
Screenshots

Watch trailer on Steam ↗Super Plexis
Medley Studios · Published by Medley Studios · Official site ↗
Mixed — 67% positive (54 reviews)
Last updated 27 Sept 2026
Super Plexis is a cross-platform multiplayer action puzzler inspired by classic console puzzle games. Play online with up to 4 players in a variety of game modes.
£7.19
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Early Access · 2021 · More £5 - £15 games
Discover a unique blend of action and puzzle-solving in Super Plexis, an indie game from Medley Studios released in 2021. Engage with friends or strangers in multiplayer modes that test your skills across various game types.
About this game
Features:
- Visuals and music inspired by SNES-era puzzle games.
- Online multiplayer with up to 4 players.
- Medley ID integration: add / invite friends, host custom lobbies, spectate matches
- Gameplay modes: Training, 1v1, 2v2, & FFA
- As party leader, use global settings to change block colors, board speed, board size, and gravity.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core 2 Duo E8400
- Memory: 1 GB RAM
- Storage: 250 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Super Plexis - Patch 0.4.3
Hey everyone! Hope your year has been well, we’ve been laying the ground work for a slew of new single player modes for Super Plexis, and that involves adding several new visual and backend updates to the game, most notably: our first 2 playable characters (Aria and Cleff), skins (for blocks / boards / characters), animated backgrounds, post-game stats, updated player cards in the lobby, and the ability to gain currency (Lumina) by playing matches. Read the whole change-list below! PATCH 0.4.3 NOTES Backend changes (highlights only) - New "XP Data" service - General support for server-wide progression systems - E.g. In-game currency / lumina converted from in-game score - Lumina & rewards backend - Foundational support for mode-specific progression systems - XP Data lobby streaming - Real-time updates about remote player XP Data - E.g. " ranked up!" - Generic unlocks support for characters, block skins, and board skins - End-of-game data flow - Player stats - Game results - Rewards - Player selections - Support for selectable characters, block skins, and board skins Client changes (highlights only) - New characters: Cleff and Aria - Characters react to gameplay events - Characters also have unique combat sound effects - New block skin: Fruit blocks - Each type of fruit has its own unique block explosion! - New board skin: Loftwood themed board - Updated battle music - Many visual improvements to Lobby UI, including Player Card revamp - Show assigned team color - Show selected character - Show selected blocks & board - Animated backgrounds - Title Screen splash - Loftwood Battle stage - Smoother flow between Lobby and Gameplay - Selection UI for characters, block skins, and board skins - End-of-game results screen - Proper "Continue back to lobby" flow - Added a News splash - Fix positioning bug with Share Invite "Copy to Clipboard" - Fix animation bug when swapping smushed blocks - Fix... meh, too many bugs to name. Lots of bug fixes :) WHAT’S NEXT? With these new s...Read full article on Community Announcements (Rezolve)Patch NotesOfficial
Super Plexis - Patch 0.4.2
Patch 0.4.2 just went live! We wanted to wrap up some of the quality of life tasks we didn't fit into 0.4.1, and also add some new features like the mapping of two buttons to one input and variable clear speed. Our next goal is more content focused, so expect to be hearing about new game modes soon! https://i.postimg.cc/BncFW3T3/patch-042-footage-2.gif Some of the new features in action! Patch Notes (0.4.2) - Added “Clear Speed” variable to game settings, this affects how fast blocks clear after being matched - Added support for binding 2 keys / buttons to 1 input - The “Game Controls” menu now features visual icons for each key / button set (instead of just text) - Added a notification bubble to the friendslist to indicate new friend requests. - Lobby leaders can now kick or promote other members in the lobby. - Changed “Full screen scale” to “Content scale” in system settings, scale values are now displayed (1x to 5x scale options) - “Auto” option in content scale now functions as expected (reduces scale to fit wider boards) - Separated the “Ready” and “Join Game” buttons in lobbies. - The game setting “Gravity” is now 5 separate levels (instead of the previous 30) Special thanks - @BusterBeachside, @doicm, @Naglfar for requesting the option to set a 2nd input - @tehMorag for reporting the auto-scaling bug - @gpbear4, @BusterBeachside, @ShotMissaLissa for requesting the friendslist notification bubbleRead full article on Community Announcements (Rezolve)Patch NotesOfficial
Super Plexis Update! (Patch 0.4.1)
Patch 0.4.1 is now live on Steam! We debated delaying this release, since we had scoped for more features to be included and wanted to get everything out at once, but there were also lots of fully finished stuff we figured you guys should have access to sooner than later. While we’re finishing cooking up those other new features (more info on those below) there’s no reason to leave things like the max pressure fix, more controller support, and netcode optimizations sitting on the shelf. The most noticeable update here will be the new in-game pointer, especially for gamepad users who can now navigate using the analogue stick like a mouse (D-pad functionality is also much improved, for those who prefer it). This should alleviate some of the awkwardness of switching from gamepad to mouse / keyboard, and is another big step forward to being able to offer full controller support. The other changes are QoL / bug fixes pulled from everyone’s feedback. Thanks again to all of you contributing to the #bugs-and-features and #game-design channels! Patch 0.4.1 Notes - Various controller fixes: game settings and other menus can now be navigated via gamepad inputs - Added “pointer” control for gamepads using the analogue stick - The “Max Pressure” game setting will now KO a player who touches the top of their board in 1 frame (instead of 15 frames) - Added the ability to move the board cursor and attack target during countdown. - Adjusted the visual presentation of getting “KO’d on the last swap frame” - Various netcode optimizations - Chain tags no longer get blocked by garbage, which prevented certain intuitive chains. - Fixed a bug involving chain tags not expiring when expected. - The in-game timer no longer resets after reaching the 60 minute mark. - The width and height of garbage is now based on the defender’s board instead of the attacker’s (applies to games with various custom-board sizes) - If a defender is KO’d with an attack inbound, the game waits for the attack to en...Read full article on Community Announcements (Rezolve)Press Coverage
Super Plexis is a fresh competitive tile-matching battler with cross-platform PvP
Do you love tile-matching? How about games similar to Tetris Attack, Puzzle League and other competitive tile-matchers? You will enjoy Super Plexis then which is out in Early Access. Read the full article here: https://www.gamingonlinux.com/2021/02/super-plexis-is-a-fresh-competitive-tile-matching-battler-with-cross-platform-pvpRead full article on GamingOnLinux






