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Watch trailer on Steam ↗Starcom: Nexus
Wx3 Labs, LLC · Published by Wx3 Labs, LLC · Official site ↗
Very Positive — 90% positive (2,322 reviews) · 24 achievements
Last updated 27 Sept 2026
Suddenly thrown into an unknown galaxy, you must explore, fight or befriend aliens and transform your ship from a small survey vessel into a powerful battlecruiser to unravel the mystery of the forces that brought you here and find your way home.
£15.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG · 2019 · More £15 - £30 games
Embark on a thrilling journey as you pilot your ship through unfamiliar galaxies, making alliances and engaging in combat to uncover the secrets of an unknown universe.
About this game
Check out the latest Starcom game!
About the Game
You've finally made it out of the academy and have been given your first ship to command. Sure it's just a light shuttle, but you've got to start somewhere, right? Suddenly "somewhere" is stranded in an unknown galaxy surrounded by hostile aliens and no way home.Explore the beautiful and mysterious open-world of Starcom: Nexus. It's a universe where you'll battle or befriend strange alien races, discover ancient artifacts, research powerful technologies and build your ultimate starship.
Features:
- Fully open-world universe with numerous quests and storylines
- Hundreds of unique planet anomalies, space discoveries, artifacts and more!
- Fast-paced, exciting combat with numerous hostile factions
- Over 150 technologies to research
- Design your own ship using a modular construction system
- Talk and trade with multiple alien factions, each with their own agendas and dynamic AI
- Lots of hidden secrets and side quests
- Quick save anywhere
- Much, much more!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows Vista/7/8/10
- Processor: Intel Core i5 2.2 GHz+
- Memory: 4 GB RAM
- Graphics: 2 GB Direct3D 11 Capable video card or better
- DirectX: Version 10
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Unity Player Security Patch
Patch for Unity Player security issue: CVE-2025-59489Read full article on Community Announcements (justkevin)Community & EventsOfficial
Steam Space Exploration Fest & Starcom: Unknown Space Launch
Greetings commanders! Most of you probably know that I've spent the past 4+ years working on a follow-up to Starcom: Nexus, called Starcom: Unknown Space. It's not a direct sequel, but another chance to explore a new universe, with new enemies and allies, and a new story. (Maybe with some hidden connections to the Nexus story...?) I'm excited to announce that it has just officially graduated to 1.0 release, coinciding with Steam's Space Exploration Fest with a 20% launch discount. And there's now a bundle with both games for an additional 10% off. https://store.steampowered.com/bundle/44628/Starcom_Universe_Bundle/ With over 230 different planet anomalies across over 150 star systems, Starcom: Unknown Space is larger and, according to most players' impressions, better than the original. It strives to preserve the core gameplay and exploration experience, while improving several core areas such as improved mission tracking, more characters, better ship design, and many quality of life improvements. {STEAM_CLAN_IMAGE}/33465355/eeea32f7136230850ff3665e12cd524b07109de1.png Some of the hundreds of anomalies in Starcom: Unknown Space Thanks for supporting Starcom and indie games! - KevinRead full article on Community Announcements (justkevin)AnnouncementsOfficial
Starcom: Nexus Deepest Discount and Starcom: Unknown Space Approaching Release
Greetings commanders! As many of you know, the Starcom follow-up title "Unknown Space" has been in Early Access for the past 18 months. Neither a direct sequel nor a reboot, the game gives players a chance to explore a new universe, filled with new enemies and allies, discoveries and mysteries (and maybe some connections to the Nexus storyline...). It is now approaching 1.0 release and will have a price increase at the end of the current discount period. With over 230 planet anomalies across over 150 star systems, Starcom: Unknown Space is larger and, according to most players' impressions, better than the original. It strives to preserve the core gameplay and exploration experience, while improving several core areas such as improved mission tracking, more characters, better ship design, and many quality of life improvements. {STEAM_CLAN_IMAGE}/33465355/9a3d763e1f2e644a7b9df051163e5bc3bc9ac9eb.gif To celebrate the milestone, Starcom: Nexus is also getting its deepest discount to date for anyone who hasn't picked it up. And thank all of you for playing Starcom and supporting indie space games! - KevinRead full article on Community Announcements (justkevin)AnnouncementsOfficial
Starcom: Unknown Space
It's been almost 3 years since Starcom: Nexus graduated from Early Access and I've spent most of that time working on the follow-up title. Based on player survey responses, I've kept the core gameplay close to the original, while at the same time trying to improve a number of features. While I'm immensely proud of Starcom: Nexus, there were a number of aspects that both players and I felt could be improved such as the appearance and layout of ship modules, improved mission tracking, autopilot etc. The game is neither a direct sequel, nor a reboot. I won't say more for the benefit of players who want to avoid spoilers, but it again has you as a newly minted commander exploring an unfamiliar universe. Many of you have already participated in the rounds of closed betas that have shaped the new title. If you haven't, there will still be at least one big round of tests before Starcom: Unknown Space drops out of warp into Early Access. Playtest invites are sent to random subscribers/survey respondents. {STEAM_CLAN_IMAGE}/33465355/f2a39652a9e796b25cf4c0d20ed6b65bf9c88a36.gif Significant changes from Starcom: Nexus: A new story with a new universe, characters, aliens and mysteries Completely revamped ship-building system featuring multi-hex modules and higher-quality models Faceless crew replaced with a command crew that progress in rank and skills Improved mission tracking system Numerous QoL improvements, like destination autopilot Improved VFX and UI Lots more! So if you enjoyed Starcom: Nexus and want more of the same but better, Starcom: Unknown Space enters Early Access on December 14, 2022.Read full article on Community Announcements (justkevin)AnnouncementsOfficial
Retrospective & Future Plans
It’s been a little over two years since Starcom: Nexus graduated from Early Access. Shortly after graduation, I posted a survey to find out what players liked most, and what areas they felt could use improvements in a follow-up title (more about this in a bit). Since then, I’ve received almost 1000 responses. Combined with the 1300+ player reviews on Steam, posts to the discussion forums and in-game feedback, I feel like I have a good idea what players loved about Starcom: Nexus (as well as the most common complaints). Exploration Players really loved the feeling that they were exploring a mysterious universe. The idea that through the next wormhole could be another race, artifact, or civilization that would give some surprising discovery or connection kept you pushing into the next star system or out into the void. When players recounted their favorite moments, it was often about an unexpected discovery. Like finding the mined derelict or realizing that re-aligning an accelerator ring would send them to a hidden star system. {STEAM_CLAN_IMAGE}/33465355/8a1a6d524e958b184a61778f095eb2621c361080.gif Stories & Missions Closely linked with exploration, players liked both the overall main story line, as well as the smaller sub-plots like The Phage. A common request was for greater connection between anomalies and stories. Most of the anomalies in Starcom: Nexus are simple stand-alone encounters, many players wanted more anomalies that fit into a longer stories/quests. There were a number of comments that the ending felt too abrupt. While players generally like the lack of “hand-holding” in the game, a common complaint was the mission log often didn’t provide enough direction. Shipbuilding Most players loved the modular shipbuilding element that allowed for customizing both the look and behavior of their ship, although some players disliked the “lego-brick” appearance that resulted from mostly single-hex modules. A common suggestion was upgraded modules that were bigger a...Read full article on Community Announcements (justkevin)






