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On The Western Front

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On The Western Front

Aggroblakh · Published by Aggroblakh

Very Positive — 84% positive (90 reviews) · 15 achievements

Last updated 27 Sept 2026

January, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years.

DJCTQ l

£11.79

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £11.79 · Highest: £11.7911 Oct 2026

Indie, Simulation, Strategy · 2025 · More £5 - £15 games

In "On The Western Front," lead a division across the treacherous Western Front as you navigate the harsh realities of World War I. Experience the strategic challenges and personal toll of commanding troops in one of history's most devastating conflicts.

About this game

Grand Strategy on a Small Scale


January, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years.

Are you ready to be a donkey and lead lions to their glorious deaths?

Mud and Blood


  • Command your men down to the platoon level. Build trenches, dig tunnels, set barbed wire, and more in a futile attempt to break through the enemy lines.
  • Make use of different unit types to solve the stalemate, from riflemen and machine gunners to engineers and tunnelling units.
  • Multiple shell types allow astute commanders to remain flexible. From gas shells to shrapnel, different situations call for different shells.
  • Weather and time of day will affect everything, including visibility, morale, and the structural integrity of your fortifications. Make sure to maintain them properly!

Noble Sacrifice


  • Earn Valour from your superior officers by sending your men to their deaths during full-scale offensives. Both inflicted and sustained casualties can be used to unlock upgrades - lessons learned through blood sacrifice.
  • Perform trench raids and capture enemy prisoners in order to capture intelligence.
  • Send pilots on reconnaissance missions in order scout the enemy lines and keep an eye on enemy activities.
  • If you can't break the enemy lines above ground, go underneath them and set mines that can be detonated at will.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP/Vista/7/10
  • Processor: 1.6 Ghz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: Anything will do

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update - August 23

    Hi all,Managed to carve out some time this past week to address a couple of issues.Bugfixes/Changes:Tweaked tolerances of contested tiles during offensives.Units will no longer act on their own during offensives unless the Operations officer is active or the unit has been flagged as automated.Fixed potential crash when moving to new sector.Fixed potential crash when recalling units when no dugouts are available.Thanks for playing!
    Read full article on Community Announcements (Aggroblakh)
  • Patch NotesOfficial

    Hotfix - April 5

    Hi all,Fixed a few minor bugs that were affecting field supply dumps.Bugfixes/Changes:Fixed issue in which manually-issued field supply dump resupply orders were not properly causing units to return to the supply dump.Fixed issue in which supply dumps were getting stuck at 0.3%.Fixed issue in which emptied field supply dumps were not properly refreshing the ground tile information popup, causing the supply dump to still display supplies at the dugout even if it was empty.Thanks for playing!
    Read full article on Community Announcements (Aggroblakh)
  • Patch NotesOfficial

    Update - Dec. 12

    Hi all,Got around to fixing the Pilot experience issue that a few of you have reported in the forums. It wasn't really broken, it was just unbalanced. Namely, things like shooting down enemy pilots or evading them were not providing as much experience as they should have been given how rare they are compared to recon actions. So I've rebalanced things a bit. Shooting down opposing pilots especially has been given a boost to experience gain.I also noticed a few bugs in the Aerodrome while tweaking this issue, so I've gone ahead and fixed those too.Bugfixes/Changes:Rebalanced pilot experience gain so that Escort actions (successful hits, evasion, victories, etc) are given more weight.Fixed issue when cancelling air sorties, in which they would not actually be canceled until the next time the sortie was scheduled to be launched.Fixed issue in which cancelling a sortie would inadvertently leave the last pilot, causing him to remain as a sortie of one.Thanks for playing!
    Read full article on Community Announcements (Aggroblakh)
  • Patch NotesOfficial

    Update - Oct. 6

    Hi all,Fixed a few more bugs that had been reported in the discussion forums.Bugfixes/Changes:Fixed issue in which animated sprites would not appear in-game until the game timer was started and units started performing assigned actions.Increased audio channels to reduce audio tearing when attacking with many units.Fixed issue in which units would retain their "Seen by Enemy" status even when withdrawn to the rear.Fixed bug in which units were not regaining Readiness when rotated to the rear.Thanks for playing!
    Read full article on Community Announcements (Aggroblakh)
  • Patch NotesOfficial

    Hotfix - Aug. 26

    Hi all,A much needed hotfix, as this patch fixes a crash bug that is relatively easy to recreate under the right circumstances. I also relaxed the restrictions on tiles for Watch Duty orders, since artillery can be set to Watch Duty now.Bugfixes/Changes:Fixed crash that can happen when units are scheduled to multiple simultaneous scheduled orders.Reduced restrictions on tiles that can be used for Watch Duty, as Watch Duty never used to be an option for artillery units.Thanks for playing!
    Read full article on Community Announcements (Aggroblakh)

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