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Watch trailer on Steam ↗Dehumanized
BurningDust Games · Published by SakuraGame
Mixed — 64% positive (140 reviews)
Last updated 27 Sept 2026
DeHumanized is a Roguelite sidescroller action shooter inspired by Metroid and Binding of Isaac.The world runs on physical rules with elements interacted subtly with each other. To survive you have to take strength from beasts, and learn rules how the world works.
£1.69
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Price history
Action, Adventure, Indie, RPG, Early Access · 2018 · More under £5 games
In DeHumanized, navigate through challenging levels by harnessing beast strengths and uncovering the game's mechanics. An indie adventure that blends action with RPG elements, offering a unique survival experience inspired by classic games like Metroid and Binding of Isaac.
About this game
To save her beloved brother from the plague, Carol entered the island to find cure.
But she soon realized it had became a much more crazy world then she expected.
DeHumanized is a Roguelite sidescroller action shooter deeply inspired by Metroid and Binding of Isaac.The world runs on physical rules with elements interacted subtly with each other. To survive you have to take strength from beasts, and learn rules how the world works. Would you lose in killing and destroying or would you stick to belief and humanity? Would you uncover the truth behind this whole plague?
Features:
Physics based interactions, raise and throw, jump and fly! discover for your own!
200+ prop to boost your ability waiting to be unlocked or discovered
Enhanced weapons and more explosion!
Randomly combined and altered levels for replayability
BEAST RPG system, each property not only make your character stronger but also affects the ending!
Enhanced element system. They now not only yields damage, change traits, but also interact with each other. Fire makes gas explode, water delivers electricity
Lots of hidden chambers now even with mysterious NPCs waiting for discover
Carefully tuned Boss Battles
Multiple Endings
To Old Friends came from UnderHuman:
Carl had entered the world of UnderHuman and disappeared for more than half a year, the trace for hunters has been covered with ruins.
As humanity grows weaker by the day, more and more people choose to forget and morph. The remainer of Humanity is in danger.
All beasts are agitated and fight crazy for survival.
But to save loved ones, Carol has to fight, just as those heroes who were forced to fight.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP
- Processor: Intel Core i3
- Memory: 2 GB RAM
- Graphics: DirectX 9 compatible graphics card
- Storage: 2 GB available space
- Sound Card:
Supported Languages
Latest news
AnnouncementsOfficial
08.26 Release Notes
1. Optimized Bullet Props magzine capacity and damage 2. Added countdown display for summoned units 3. Optimized some UIs, simplified menus 4. Optimized Popups for props and levelups 5. Optimized collision relations for units and physical objects 6. Optimized some chambersRead full article on Community Announcements (Kadoyoshi)AnnouncementsOfficial
08.25 Release Notes
1. Optimized Some Prop Icon display 2. Optimized feedback for some enemies 3. Changed some properties for props 4. Optimized UIs 5. Fixed a camera shaking bug 6. Optimized some chambersRead full article on Community Announcements (Kadoyoshi)AnnouncementsOfficial
08.24 Release Notes
1. Bullet Props changed from timeout to magzine count 2. Adjusted NPC dialogs 3. Fixed a few spelling error 4. Optimized UIs 5. Added hint info into minimap interface 6. Fixed some physics bug 7. Performance optimizationRead full article on Community Announcements (Kadoyoshi)AnnouncementsOfficial
08.23 Release Note
1: Optimized some monster AI 2: Rebuilt bullet tracks to provide more variance 3: Balancing game difficulties due to new bullet frequencies 4: Optimized sound effects 5: Fixed a prop overlap timing bug 6: Fixed some npc setting bugsRead full article on Community Announcements (Kadoyoshi)AnnouncementsOfficial
08.22 Release Note
1: Bullets won’t go through walls. Though this might affect some levels, we decided this is better for overall game experience. 2: Bullets now have greater variance, so air enemies would be easier to shoot at. 3: Modified scene resources and adjusted some chambers 4: Optimized loading performance by a lot. 5: Optimized some monsters, changed some animations and resources 6: UI modifications, fixed some display errors 7: Adjusted difficulties.Read full article on Community Announcements (Kadoyoshi)






