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All Quiet in the Trenches

Screenshots

All Quiet in the Trenches screenshot 1
Early Access Trailer trailerWatch trailer on Steam ↗

All Quiet in the Trenches

Totally Not Aliens · Published by Totally Not Aliens · Official site ↗

Content notice: This Game may contain content not appropriate for all ages. Some scenes feature disturbing content in the form of narrative text or imagery and a sensitive general theme. Violence, corpses on the battlefield and injured soldiers are shown and thematized.

Very Positive — 90% positive (938 reviews)

Last updated 27 Sept 2026

All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.

Early AccessDJCTQ 14

£20.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £20.99 · Highest: £20.9911 Oct 2026

Indie, RPG, Simulation, Strategy, Early Access · 2024 · More £15 - £30 games

In All Quiet in the Trenches, lead your squad through World War I's harsh realities, making tough decisions that affect their lives. Dive into an indie RPG and simulation experience with Totally Not Aliens, shaping your soldiers' fates as you balance military goals and personal ethics.

About this game

1915, World War I, Western Front. As a German Unteroffizier, you are responsible for a group of soldiers. Whether they will survive the war is in your hands. Welcome to the trenches, Herr Unteroffizier!



The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?



Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.



The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.

On our homepage you can find our Early Access Roadmap and FAQ for the game.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7/8/10/11 64-bit
  • Processor: 3.1 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660, Radeon R7 370 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible

Supported Languages

English, German

Latest news

  • AnnouncementsOfficial

    Dev Diary #036 – Uniforms & Seasonal Clothing

    Hello everyone,Over the past month, we’ve been working on several projects simultaneously. Alongside new diary entries, we’ve also started developing a major new feature for the Trench phase. However, as this feature requires a bit more time, we expect to be able to release it in one of the updates after the next one.There have also been some developments on the visual front:In response to numerous requests, soldiers will wear seasonal clothing from the next update onwards. In winter, for example, some soldiers will be seen wearing coats, tube scarves and/or wristlets.In hot weather, you’ll see soldiers with their shirt sleeves rolled up. As part of this, we’ll also add a few more uniform variations that were common amongst the infantry on the Western Front at the time.In addition, our soldiers will then – particularly at the start of the game – wear the marching boots known as ‘Knobelbecher’ much more frequently. From autumn 1915 onwards, leather items worn on the body will also be increasingly depicted as blackened in the game, as was the practice to improve camouflage.The next update will therefore be a mix of diary entries, graphical content, and additions to existing content, and it probably won’t be too long before it goes live!
    Read full article on Community Announcements (Totally Not Aliens)
  • AnnouncementsOfficial

    Dev Diary #035 – Physical Condition

    Hello everyone,last week, the first update of our Road to End of War was released. As well as a number of improvements, it also included a significant change that we haven’t addressed in detail yet: the overhaul of the physical condition.Before the Hospital Update, this attribute was called Fitness. We had been somewhat dissatisfied with this for some time, as the term gave the impression that soldiers were supposed to improve their fitness through physical exertion. In reality, however, fitness was mainly increased by double rations, which felt neither particularly intuitive nor thematically appropriate. Following the new update, the traits Strong and Weak now determine a soldier’s physical performance. Projects and numerous conditions that previously assessed the ‘training aspect’ now use these traits.Physical condition itself now describes a soldier’s general state of health. It declines following illness, injury or other stressful circumstances and primarily affects the rate of recovery and the likelihood of successfully overcoming a serious illness or injury.Poor physical condition still causes soldiers to tire more quickly, but there is now a key difference in terms of balancing: standard rations are now enough for it to recover.This marks the end of a tactic that was previously almost a must: obtaining extra food as early as possible in order to be able to permanently hand out double rations and thus quickly bring all soldiers up to the highest level should never have been the only sensible approach.Along with further balancing adjustments, the additional project feedback and the loading screen tips, we hope to have made the game easier to understand and more accessible, particularly for new players. We’d be interested to hear how the difficulty level feels at the moment. Are there any areas where the game still feels too hard or perhaps even too easy?The last update was all about improvements and balancing. In the next update, we’d like to shift the focus ba...
    Read full article on Community Announcements (Totally Not Aliens)
  • Patch NotesOfficial

    Small Patch 0.12.2

    PatchnotesBugfixesFixed issue where soldiers with the Diehard skill could not recover their last injury or complicationFixed "rescuing wounded soldiers" task not being deleted properly after battleFixed error related to machine gun display
    Read full article on Community Announcements (Totally Not Aliens)
  • Patch NotesOfficial

    Small Patch 0.12.1

    PatchnotesBugfixesFixed an error when cancelling projects internallyFixed an issue where looted provisions from battles were not being receivedFixed an incorrect ration turns displayFixed an issue with learning traits from the DrillmasterFixed several minor bugs
    Read full article on Community Announcements (Totally Not Aliens)
  • Patch NotesOfficial

    Road to End of War Update 0.12 – now live!

    Update 0.12 for the Road to End of War is now live! The key features of this update are:New system for remaining project turnsMore detailed project feedback displayNumerous improvements, loading screen tips and balancing adjustmentsImportant note:Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).We hope you enjoy some impressive, moving and exciting experiences with the new update!Patchnotes 0.12.0Features / ImprovementsAdded a project remaining turns system: some projects can now be delayed for multiple turns before they failAdded Strong and Weak traits and changed projects relying on physical condition to use these traitsAdded loading screen tips Added more detailed project feedback UI for project completion and failureAdded a new cursor graphic with an outline for better visibilityAdded a new icon for physical condition (Strong and Weak traits now use the old physical condition icons)Adjusted the project UI slightly Added the requirement to escort heavily wounded soldiers in the trench Applied various minor improvementsAdjusted several story textsBalancingRebalanced physical condition (previously fitness):Physical condition now only has 3 levelsStandard rations now increase physical condition every turn (faster with double rations)Physical condition is now reduced when soldiers become exhausted (Exhaustion Level 3)Physical condition is now reduced during Cold snapIncreased physical condition reduction slightly from all other sources (injuries, complications, projects)Increased exhaustion reduction from rations to compensate for the reduced exhaustion recovery from physical condition Adjusted starting traits for some soldiersAdjusted starting physical condition for all soldiersChanged several soldiers to be m...
    Read full article on Community Announcements (Totally Not Aliens)

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