Skip to content
Geeky Alien
Paper Valley

Screenshots

Paper Valley screenshot 1
Vive x Oculus Release Trailer trailerWatch trailer on Steam ↗

Paper Valley

VITEI BACKROOM Inc. · Published by VITEI BACKROOM Inc. · Official site ↗

Positive — 100% positive (19 reviews)

Last updated 27 Sept 2026

Feast your eyes on the beauty of a lost world as you breathe new life into the landscape with an array of enchanted paper airplanes. Learn to guide your aerodynamic fleet with subtle hand movements to overcome occluded targets, crosswinds and long-distance challenges.

£10.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.29 · Highest: £10.298 Oct 2026

Adventure, Indie, Casual · 2018 · More £5 - £15 games

Navigate through Paper Valley using enchanted paper airplanes in this 2018 indie adventure from VITEI BACKROOM Inc., blending subtle hand movements and strategic thinking to overcome challenges.

About this game

Inhale. Exhale. Don't overthink – just aim, breathe and throw...
Welcome to the Zen-like magic of vibrant Paper Valley.

Feast your eyes on the beauty of a lost world as you breathe new life into the landscape with an array of enchanted paper airplanes. Learn to guide your aerodynamic fleet with subtle hand movements to overcome occluded targets, crosswinds and long-distance challenges. Eight lusciously designed levels will test your skill and push you to refine and perfect your technique.

Each target you hit generates new life: vegetation sprouts, plants and trees shoot up and water flows. As you rejuvenate the world into a lush, colourful jungle you will uncover clues about the lost civilisation that once thrived here. Lose yourself in Paper Valley and find your inner Zen.

Winner of the Famitsu Media Highlight Award at BitSummit in Kyoto, Japan, 2017.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: i5 4590
  • Memory: 8 GB RAM
  • Graphics: GTX 970
  • DirectX: Version 11
  • Storage: 700 MB available space
  • VR Support: SteamVR

Recommended

Recommended:
  • OS: Windows 10
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: GTX 1080
  • DirectX: Version 11
  • Storage: 700 MB available space

Supported Languages

English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian

Latest news

  • AnnouncementsOfficial

    Included in PC Gamer's most relaxing VR games list!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32841615/dfcb3736f95507f0c28bab0831a4580ec4c09574.png PC Gamer kindly included Paper Valley in their "The most relaxing VR games" feature last week alongside some truly stunning games! How cool is that!? Here's the full article: https://www.pcgamer.com/uk/the-most-relaxing-vr-games/ Plus, Paper Valley is also 33% OFF in the ❄Steam Winter Sale❄! It's the perfect antidote to all that hectic Christmas shopping and something a little different to gift to the VR gamer in your life 🎁 https://store.steampowered.com/app/861240 If you've bought and enjoyed Paper Valley we'd really appreciate a moment of your time to leave a review on our page. All of us here at VITEI Backroom hope you have very happy holidays and thank you for your support in 2018!! 🍻
    Read full article on Community Announcements (papervalley)
  • Patch NotesOfficial

    Update V1.3 - Bug fixes and Scottish English support??

    Hey everyone, We hope you’ve all been enjoying the world of Paper Valley! We’ve just released a small patch fixing some minor bugs and they are as follows: 🛩️ Tweaked plane hiding so that your planes stay out the way better whilst you are making a shot 💭 Stop the new-plane bubble appearing in the way whilst you are making a shot In addition to these two fixes, we’ve also added in another language mode. Because 1/4 of the team are based in Scotland, for those of you familiar with the west of Scotland dialect, we’ve added in a special Scottish English language option. Press to enable. 👍 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32841615/36d99bab671b6b0ef1dca7d3c740b3558b41c8b9.png If you come across any further issues in the game, please let us know in our Steam forum. Thanks for playing! -The team at VITEI Backroom
    Read full article on Community Announcements (papervalley)
  • Patch NotesOfficial

    Update V1.2 - We've added 7 new languages!

    As promised in our launch news piece, we have just updated Paper Valley to support 7 more languages! That takes us up to 11 in total! This update includes: 🍃 French - Français 🍃 German - Deutsch 🍃 Spanish - Español 🍃 Italian - Italiano 🍃 Russian - Русский 🍃 Brazilian Portuguese - Português 🍃 Korean - 한국어 If you've bought the game since launch - THANK YOU! We're really excited to see people playing our game. If you've played and enjoyed Paper Valley, please consider leaving a review. Thanks again, - The team at VITEI Backroom
    Read full article on Community Announcements (papervalley)
  • AnnouncementsOfficial

    Paper Valley is out now for HTC Vive and Oculus Rift!

    We're so excited to say that Paper Valley is now available on Steam for Oculus Rift AND HTC Vive! We hope you enjoy the beautiful world we've created and the satisfaction you get when nail that difficult long throw! https://store.steampowered.com/app/861240/ In addition to adding HTC Vive support, this Steam release has also been translated into Japanese and Chinese (simplified and traditional). Plus we've got some additional updates in the works, including localisation into French, German, Spanish, Italian, Russian and Brazilian Portuguese! We've also put the Paper Valley Original Soundtrack, composed by our very own Alex May, up on Steam! Drawing influences from 90's ambient electronica, it was inspired by artists from the early days of sampling technology such as The Future Sound of London. All sounds were sourced from 90's Japanese hardware synthesizers. If you like the beautiful in-game music then please pick it up! https://store.steampowered.com/app/869700/Paper_Valley__Soundtrack/ 💛 Thank you all for your support and please do leave a review if you played and enjoyed Paper Valley. It helps us massively here on Steam.💛 - The team at VITEI Backroom https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32841615/9a2df2c229fa5f81a98d3076dd85cd2be56a095e.jpg
    Read full article on Community Announcements (papervalley)
  • AnnouncementsOfficial

    Flights of Fancy: Our interview with the Oculus Team

    Before the launch of Paper Valley on the Oculus store, Chris sat down with the folks at Oculus to discuss how to build a world that no one wants to leave—and how many real paper planes it took to make the game! The full interview can be read below! There's just a week until Oculus and Vive players on Steam can get access to Paper Valley! Please add us to your wishlist! - The Paper Valley Team Read the original article here. What was the inspiration for Paper Valley? Chris: During a tiny-prototype week we had, one of the prototypes was just model planes flying around the player’s head. You could grab them out the air and throw them around the room. They didn’t really do anything other than crash into the wall and then take off again, but the actions of grabbing planes out of the air and throwing them felt really nice. We wanted to try and make something that focused on those feelings. I’m not sure why, but everyone who played one of the early prototypes said, “The planes should grow into plants or trees when they hit the ground”—even though nothing in the game hinted at that yet. We grabbed onto that thought, and after it was implemented, it just felt right. Those who’ve tried Paper Valley marvel at how immersive it is. What steps did you take to keep players wanting more? Chris: We made a real point of ensuring that Paper Valley feels physically comfortable. We don’t move the camera around, and the player is in control of where they are and where they’re looking at all times. Even when teleporting between points, it’s a deliberate action that the player chooses to take—and then has time to prepare for before it happens. We also paid a lot of attention to minimizing arm strain. The game really only has two actions: throwing planes and guiding them. Doing that over and over can get tiring! The game’s relaxed pace helps there because the throwing is broken up by watching the world grow, and the very deliberate teleportation also gives you a chance to rest between actio...
    Read full article on Community Announcements (papervalley)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.