrol! Fixes and Updates In addition to working on new content we've also been polishing up other aspects of the game and removing the inevitable bugs. See our latest update notes for a complete list of changes.Read full article on Community Announcements (Whimsy Games)AnnouncementsOfficial
New arenas added!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33047641/1ce5b840f6ac0ee1e0d9b0a66a6e1d77954c1856.png We've added another set of multiplayer arenas to AS+CEND today. Now all the 2v2 matches will take place on our Mars biome. This gives us two distinct combat theaters for you to destroy your enemies in! For now all Duels will be using our Luna Station biome while all Skirmishes will be happening over on Mars, but we'll be extending both biomes to all modes in the future in addition to crafting more biomes. New Content New Combat Arenas This content update features the new Mars combat theater. There are three new arenas available for play in our 2v2 Skirmish modes. Canyons - TerraMIL and SolNavy are both vying for control of a hidden transport network extending through a series of canyons. Buildings - A skirmish around an independent surface colony. Cave - TerraMIL and SolNavy skirmish over a smuggler's den hidden in a large subsurface cave. Fixes and Updates In addition to working on new content we've also been polishing up other aspects of the game and removing the inevitable bugs. See our latest update notes for a complete list of changes.Read full article on Community Announcements (Whimsy Games)






