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Highway Junkie

Screenshots

Highway Junkie screenshot 1
semi-realistic mode trailerWatch trailer on Steam ↗

Highway Junkie

DEtH_MoroZ · Published by DEtH_MoroZ

6 user reviews — 83% positive (6 reviews)

Last updated 27 Sept 2026

Exciting race on the highway! A variety of modes of physics and tight traffic will not let you relax!

Early Access

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.697 Oct 2026

Early Access, Racing · 2018 · More under £5 games

Dive into intense highway racing action in Highway Junkie. Navigate through chaotic traffic and diverse physics modes to test your skills.

About this game

Highway Junkie is a racing game about crazy driving on open highway.

Rules:
For 5 minutes drive as far as you can. Every meter gives you +1 point. End result multiplied by experience factor, that depends on difficulty level.
The damage is deducted from the total count. The race ends if you break the car or run out of time. Get as many points as possible!

There are 4 different types of physics\difficulty level:

1) Arcade
Do you remember the "racing" on tetris? That's it, but only with better graphics.

2) Semi-Arcade
Car is under control, however, you should keep your eyes on road.

3) Semi-Realistic
You should have some kind of experience, concentration and accuracy. But, in general, the steering system will not allow you to make a mistake.

4) Realistic
Only for experienced racers. It is recommended to use analog steering (mouse or steering wheel).

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 1 core cpu
  • Memory: 1 GB RAM
  • Graphics: Radeon 9600
  • DirectX: Version 9.0
  • Storage: 400 MB available space

Recommended

Recommended:
  • OS *: Windows 7 and newer
  • Processor: 2+ core cpu
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Storage: 400 MB available space

Supported Languages

English, Russian

Latest news

  • AnnouncementsOfficial

    Build 15 updates and fixes:

    Build 15 updates and fixes: (X) added VTC (X) segment's normals calculation optimization (X) resolved situation with stitches between segments (X) greatly adjusted steering mechanism code - more control, more stability, more realistic behavior Yes, looks not much - however those things are vital. Tell me what ya think about new civics power curve.
    Read full article on Community Announcements (DEtH_MoroZ)
  • AnnouncementsOfficial

    Build 14 updates and fixes:

    (X) 1) add physics materials to car parts so it will be slidy on ground (X) 2) sometimes after car reload it keeps going - stop engine and wheels inertia spinning (X) 3) steam login (X) 4) steam leaderboard (X) 5) restart and car reset problems - autoreverse keep working, engine and wheels inertia (X) 6) adjusted collision between car and other objects (X) 7) fix drivetrain/gearbox/wheeldrive applyment bug Long time no see, srry, got stuff around to do. So, yes, leaderboards are finally working. I expect some issues with it, so, please, test it out - and with next, very-very close update i will clean this up.
    Read full article on Community Announcements (DEtH_MoroZ)
  • AnnouncementsOfficial

    Build 13 updates and fixes:

    (X) 1) buttons settings doesn't work in race (X) 2) when you press escape - doesn't close settings screen -also, settings are saved (X) 3) added switch between manual and and automatic gearboxes (X) 4) optimizations in player's car position tracking (X) 5) fixed bug with wrong values applied to rear axle brakes (X) 6) add loading screen for a race (X) 7) turn back smooth transition between points on track (smooth points increment) (X) 8) fix main car respawning sequence (avoid visuals of car) (X) 9) add all other traffic cars from first branch (X) 10) when player hit traffic car it falls down a little causing unpredictable behavior at collision (X) 11) color choice area bug, somehow it doesn't switch after car reload and menu disable->enable (X) 12) change default colors traffic colors a but + shader adjust (X) 13) Change default color for payer car
    Read full article on Community Announcements (DEtH_MoroZ)
  • AnnouncementsOfficial

    Build 12 release

    (X) 1) fix spawn location issues by using raycast (X) 2) car is trying to spin at arcade at start (X) 3) ugrade ground generation (X) - smooth grownd made of squares (X) - texturing with several textures (X) - another texture for road side (X) - small curbs on ground (X) 4) remove traffic cars jittering after crash (X) 5) remove traffic cars jittering while location shift (X) 6) fix lang button at settings (X) 7) fix multiply collision issues - filtering at controller (X) 8) fix situation, when you wait for a liitle and traffic cars start to go from front to begining of track (X) 9) detailed bushes at road side (X) 10) changed collision between players car and traffic cars Currently at game start you would not see any ground. Ground needs time to load :) This actually means that game finally needs loading screens.
    Read full article on Community Announcements (DEtH_MoroZ)

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